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I would like gravship embrasures as well. Tried to build 'gumports' for my turrets because they were just too big to put on the outside without making it look awful, failed miserably. I don't know how hard it is going to be as I can't code, but it would be sweet if we can get a grave ship variant that does the angled hull thing if placed on the edge. It made sense if they don't keep a room sealed, they are big blasted holes in the hull after all, so no need to make them air tight.
Not expecting a vac barrier version, but I guess I could still see it. Could just add grav panels to a recipe to explain air tightness that way too I suppose.
Can you also make the embrasures run vertically, like the new walls in the new DLC?
or link this ?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3542377046&searchtext=Hulls
I am considering to put a Gundeck with Embrasures on my Gravship.
Having a secure pressurized space inside, with Turrets and Mortars reachable outside.
Enabled embrasures for Vanilla Factions Expanded – Medieval 2, Vanilla Furniture Expanded – Architect, and ReBuild: Doors and Corners on RimWorld 1.6.
Notes:
ReBuild: Doors and Corners currently throws errors when the Odyssey DLC is not installed or enabled. This is a known issue and is expected to be fixed by the maintainers soon.
Thank you for your service
- Removed support for RimWorld 1.4 and outdated/abandoned mods
- Added support for 1.6 — currently includes only the Basic Embrasure until other mods update
- Vanilla Factions Expanded – Medieval 2
- Adds Castle Embrasure with the same mechanics as Castle Walls — becomes passable when below a certain health threshold until repaired
- Vanilla Furniture Expanded – Architect
- Armored Wall Embrasure
- Fine Wall Embrasure (requires Royalty DLC)
- ReBuild: Doors and Corners
- Adds Rustic Embrasure for Rustic Walls
- Full texture support so embrasures match seamlessly with their corresponding wall types
/s If this mod was 'Always compatible with CE, which came 1st??'
"Does this mean that CE requires this mod to function properly?"
;p /s
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)