Space Engineers

Space Engineers

GPS Helper
12 Comments
mrmoore2050 3 May @ 11:21am 
Now vanilla can basically do what I need because multiple points can be shift+clicked.
But thank you so much for the years you were literally ahead of the game!
/gps_toggle would still be a useful feature in vanilla.
KagedDaemon 29 Apr, 2024 @ 7:03pm 
NVM figured it out!
KagedDaemon 29 Apr, 2024 @ 6:47pm 
so is there a way to set the number this the tags start with? I play on a server and a faction mate sent me some of his coords adn they used this or a similar mod, and I would like to be able to easily just set the number to start on and go from there. Is that possible?
EsuZeno 27 Jun, 2023 @ 8:14pm 
thanks this is best mod
Blu 28 Jul, 2022 @ 9:25am 
Thanks for putting it into plugin manager!
Doc1979 6 Jul, 2022 @ 3:51pm 
I looked into it. Mods just require a pull request of a xml file with some details filled out.
pull request I submitted [github.com]
Kaito  [author] 1 Jul, 2022 @ 10:20am 
No, I had not considered it yet. Feel free to have a look. I'm kinda busy irl right now, so it would be a while before I could look.

In theory it all runs on the client, but you'll have to check the API.
Doc1979 28 Jun, 2022 @ 1:37pm 
Does this use server only commands? If not, have you thought of making it into a PluginLoader plugin? I was thinking of looking at your github to see if I could convert it myself, but if its already on your todo list, I'll wait
Kaito  [author] 23 Jun, 2022 @ 12:32pm 
Thanks!
Daegan Jukes 22 Jun, 2022 @ 7:43pm 
under rated mod!
Kaito  [author] 6 Mar, 2022 @ 8:07am 
In theory, yes. In practice, it's way too complicated for this mod, and I'm honestly not sure I have to the time to implement and test adequately.

I'm honestly not even sure how exactly C# delegates work to begin with, I only use the ones from WC by cargo-culturing their PB examples.

I do vaguely remember seeing one or two PB API Extender mods out there though. Perhaps one of them offers a GPS interface.
Klous 6 Mar, 2022 @ 6:59am 
I wonder if these commands could be extended into an API that in-game scripts could access?