Rusted Warfare - RTS

Rusted Warfare - RTS

The Destiny Of Shinyan
64 Comments
AKStormtrooper 31 May, 2024 @ 10:11pm 
OOOHHHH, what changed?
bisnis fox 21 Feb, 2024 @ 3:17pm 
whelp if ya need ideas im hear and have plenty of em as i am a creator on a game caled brick rigs.
Aalinaco  [author] 21 Feb, 2024 @ 2:39pm 
ah. Development is stalled until I A. Get new models, or B. Get a more active base of commentators to give feedback
bisnis fox 21 Feb, 2024 @ 2:21pm 
i was noting that it also wasint being worked on.
Aalinaco  [author] 21 Feb, 2024 @ 2:11pm 
When did the Virsenian Glory mod start getting worked on again?
bisnis fox 21 Feb, 2024 @ 1:23pm 
varry fun. sad its not being worked on like the Virsenian Glory mod.
:MilkPudding:
Aalinaco  [author] 7 Feb, 2024 @ 3:09pm 
And thank you for the feedback!
Aalinaco  [author] 7 Feb, 2024 @ 3:09pm 
They are a bit hard to kill if you use primarily infantry, or light guns/tanks- AT weaponry isnt recommended, even if more effective than regular infantry.

The recommendation I will provide, is to use mortar fire and SPGs if you want to deal with buildings. Aircraft can also fulfill this role with lower casualty rates, usually.

The changes were made due to the hp changes made to infantry/vehicles. Scaling needed to stay consistent, given I was getting some suggestions that things died too fast. Buildings are a spendy investment- you already go through units quickly. That investment should be atleast on scale with vehicles. Or, to put it more simply, buildings require time to build, upgrade, and use. Tanks often have the same armor and hp as these buildings, if not more- despite the size and time investment required to make said buildings.

Note: Providing specific information on what you fought with and against may help me formulate an opinion, or make changes if necessary.
[Oe] 6 Feb, 2024 @ 6:08pm 
Buildings seem a bit too beefy imo
Aalinaco  [author] 20 Dec, 2023 @ 7:20pm 
Thank you.

Also a note, Aircraft are now viable for usage in bombardment across all factions. I will be adding more light bombers soon.

Previously they dealt low damage, I have updated this.

Zeggs got a general buff to damage and firerate.
Tsapa got a large damage buff, changed fireorder, and new munition type.
Achigaspa got the same treatment as the Tsapa.
Fulong got a general buff to damage and firerate.
Chulong got the same buff.

Shogunate recently gained access to rocket bombardment via the Takechi, Shika - Type 96.
Which is powerful, but not immediate in terms of getting access to it.
WARFACTORY 19 Dec, 2023 @ 3:39am 
Good work )) :steamthumbsup:
Aalinaco  [author] 11 Dec, 2023 @ 5:40pm 
And thank you for the compliment.
Aalinaco  [author] 11 Dec, 2023 @ 4:16pm 
Note on AI
They are not going to build like egomaniacs.
40m+ Game without daily culling will cause the AI to go a bit nutty though.
GLAZ2333 10 Dec, 2023 @ 11:47pm 
Very good mod
Aalinaco  [author] 9 Dec, 2023 @ 5:55pm 
AI has been immensely improved, in a variety of ways.

Some are a bit blunt though.
Aalinaco  [author] 7 Dec, 2023 @ 6:43pm 
Paratruppen
Aalinaco  [author] 6 Dec, 2023 @ 5:30pm 
The AI is slower now, on a small map you can probably win against it. As compared to its frenetic pace in the past- which died off as it got bigger. The AI is a lot more restricted now, which will hopefully preserve long-term play potential. A medium-large map is now suggested.
Aalinaco  [author] 4 Dec, 2023 @ 9:03pm 
I would love it if you could give me balancing considerations, I am in dire need of them given my current relative lack of people to playtest with.
Aalinaco  [author] 4 Dec, 2023 @ 8:59pm 
The current balance for Khanate will likely make that... an unlikely proposal, but thank you. I have been considering more rl integration into the mod. When first making this, i mostly leaned on tuzi for those ideas, and most of the time I just made it up as I went.
AKStormtrooper 3 Dec, 2023 @ 8:42pm 
Just wanted to note, if you ever add "squads" to the Khanate, the Mongols effectively had a "decimal" structure: 10 men to a "squad," 100 to a company, and so on
Aalinaco  [author] 3 Dec, 2023 @ 5:09pm 
Re: Cuts to general economy may accomplish the same purpose.
Aalinaco  [author] 3 Dec, 2023 @ 12:01pm 
Alright, eco changes... maybe I should do a flat reduction to all factions?
It would slow down the fighting by a fair bit.
Maybe increase the price of all vehicles?
Hmm.
Aalinaco  [author] 3 Dec, 2023 @ 12:00pm 
Wonder if I should just remove Federation.
As is, they technically function as a small faction in and of their self.
They have armor, infantry, aircraft, and naval.
Just a bit smaller than other factions.
Aalinaco  [author] 3 Dec, 2023 @ 11:58am 
Twas slow, but Im back. Here, that is.
AKStormtrooper 2 Dec, 2023 @ 7:33pm 
Definitely glad to see this mod getting attention again.
Aalinaco  [author] 1 Dec, 2023 @ 4:49pm 
I dont think I will make changes to the economy overmuch, as of yet.

