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Thank you
Do you plan do this reduction also for voxel? (planet)?
I not think SE allow you to specify what voxel material can be more resistive (rock / sand)
I find that some mod explosives do huge holes like crazy, bend armor like crazy.
Grenade mod is nice but sometimes generate way too big holes.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2861285936
this mod doesn't differentiate damage sources so will apply a flat reduction to all heavy armour with the LG and SG heavy numbers
I will like to make H-Armor almost immune/ not bending to hand weapons.
This mod designed just to modify the blocks most commonly found on the outside of grids, if you want to make refinery armour less viable turn up the damage resistance of regular armour to make it more viable than refineries
LGLight = 0.65f
Are these reversed in the WS Description? seems like it should be the other way around
Please continue to add other blocks that you agree with.
Blast doors are not currently changed by this mod but I might add them soon, also i cant give blocks resistance to certain types of damage just resistance as a whole
Great mod. Expanded Settings 2275037102 that I normally use did not allow for large and small settings respectively.
I personally would like to be able to set the settings for each cube size as a whole.
Small grid blocks should be hard and large grid blocks should be standard, so that even small ships can have a decent fight with large ships.
Thanks.
is it allowed to ask what made you decide to make this mod?
wouldnt it be easier to use an existing mod to alter the stuff (for example "configurable parameters")?