Hearts of Iron IV

Hearts of Iron IV

Historical tanks
50 Comments
BrizzeleggZH 13 May @ 1:37pm 
Could you plz update? Seems to bei such a good mod
Iggy 26 Mar @ 7:19am 
hi, great mod this one -- looks like it conflicts with Graveyard of Empires though, mandatory palestine and burma dont appear as UK subjects. thanks and great work!
Riekopo 8 Mar @ 9:21am 
new patch was dropped by Paradox
silent_reader 17 Jan @ 4:16pm 
Thanks for the fix!
Maros15  [author] 16 Jan @ 1:26am 
@advancedcapital: Hi, probably not, at least right now.
Maros15  [author] 16 Jan @ 1:20am 
@silent_reader: you are right. There are some changes in CZE focus I didn't notice. I made changes and now everything works as intended.
advancedcapital 15 Jan @ 5:00pm 
Plans for making a version compatible with R56?
silent_reader 15 Jan @ 9:13am 
Actually I just noticed that some other bonuses are missing as well. It seems that it forces the game to use the old focus tree from before gotterdamerung
silent_reader 15 Jan @ 8:52am 
But I tried playing with only this mod and the focuses dont work. You can try it yourself if you dont believe me
but otherwise great mod so thanks:steamthumbsup:
Maros15  [author] 15 Jan @ 2:36am 
@silent_reader: Hi. All this mod does is re-ordering AI strategy for choosing focuses. So AI CZE chooses focuses in this order:
CZE_industrial_legacy #3/36
CZE_favor_czechs_1 #5/36
CZE_favor_czechs_2 #7/36
CZE_favor_czechs_3 #10/36

CZE_political_direction #12/36
CZE_arms_exports_1 #2/37

#vanilla path
CZE_democratic_bastion #4/37
CZE_fortification_studies #6/37
CZE_sudeten_1 #9/37
CZE_sudeten_2 #12/37
CZE_strategy_decisions #2/38
CZE_trust_in_the_west #4/38
CZE_sudeten_3 #6/38
CZE_military_research_institute #9/38
CZE_military_aeronautical_institute #10/38
CZE_air_is_our_sea #12/38
CZE_armour_bonus_1 #1/39
CZE_fallback_line #3/39
CZE_arms_exports_2 #6/39

This is due to make sure AI choose CZE_armour_bonus_1 focus before German conquer to have LT vz. 38 tanks.

This mod does not change fort focuses at all
silent_reader 14 Jan @ 9:25am 
This mod causes the Czechoslovak fort focuses to not work in the new Sudeten region
maybe fix please?
oGvDo725 1 Jan @ 10:43am 
update?
Riekopo 18 Dec, 2024 @ 9:55pm 
Doesn't seem to be working for me. No Assault Guns.
冰水混合体 24 Apr, 2024 @ 8:15am 
Update please!
Book 📚 16 Mar, 2024 @ 6:54am 
Update please!! Now shows: "Equipment Description" in the names of all equipment :(
Riekopo 4 Feb, 2024 @ 6:25pm 
Assault Guns were made for attacking enemy infantry and enemy fortifications. Therefore the Assault Gun vehicles and Assault Gun Battalions should have buffs in these areas. I believe a fort attacking buff can be added via the Battalion. Assault Guns were also much cheaper/easier/quicker to produce than normal Tanks.
advancedcapital 20 Dec, 2023 @ 1:26pm 
Any chance a version of this can be made compatible with Expanded Tank Designer?
Maros15  [author] 4 Oct, 2023 @ 12:45pm 
@Colonel O'Neil: Hi, right now in this version which is released there is no difference but in our forthcoming (testing) release which we will release shortly after new DLC there will be clear difference (focusing more on soft attack because they were supposed for infantry support) as well as changing for armored car battalions.

@Riekopo: deleted. Use this mod instead: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1735340064
Colonel O'Neil 3 Oct, 2023 @ 1:23am 
Is there a benefit to making "Assault Gun" tanks and adding an "Assault Gun" tank battalion to a division? I do not see the benefit of creating an assault gun variant in the designer. What extra benefit(s) does adding an assault tank battalion give? Thank you.
Riekopo 25 Sep, 2023 @ 4:43pm 
What happened to the Gobi Desert mod?
fisto the robo 7 Aug, 2023 @ 9:16am 
@maros15
i would be fine with cooperation between our mods and using content from my mod would be fine too. Do you have a discord account?

