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The recommendation I will provide, is to use mortar fire and SPGs if you want to deal with buildings. Aircraft can also fulfill this role with lower casualty rates, usually.
The changes were made due to the hp changes made to infantry/vehicles. Scaling needed to stay consistent, given I was getting some suggestions that things died too fast. Buildings are a spendy investment- you already go through units quickly. That investment should be atleast on scale with vehicles. Or, to put it more simply, buildings require time to build, upgrade, and use. Tanks often have the same armor and hp as these buildings, if not more- despite the size and time investment required to make said buildings.
Note: Providing specific information on what you fought with and against may help me formulate an opinion, or make changes if necessary.
Also a note, Aircraft are now viable for usage in bombardment across all factions. I will be adding more light bombers soon.
Previously they dealt low damage, I have updated this.
Zeggs got a general buff to damage and firerate.
Tsapa got a large damage buff, changed fireorder, and new munition type.
Achigaspa got the same treatment as the Tsapa.
Fulong got a general buff to damage and firerate.
Chulong got the same buff.
Shogunate recently gained access to rocket bombardment via the Takechi, Shika - Type 96.
Which is powerful, but not immediate in terms of getting access to it.
They are not going to build like egomaniacs.
40m+ Game without daily culling will cause the AI to go a bit nutty though.
Some are a bit blunt though.
It would slow down the fighting by a fair bit.
Maybe increase the price of all vehicles?
Hmm.
As is, they technically function as a small faction in and of their self.
They have armor, infantry, aircraft, and naval.
Just a bit smaller than other factions.
I suggest that people comment in this section if they want to see anything changed.
I am not likely to see anything on discord.
Remaking vehicles, aircraft, and naval may be something ill have to do, just to get them up to graphical standard. As is, they are made on a smaller pallete.
It may also because they are unfinished units. Elsewise, refer to the previous.
To the most recent person, the limiters are a mixed bag.
repeated key attack attackair.
alot of problems... Another facts is the destroyed units when they reach to zero, they just disappear and more weird things like that. An dlast thing is the AI lack of brain to even control them, they dont do well with these factions as they are really not aggressive for some reason. And last thing but not related is that theirs limited on how many defense buildings you can make which make me mad. The reason why am still playing this is because how amazing the music is. Love your music man!
Also the Federal Reserve Barrack has no troops to buy. Only the same engineer. And again upgrades change the building appearance and take my money but there is nothing but the same engineer available.
Shogunate bug is likely specific to you, Ill check regardless
A couple bugs i found:
The Khanate engies won't fix buildings and their bombers don't carry troops even though they claim to.
Shogunate vehicles upgrades disappear after clicking one upgrade on one vehicle.
To be clear all vehicles upgrades regardless of what vehicle and what up grade is selected. No further upgrades for any vehicles appear.