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More important is the issue with the Carbon Recapture project. Beforehand, I must say that I am using the other mod that gives it additional favour and doubles the recapture amount with Global Warming Civic. Now, in this mod, which I like very much but am struggling with mod conflicts, not only the text is off, but also, there is no Global Warming civic anymore. It looks like you have to fix this mod interface, substituting the Global Warming Civic for Smart Power Doctrine (it seems), and fixing the text (either replacing or deleting+inserting new). Anyhow, let me say that rooting out and fixing these myriad of similar issues is tiresome. I just hope that sharing theses findings may ease off the burden upon next time you the author decides to review the mod. Cheers.
See 6T_Unlock_Buildings line 49.
I believe, though, I've rooted out the cause: 'LOC_JNR_CLOTHIER_LATE_GAME_BONUS" and 'LOC_JNR_BREWERY_LATE_GAME_BONUS' already existed for me because I am using RIB mod#2497071692.
I tried to comment out those entries in RIB_TechCivic_BTT_6T.sql and the Database.log error entry cleared.
Now something else came up instead:
[3109034.338] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[3109034.338] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with values (LOC_PPC_TECH_ITEM_CC_1, Cities require 1 [ICON_Power] Power by default., ).
[3109034.338] [Localization]: In XMLSerializer while updating table BaseGameText from file 6T_Text_UnlockablesUI.xml.
[3109034.338] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[3098158.034] Error parsing C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/2769967307/Text/6T_Text_UnlockablesUI.xml
[3098158.034] Warning: LocalizedText - Failed loading XML.
兼容性和推荐
需要《风暴聚集》。其他DLC支持但非必需。兼容所有游戏模式。
不兼容修改科技公民法树模组——包括游戏玩法和用户界面,包括Better Tech Tree和CQUI。
请参见上方“使用Project 6T Overhaul游戏”集合以了解支持的模组。其他模组不一定需要特殊的兼容性,因此它们可能可以很好地协同工作。或者可能不行。请随时报告发现的问题。
我强烈建议与P0kiehl的《扩展时代》(在集合中找到)一起玩,以获得更好的节奏。
已知问题
还没有独特的艺术。
无法通过点击任何新图标来选择科技/公民法。点击科技/公民法本身或一个“普通”解锁
捕鱼
日历
测量
马鞍
光学
冶金
纸张(取代学徒制)
针
炼金术
长矛战术
纺车
征用(取代军事工程)
卡卡农
线战术
生物学
焦化
医学
炸
战斗机
制药
制冷
物理学
雷达(取代高级飞行)
生态学
基因组学
栖息地(取代海上城市)新公民
有组织的战争
领土
圣化
公民权
国教
隐居
商人联盟
地产
赞助
宽容
主权(取代焦土政策)
制
宪法(取代意识形态)
浪漫主义
消费主义
流行文化
地缘政治(取代冷战)
技术树和公民法树中的图标现在即使有模组内容也会清晰地排序。
清理了技术/公民法树UI并可以选择添加自定义背景图像(参见“项目6T”集合),并具有更好看的线条。(正在进行中,即将发布)。
石板路和时代建筑风格现在持续两个时代,而不是只有一个,将沥青和摩天大楼推迟到原子时代。
不仅为后古典时期,而且为未来时代添加了高级开始选项。
图标:不再有带有技术/公民法描述的“星”图标,这些描述告诉您许多不同的事情。相反,现在从资源变为可收获到旅游到间谍槽到巨型死亡机器人升级都有自己的图标,减少了技术/公民法描述时的兼容性问题。
新时代:后古典时期。发生在古典时期和中世纪之间,这个时期增加了比赛在史前时期的时间,即对大多数人来说游戏中最有趣的部分。
25项新技术和11项新公民法:每个时代现在有10-11项技术,分为三列而不是以前的两个,以及7项公民法(除了古代,有9项)。
所有新技术和公民法都分配了一个现有的引用,由肖恩·比恩配音。还分配了适当的尤里卡和灵感。
手工制作的未来时代树,不再有随机性阻碍你的科学胜利。仍然可以通过混合模式获得随机。
树中先决路径的高密度,以避免直线前进。
除了我上面已经提到的Infixo和Zegangani,我还想感谢所有教给我走到这一步所需的技能的模组制作者;感谢所有支持我并给我继续前进的动力的人;感谢所有通过提供反馈、错误报告和游戏测试让我成为一个更好的模组制作者的玩家。我非常感谢这个伟大的社区,希望我们能一起创造更多令人惊叹的东西!