The Armored Car chassis are mostly done in my mod, just missing equipment names and icons. Bulk of my missing content is gfx for the expanded modules.

Your new roles is exciting, many mods previously tried to add roles like this but failed.
Maros15  [author] 7 Aug, 2023 @ 8:10am 
@fisto the robo: This one was the hardest, I agree :D
I have no problem with using this mod for analysing, I'm using the same method with other mods (in this case Black Ice mod). I checked your mod and I see that you are trying to add armored car chassis. This is something I have already done in this mod, but it's in the testing phase so not uploaded yet. So I can help you with both. We can also colaborate with our mods in some cases if you will be willing and we find each other useful. :)
Maros15  [author] 7 Aug, 2023 @ 8:10am 
@Riekopo: Hi, this is mainly question to my co-designer and father of the mod: GC95. His work is to test armor-piercing values to correspondent as much with the reality as possible (Meaning which guns and tanks were able to penetrate fe. Tiger and vice versa).
I am not able to answer your question because I don't know which stat should be adjusted against forts?
If it should be stat for gun, which one? Soft attack? Hard attack? Piercing is only against armor, not forts.
If we speak in battalion terms: it is possible to add attack bonus to assault brigade against forts (similar to amphibious in river, marsh or amph. terrain)
fisto the robo 7 Aug, 2023 @ 5:10am 
brother wtf, how did you add the new assault gun tank role???
Im requesting permission to reverse engineer your mod for my mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2969408826
Riekopo 6 Aug, 2023 @ 1:23pm 
Is it possible to make Assault Gun Cannons better at destroying Forts? Because that's what they were meant for. German Assault Guns (except the earliest Stug III which used a snub nosed howitzer) used normal high velocity Tank guns but with a different kind of ammo that was better against infantry and fortifications. I believe the ammo was lower velocity and built differently (thinner construction with more explosive).
Maros15  [author] 5 Jul, 2023 @ 9:43am 
@mcduke313: Thanks for feedback. It was repaired.
Also changed chassis for Marder and Hetzer to correspondent with the fact it was based on Pz 38 (t). More testing will be needed for Hetzer due to armor stats, maybe we'll be forced to keep it in advanced due to better protection and armor it had.
But once again, thanks. If you spot anything else, leave us an info.
mcduke313 30 Mar, 2023 @ 9:24pm 
Why are the Hetzer and Marder III advanced Light, when the Panzer 38 their based on is improved Light?
mcduke313 30 Mar, 2023 @ 7:05pm 
No Luchs but Experimental Leopard incorrectly labeled as Pz II J, all Panzer 1's have additional Mgs even though they only had the 2 in the turret and some other tomfoolery for German Tanks, my tank tab went for way too long because of all the experimental variants and SPGs this mod adds. Still mostly enjoyed but the wait for some variants sucked.
冰水混合体 11 Feb, 2023 @ 12:01am 
thanks : )
Maros15  [author] 9 Feb, 2023 @ 3:30pm 
@冰水混合体: Hi, we stopped developing our mod for some while because of the changes devs made to the armor stats etc. so we have to rework all of our variants again to correspond with the new changes (esp. which tank can penetrate each other etc.)
But don't worry, once we make some trials we will come back to finish the mod.
冰水混合体 9 Feb, 2023 @ 12:42am 
friend, your mods is great work.And when will the USA and Japan(and other countries) tank designs be completed?
沙狐 29 Nov, 2022 @ 8:22pm 
whether they can be integrated together is very troublesome
christian.xxx 23 Jul, 2022 @ 2:06am 
ATTENTION this mod is not ironman compatible with NSB 1.11. (1.11.12 82B4 - 22DS)
Maros15  [author] 13 Jun, 2022 @ 8:48am 
@Hellomyfriend: Not sure but I think it isn't
Calcium 6 Jun, 2022 @ 9:44am 
Is this mod compatible with Ultimate Tech New Horizon?
Buffalo 27 May, 2022 @ 12:46am 
My advice :

1- Put 1 big mod with everything inside ( real amount tanks for all nations + historical tanks ) actually we have to subscribe to all it's a nightmare for be compatible with friends in mp
2- Make an expert ai compatible mod ( i'm pretty sure it's just a mod priority problem you can fix with changing the modfile name of compatibility mod ) the only thing you have to do here it's to replace the expert ai files by your mod compatibility with a bettermod priority.

