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In the settings of Prepare Landing, make sure you enable the option to include impassable tiles, iirc it is off by default.
No worries, thanks for checking
Hope i didn't steal too much of your time.
i did the "Generate Quest: SanguophageShip"and it didn't work, disabled the "cell finder optimizations" option and generated the Quest again, and it worked. Didn't even load a save or anything.
What i will do is, turn the CFO option on again, and test it again, if the error comes back, it probably wasn't coincidence.
Yes, unfortunately "Impassable Map Maker" overrides all Impassable tiles with it's map generation, so it also overrides some landforms from this mod.
I've tested with the exact tile but could not replicate it. Quest generates fine for me, both with "cell finder optimizations" enabled and disabled. Is it possible the issue only randomly happens sometimes, and it working after you changed the setting was just coincidence?
Sorry for late reply, im not getting notifications.
Seed: pleasant
Coveragage: 100%
Temperate forest
15.73°N 71.13°E
Features: Caldera, river, biome transition.
Note: I turned this tile into a Caldera myself via "Set landform override (god mode)"
I hope it still helps.
- Added compatibility patch for 'Roads Of The Rim'
- Fixed lag spike (once per in-game day) when 'Alpha Biomes' is present
- Fixed compatibility patch for 'RimWar' in 1.6
In that case, please post your world seed and tile coordinates so I can try to replicate.
I used the Generate Quest: SanguophageShip and it didn't work.
Then i disabled the "cell finder optimizations" option that you suggested and it worked.
The error happened because the game tried to access terrain outside the bounds of the map. It's unlikely this was caused by Geological Landforms, because the error happened before its patches even run. But to confirm, you can try disabling the "cell finder optimizations" option in the mod settings. If that does not change anything, then the issue is not caused by Geological Landforms.
It told me the error might be caused by Geological Landforms. Because Rimworld can't start the Sanguaphago Ship Quest because there is no Save Landing Spot. Caused by a wrong "DropCellFinder"
again, no idea what all of this means.
here is the Log: https://gist.github.com/HugsLibRecordKeeper/84b61d990014d26dcef748cfffc4608f
Thanks in advance.
Some parts of Map Preview are included in this mod, in order to provide the preview functionality in the landform editor.
The first time the mod is loaded, it analyzes all terrain textures (both from the base game and from other mods) to determine which color they should have in previews. This should only happen once. The first time you launch the game after installing the mod, the colors are calculated and saved in a file TrueTerrainColorsCache.xml in your Config folder. On subsequent game launches, the colors are simply read from the file and not calculated again, unless you add new mods which contain new terrain textures.
[Loading Progress][DEV] About to run static constructor for MapPreview.TrueTerrainColors @ 12:05:34.400
[TrueTerrainColors v1.12.22] Extracted true colors from 1571 terrain defs in 103.55 seconds using a RenderTexture of size 2048x2048.
[Loading Progress][DEV] Finished running static constructor for MapPreview.TrueTerrainColors @ 12:07:18.035; took 01:43.634
Except... I don't have the "map preview" mod enabled. Looking in the directory for this mod, it turns out there's a 1.6/Lunar/Components/MapPreview.dll with the expensive MapPreview.TrueTerrainColors class in it.
This is not caused by Geological Landforms, at least not by itself. My guess would be that some other mod is involved, possibly one that adds custom terrains. If you can narrow down which mod(s) are needed to trigger the issue, I can look into it further.
- PREFIX GeologicalLandforms.Main: Void GeologicalLandforms.Patches.Patch_Verse_MapGenerator:GenerateContentsIntoMap_Prefix(Map map, IEnumerable`1& genStepDefs)
- POSTFIX GeologicalLandforms.Main: Void GeologicalLandforms.Patches.Patch_Verse_MapGenerator:GenerateContentsIntoMap_Postfix(Map map)
Sorry, no clue what exactly that means, but some sort of error prevents map generation. Full log:
https://gist.github.com/HugsLibRecordKeeper/01793b913869313fe6a5bb1c2beb97e6
Looks like the author of RimWar removed the code that was targeted by the compatibility patch, so it is no longer needed. You can safely ignore the error for now, I will remove the patch in the next update.
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean GeologicalLandforms.Compatibility.ModCompat_RimWar::WorldReachability_CanReach_Patch(System.Boolean& __result)"
Sorry but I don't understand what you mean. The "Crater" landform from this mod is in no way limited to specific biomes, and when testing I'm getting plenty of Crater maps with no lava.
If you want you can join the Discord linked on this workshop page, it has a #landform-help channel for questions about the editor.
That being said, would anyone be willing to help me with understanding how the custom landform editor works? I've created my own landform, got it 95% of the way there through working backwards and experimenting, however, I'd like to get that extra 5% and I'm way in over my head with all this.
Currently, any landforms that have custom mountains will have priority over settings from Map Designer. This might change with a future update.
Road generation is not handled by this mod at all, only natural terrain. Roads are handled by vanilla code and/or other mods you may have.
Biome Transitions does not either. It just adds transitions for biomes.
There is not anything is Geological Landforms related to water freezing. So why would it be incompatible?
Please don't spam. If you want to report an issue, do so in the Bug Reports section and include a full HugsLib log.
- Fixed some landforms not generating when using Odyssey's caravan camp feature
- Fixed outdated compatibility patch for Performance Optimizer in 1.6
- Fixed performance issue on the world map when the "Terrain" tab is open
- Fixed compatibility with the river settings from Map Designer
- Fixed River Source landform no generating correctly in some biomes
Hi, thanks for the report, I'm aware of this and a fix will be included in the next update.
[Map Preview v1.12.21] Failed to apply compatibility patches for Performance Optimizer
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean MapPreview.Compatibility.ModCompat_PerformanceOptimizer::Optimization_WorldGrid_LongLatOf_Prefix()
Read the first paragraph of the description.
Yes, you can create a copy of the included "Lake" landform, then edit it and change the terrain from water to lava. If you need help with that, you can join the Discord and ask in the #landform-help channel.