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⣿⣿⢿⣿⠏⠀⠀⡀⠀⠈⣿⢛⣽⣜⠯⣽⠀⠀⠀⠀⠙⢿⣷⣻⡀⢿
⠐⠛⢿⣾⣖⣤⡀⠀⢀⡰⠿⢷⣶⣿⡇⠻⣖⣒⣒⣶⣿⣿⡟⢙⣶⣮
⣤⠀⠀⠛⠻⠗⠿⠿⣯⡆⣿⣛⣿⡿⠿⠮⡶⠼⠟⠙⠊⠁⠀⠸⢣⣿
⣿⣷⡀⠀⠀⠀⠀⠠⠭⣍⡉⢩⣥⡤⠥⣤⡶⣒⠀⠀⠀⠀⠀⢰⣿⣿
⣿⣿⡽⡄⠀⠀⠀⢿⣿⣆⣿⣧⢡⣾⣿⡇⣾⣿⡇⠀⠀⠀⠀⣿⡇⠃
⣿⣿⣷⣻⣆⢄⠀⠈⠉⠉⠛⠛⠘⠛⠛⠛⠙⠛⠁⠀⠀⠀⠀⣿⡇⢸
⢞⣿⣿⣷⣝⣷⣝⠦⡀⠀⠀⠀⠀⠀⠀⠀⡀⢀⠀⠀⠀⠀⠀⠛⣿⠈
⣦⡑⠛⣟⢿⡿⣿⣷⣝⢧⡀⠀⠀⣶⣸⡇⣿⢸⣧⠀⠀⠀⠀⢸⡿⡆
⣿⣿⣷⣮⣭⣍⡛⠻⢿⣷⠿⣶⣶⣬⣬⣁⣉⣀⣀⣁⡤⢴⣺⣾⣽⡇
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
░░░░░░▐▀░░░░░░▐▌░░
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1. SetBodyGroups - [C]:-1
2. DestroyedDoor - lua/entities/npc_drg_squid_nextbot.lua:463
3. CustomThink - lua/entities/npc_drg_squid_nextbot.lua:536
4. unknown - lua/entities/drgbase_nextbot/shared.lua:296
(P.S. I also questioned the use of DGR base because I think you could acheve a similar and better result just by using the original nextbot base instead of DRG. Basically like a reskin of the originals but replaced with a 3D model and animations. Don't know if it's hard to do, but that's what I think...)
(P.S. Not to be rude but how come this needs DRG base to work? Is it for some special effect like the kill animations?)
faiur en da hull ær detuctud please
in 3d please?