关于捐赠 - 由于我不仅在这个模组本身上得到了很大的帮助,而且也受到了许多社区创作的指导,因此我不会在这里添加我的PayPal链接。如果你想用一个小礼物来表达你的感激之情,请考虑捐赠给慈善事业。
《文明VI》的模组场景非常模块化,许多建筑、奇迹、单位等都是零散发布的。现在是时候:将它们联系在一起了!我呈现:项目6T - 以我的第60个模组“大时代”为开端。这是整个项目的中心部分(也是进一步组件的必备条件)。
项目6T是对科技和市政树的一次全面改革,这些树从一开始就是为模组内容而设计的。大时代添加了一个全新的时代,并扩展了现有的时代,增加了新的市政和科技。
大时代带来了基于Infixo的“更好的科技树(UI)”调整的科技树UI,以及更多由Zegangani(他还重写了从零开始选择研究科技的代码,使其更高效,没有这些,这个模组将不可能实现!)带来的UI调整。我对他们的工作非常感激;查看他们的工作坊页面,了解更多精彩的创作。
完整科技树图像[ i.imgur.com ]
完整市政树图像[ i.imgur.com ]
You can pick them from the tree screens. Make sure to click the tech itself, not an icon of stuff it unlocks. If that doesn't work, you might have another UI mod interfering.
Any chance that the tech and civic trees get its own mod instead?
Will we ever be able to pick the tech and civics from the trees?
When the Calvary addon is absent, have coursers be available at horse collar to represent early medieval Calvary, and move the farm bonuses moved to stirrups.
"Grand Eras is not compatible due to HSE modules which do not apply here.
The right way to do it is to remove lines containing "CivicsTree", "TechTree", "CivicsTree_Expansion1", etc. from ..\Steam\steamapps\workshop\content\289070\2471091953\HideStatsEvolvedCompatibility.modinfo. There are 31 lines to remove.
An easier but dirty fix is to remove .lua files matching the "*tree*" string in the mod folder."
I did as instructed and deleted all lines in the .modinfo and i have a working tech tree. Gonna play some time now to see if other issues arise, but there shouldnt be.
[1611986.383] UpdateDatabase - Loading Data/6T_Technologies.sql
[1611986.408] Applying Component - 6T_ImportFiles_Tech (ImportFiles)
[1611986.411] UpdateIcons - Loading Icons/6T_Icons_TechCivics.sql
[1611986.413] Applying Component - 6T_ReplaceUI_TechTree (ReplaceUIScript)
[1611986.418] Applying Component - 6T_ReplaceUI_TechCivicCompletedPopup (ReplaceUIScript)
[1611986.435] UpdateDatabase - Loading Data/6T_TechnologyPrereqs.sql
[1611986.501] Applying Component - HSE_TechTree (ReplaceUIScript)
[1611986.505] Applying Component - HSE_TechTree_Expansion1 (ReplaceUIScript)
[1611986.511] Applying Component - HSE_TechTree_Expansion2 (ReplaceUIScript)
[1610220.861] Deleted 2 mods.
[1610220.861] Discovered 2 mods.
[1610220.861] New/Reloaded Mods:
[1610221.855] 253b50fc-7b24-409d-a75c-5f34fe6a9c23 ([COLOR_LIGHTBLUE]Diplomacy Compatibility Patch[ENDCOLOR])
[1610221.951] 3ec8a6fb-2a3f-425f-bff5-b00146b7d5b0 ([COLOR:ResFaithLabelCS]6T[ENDCOLOR] - Grand Eras)
Should i try asking the Author of DCP? Could it be because DCP can change the Tech Tree and is loaded later?
What i found out now is i have disabled everything except Grand Eras + Extended Diplomacy Ribbon and this works fine (obviously).
But as soon as i add DCP without any other UI mod or just 1 other UI mod (in my testcase Better Leader Icon (UI)) the Tech tree is broken.
Active Mods: https://i.imgur.com/jpXoMqX.png
How it looks: https://i.imgur.com/KxLT6kH.png
How can this be? Do i have corrupted files or something? Or is DCP broken? But @ChrisMartin says he has no issues..
The RGP UI might conflict, since it changes GP. This mod also alter those files in the game.
That and Tourism mod, are the only mods I don't have in my load-order. And I don't have your issues.