Thanks for your work, it will be amazing if you realise that because we will can use yours mods easly in mp :)
Maros15  [author] 24 May, 2022 @ 2:03pm 
@Buffalo:
I tried to do a "submod" but it doesn't work the way I want it to.
I can integrate Expert AI mod, but for this I need approval by the autor of the Expert AI - Kondi. I didn't ask him yet.
After we finnish with nations, I can take a look what could I do more :)
GC95  [author] 24 May, 2022 @ 2:49am 
@Buffalo: "Real Amount of Tanks- Complete" is not included. You have to download it first an then you can use "Historical tanks" mod.
Buffalo 23 May, 2022 @ 6:14pm 
A Simple question : it's not clear if this mod include "Ream amount of tank complete" ? Cause it indicate it as requiered mod
Buffalo 23 May, 2022 @ 6:08pm 
Thanks for your work, it could be perfect if you integrated expert ai compatibility directly inside this mod or made a separate compatibility mod. Process is not easy and for play in mp it looklike impossible to make do it to everyone ;)
clpfox 20 May, 2022 @ 6:35am 
ah got it thank you
Maros15  [author] 19 May, 2022 @ 11:37pm 
@clpfox: I have no idea how 'road to 56' works, but if there's no conflicts with editing same files, than it should work. However due to fact that we're adding some modules and editing technologies I'm 90% convinced it won't work together
clpfox 19 May, 2022 @ 8:26pm 
is this compatible with road to 56?
GC95  [author] 26 Apr, 2022 @ 12:42pm 
"Its not clear where to edit the txt"

Explain to us, we don't understand what do you want. :-)
IIIlllIIIlllIIll 18 Apr, 2022 @ 2:27pm 
Its not clear where to edit the txt
GC95  [author] 3 Apr, 2022 @ 5:45am 
Hi Galaxy,

We are going to complete the other nations as soon as possible. Probably Czech and Poland will be ready next week. We expect a ratio of two nations every week or so, considering that minors are a lot more quick to do respect to Majors.
Galaxy 1 Apr, 2022 @ 6:35pm 
Alright, seems interesting when can it be expected for the rest of the nations to have it? as I see only the USSR, France and Germany are finished.
GC95  [author] 30 Mar, 2022 @ 6:33am 
Second Part


So in-game we divide the cost between AE, PP and CP. To unlock an historical design you have to (I will do an example with the Tiger I for Germany):

-Go in the decision tab: there will be a window where you will find the unlockable designs and their costs-> for Tiger I, 15 AE/10 PP/15 CP;
-Meet the requirements-> you have to research 1940 Heavy Chassis, Heavy Cannon I and so on. These are displayed when you put mouse on the design that you want.

When you will have all the requirements and the several types of points needed, you will unlock the design only by clicking on it, then you will find the design ready to be produced in the production tab.

To improve a design just go to the decision tab again and you will find the following design (for example you are producing Panzer IV C, you will have the option to unlock the Panzer IV D).

Iif you have any other questions, do not hesitate to write to us!
GC95  [author] 30 Mar, 2022 @ 6:33am 
Hi Galaxy, two assumptions:

-We start from historical or semi-historical amount of tanks at 01/01/1936. For example, URSS has almost 9000 tanks and France almost 3000: this is not game-breaking because they are mainly tankettes and very light tanks, and in-game they have poor performances.

-In vanilla game, to design a tank you have to spend Army Experience (AE): since it is a very rare ware, it's difficult to choice between Doctrine, Tank Design and Division Design. Consider that an historical Tiger I costs 46 AE, practically an half doctrine. We want to overcome this system giving a more important role also to Political Power (PP) and Command Power (CP), to achieve historicity. Indeed this simulate the fact that design a tank was or a personal decision (Hitler, Mussolini approvation) or a department decision (as succeeded in UK, USA and URSS) and not only an "army" desire.
Galaxy 29 Mar, 2022 @ 1:34pm 
How does this work exactly?