tModLoader

tModLoader

Character Loadouts
45 Comments
Lacroix  [author] 29 Aug, 2024 @ 3:54pm 
it should but if it doesnt you can yell at fabsol and fargowilta
Kim John Dude 29 Aug, 2024 @ 3:20pm 
Does it work with Calamity/Fargo's?
SolvedBear 29 Oct, 2022 @ 7:40pm 
This mod gives you items when you START according to a specific class and level of progression, and only when you start.
Please actually use a mod before giving it criticism.
AvnoHaveNoArts 29 Oct, 2022 @ 3:29pm 
once the new update comes by with that new 1 to 3 loadout thing, this mod will become completley useless. i mean that, i am speaking facts tho
cosemic baen 5 Jul, 2022 @ 11:02pm 
good
Lacroix  [author] 5 Jul, 2022 @ 6:16pm 
there is a builder option in the menu, yes
cosemic baen 5 Jul, 2022 @ 11:27am 
is there a builder?
catonato 22 Jun, 2022 @ 3:51pm 
wish there was a way to customize what each loadout contained, or im just not seeing it somewhere.
Lacroix  [author] 13 Jun, 2022 @ 2:45pm 
No, its just for starting characters
the_fart_flapper 13 Jun, 2022 @ 2:37pm 
does it give you a new one after you defeat a boss?
SolvedBear 5 Jun, 2022 @ 10:26am 
As of the latest tmodloader stable patch (v2022.5.103.15), and this mod's latest version (v0.1.6), the loadout kit is consumed when right clicked, but no items are granted.
Lacroix  [author] 28 May, 2022 @ 2:35pm 
Oh wow how did I never catch that lol
This has just been fixed with an update
SolvedBear 27 May, 2022 @ 11:05am 
> "Pre-Boss Loadout"
> contains 20 Life Fruit
Manicblockminer #FixTF2 26 May, 2022 @ 8:03am 
Glad I could help
Lacroix  [author] 22 May, 2022 @ 6:13am 
Thank you guys for finding this out! Ill take a look at both mods to see why one breaks the other soon and if i can, ill post a patch update
Kanok 21 May, 2022 @ 6:28pm 
@Manicblockminer thanks for posting this! I just installed this mod and tried it and found it wasn't working either. I am also using WeaponDisplay, so I'll just disable it.
Manicblockminer #FixTF2 21 May, 2022 @ 12:04am 
I figured out that WeaponDisplay causes the mod to break for some reason. Not sure why, it just does.
Manicblockminer #FixTF2 20 May, 2022 @ 11:53pm 
I think you got it exactly right. It is one of my other mods, now i just have to figure out which one
tinitea. 19 May, 2022 @ 1:28pm 
@manicblockminer hmm that's really strange - could it possibly be a problem with one of the mods you're running along side this one?

Of course it's hard to pin down but I ran this one with around 50 mods yesterday and I was able to open all of the pre-boss kits successfully and they all worked, including the builder kit.

I tried right-clicking the kits both in the hotbar and also in the main inventory.

Hope you can get it solved somehow.
Manicblockminer #FixTF2 19 May, 2022 @ 9:07am 
It still doesn't give me anything from the loadout kit and I am on the stable branch
Manicblockminer #FixTF2 19 May, 2022 @ 8:59am 
@PO.KoKoDeCyka I think that was the problem that was happening, I just restarted it and it now downloads it for me.
Lacroix  [author] 18 May, 2022 @ 1:21pm 
The only thing that would stop it from working (at least id assume) is you using the preview version. I updated it on stable so more people who play to actually play would be able to use it. If it doesnt work for you on stable then i have no clue, but preview is understandable and i can’t really do anything about that
tinitea. 18 May, 2022 @ 10:26am 
@manicblockminer after deleting you might not only have to restart the game, but also restart steam to reinstall it.
Manicblockminer #FixTF2 18 May, 2022 @ 9:06am 
It still didn't work for me, and when I deleted it and installed it again it didn't let me install it.
Chrymotasium 18 May, 2022 @ 8:11am 
the mod dosent work but other people say thats its working fine
tinitea. 18 May, 2022 @ 7:13am 
Thanks, and I tested the melee starter kit and ranger starter kit pre-boss and both work!

