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-HL1 scientist but the dialog isnt right
As for the s2 thing, I can only imagine that working if you convert the linework to a 3d model first.
but yes, i had map01 open in doombuilder and i basically just recreated it
also, fun fact: you probably can port doom linework to source 2 but there is no software for that yet
im busy at the time making a map for a server
didnt laugh
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⣿⣿⣿⣿⣿⡇⠄⠄⠁ 👁️ ⠄⢹⣿⡗⠄ 👁️ ⢄⡀⣾⢀⣿⣿⣿⣿⣿⣿
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@george Технически это не DOOM2, просто первый уровень, портированный на Gmod. Хорошо? (Google Translate)
Take the original texture, remove the background color, save it as a transparent png, convert that file into Gmod ‒ for example, with VTFEdit ‒, change the fence's texture to the newly converted texture. Yes, the fence is "solid", but it should be appear as see-trough ‒ I mean, what happens when you set a see-trough texture onto a solid's side? When a player standing beside it, only one side texture and the top texture should be visible, while the player can see trough the transparent parts of the side texture. Right? 🤔
And what about the floors? When I move, most floors are producing loud metal noises, which is not pleasant at all. 🔊 Can you change the floor's physical property to something quieter?
Also, can you modify the floors to not be metal? It produces loud metal noises when I move on it!
Anyway, good work, bro, even the doors and switches are fully working! 😊
If not, sorry for asking it. ☺