I suggest that people comment in this section if they want to see anything changed.
I am not likely to see anything on discord.
Aalinaco  [author] 1 Dec, 2023 @ 4:48pm 
So, im not sure what to do with the Federation, not really.

Remaking vehicles, aircraft, and naval may be something ill have to do, just to get them up to graphical standard. As is, they are made on a smaller pallete.
Aalinaco  [author] 28 Nov, 2023 @ 8:18pm 
Presenting: A new update!
Aalinaco  [author] 20 Aug, 2023 @ 10:38am 
Warnings are the result of junk code. I dont make cohesive code due to how i recycle units. Takes time to polish them.
Aalinaco  [author] 20 Aug, 2023 @ 10:36am 
Troops dissapearing is odd, though that may be the game engines fault more than anything. The game has natural limiters on rendering... so it depends.

It may also because they are unfinished units. Elsewise, refer to the previous.
Aalinaco  [author] 20 Aug, 2023 @ 10:34am 
To the person behind this one, that is because steam has an outdated version. Current has vehicles, troops, and aircraft. Modding is on hiatus, so check through discord if you want a more updated version.

To the most recent person, the limiters are a mixed bag.
Deltaknightx 7 Aug, 2023 @ 11:48am 
When I enable this mod, I got like 436 warning like
repeated key attack attackair.
alot of problems... Another facts is the destroyed units when they reach to zero, they just disappear and more weird things like that. An dlast thing is the AI lack of brain to even control them, they dont do well with these factions as they are really not aggressive for some reason. And last thing but not related is that theirs limited on how many defense buildings you can make which make me mad. The reason why am still playing this is because how amazing the music is. Love your music man!
OwenVSH 2 Apr, 2023 @ 12:36pm 
I noticed that you added the Federation since i last played. nice to see another faction but i notice that the Federal Airport does not add any new aircraft with upgrades. Just takes my money and runs the upgrade process.
Also the Federal Reserve Barrack has no troops to buy. Only the same engineer. And again upgrades change the building appearance and take my money but there is nothing but the same engineer available.
crawdaddi 6 Nov, 2022 @ 5:11pm 
MOD NBOT WORK!)))!)))
Aalinaco  [author] 2 Jul, 2022 @ 11:21am 
After a quick check, I found nothing that would prevent the mod from running.
Aalinaco  [author] 1 Jul, 2022 @ 2:00pm 
Please state the issues if possible, ill run it sometime soon and check for... major errors.
даняzxc 21 Jun, 2022 @ 2:13pm 
Mod not working
даняzxc 21 Jun, 2022 @ 2:10pm 
DONT WORK!!!!
даняzxc 21 Jun, 2022 @ 2:09pm 
DONT WORK!!!!
Aalinaco  [author] 6 Apr, 2022 @ 7:43pm 
There are two more planned with definition, development is extremely slow rn however, so dont count on much content for a bit.
mdlionking 28 Mar, 2022 @ 8:51pm 
i hope you include the other races from the map as well not just the few mentioned in the bios
dangitkevin 18 Mar, 2022 @ 4:48pm 
ayo its a thing neato
OwenVSH 16 Mar, 2022 @ 4:46pm 
Cool. Thanks for the quick response:steamthumbsup:.
Aalinaco  [author] 16 Mar, 2022 @ 4:37pm 
As for the AI Bug, I can fix that... kinda, ill have to do some testing. But its likely related to buildorders getting messed up.
Aalinaco  [author] 16 Mar, 2022 @ 4:30pm 
As for the Khanate, I fixed those bugs.
Aalinaco  [author] 16 Mar, 2022 @ 4:28pm 
After a quick check, I can affirm that the Shogunate "bug" is purposeful. Only the Tokusa series is capable of reversing modifications and refits, mostly due to the expected lifetime of the Nashi being low. This expectation meant that I didnt see any reason to make it more moddable, and I doub the Shogunate would have either, given their near suicidal tactics.
Aalinaco  [author] 16 Mar, 2022 @ 4:24pm 
Ill check Engie's and Bombers ASAP

Shogunate bug is likely specific to you, Ill check regardless
OwenVSH 15 Mar, 2022 @ 6:43pm 
Pretty cool mod man.
A couple bugs i found:
The Khanate engies won't fix buildings and their bombers don't carry troops even though they claim to.
Shogunate vehicles upgrades disappear after clicking one upgrade on one vehicle.
To be clear all vehicles upgrades regardless of what vehicle and what up grade is selected. No further upgrades for any vehicles appear.
viny 13 Mar, 2022 @ 5:56pm 
the ai seem to love spamming refit tanks for the shogunate faction, is there anyway to stop that
Aalinaco  [author] 8 Mar, 2022 @ 7:12pm 
Possible, yes.