By the way where is the mod browser's "update all" button? on which page? :GiveHug:
Lacroix  [author] 18 May, 2022 @ 5:01am 
no clue tbh. i just find out via the mod browsers "update all" button and if that doesnt work i reinstall the mod
tinitea. 17 May, 2022 @ 5:58pm 
Will test and see :)

By the way, what is the appropriate way to update mods to newer versions?
I noticed that for a different mod I once got a button in the 'manage mods' interface called 'update with dependencies", but this button is not consistently showing up for mods that update after initial subscription. Your update today doesn't show me the update button.

Are we generally supposed to manually use the Steam Workshop to Unsubscribe and Resubscribe?

Or are we supposed to disable the mod in tmodloader and delete it from there, then re-"download with dependencies" through tmodloader?
Lacroix  [author] 17 May, 2022 @ 2:19pm 
Seems like I figured out the issue: it was caused by a dichotomy between the stable and preview builds. Needless to say, I started modding on stable rather than preview and it seems to be working fine. Update the mod to 0.1.4 and it should be good, but lmk if theres still something wrong
Manicblockminer #FixTF2 17 May, 2022 @ 10:06am 
I can open the loadout kit, but it doesn't give me anything from it
tinitea. 17 May, 2022 @ 9:55am 
Hello @Just Req ,

I want to also add that I had the same experience as big fella over there on 1.4 stable, the inventory flickers when I right click the kit both when it's in hotbar and the main inventory. I thought this was an issue with my modlist (perhaps one of the mods added right click functionality or something that interferes with right clicking the kit...) because on one trial run the kit disappeared with no items coming from it, but I could not replicate it being used up again on another trial run.

If it makes a difference I think the first trial run was a ranger pre-boss kit and the second trial run MIGHT have been a melee pre-boss kit IIRC... or maybe it was ranger as well.

Thanks and best to you! :GiveHug:
big fella 17 May, 2022 @ 7:36am 
I wasn't very thorough, but let me add to this; on 1.4-Stable, the inventory flickers when the kit is clicked on but nothing happens and the kit isn't consumed. On 1.4-Preview, the kit appeared to open and was consumed, but no items were granted.
Lacroix  [author] 17 May, 2022 @ 5:13am 
I thought that was fixed, weird. I'll see about it later today
CALL YOUR MOTHER 17 May, 2022 @ 2:47am 
I can't open the "Loadout Kit" :(
big fella 16 May, 2022 @ 3:35pm 
Currently not possible to open the loadout item provided by the mod.
mesugaki 6 May, 2022 @ 11:09pm 
How do you download the fix?
Redestroyer 19 Mar, 2022 @ 1:39pm 
Exactly what we needed
Dr.Crow 2 Mar, 2022 @ 5:15pm 
ok
Lacroix  [author] 2 Mar, 2022 @ 5:12pm 
forgot to mention: tmodloader recently updated and that update changed how "openable items" worked, which broke this one. the mods been updated with a fix though
Dr.Crow 2 Mar, 2022 @ 4:54pm 
i did that and it wont work
Lacroix  [author] 1 Mar, 2022 @ 7:34pm 
right click it in the inventory, probably should've disclosed that. whoops :P
Oka 1 Mar, 2022 @ 4:42pm 
how do you use the item?
Lacroix  [author] 27 Feb, 2022 @ 12:38pm 
Hey, thanks for the feedback BlacKoruja! Just wanted to clarify that all of the game stage options give the most optimal loadout for that stage, which is why the pre-boss one is so over-powered. I could include a starter one maybe though, nice suggestion :steamthumbsup:
BlacKoruja 27 Feb, 2022 @ 2:41am 
This mod is really good, but could I make a suggestion? I think the "Pre-Boss" class is a bit OP, I suggest creating an option like "Starter" just to give the player items of the class, for example giving the Summonner the following:
1x Slime Staff
4x Life Crystal
4x Mana Crystal
etc..
Thanks for creating this amazing mod! :mbnecoup:
xXTheTurdMasterXx 26 Feb, 2022 @ 3:39pm 
really needed this for testing mods and stuff, huge help!