NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Mars
10 Comments
VoodooFan 20 Jun, 2024 @ 1:37pm 
Nice map, would be cool if you could adjust this map to current gameplay. There're no tactical height lines in tactical view. The asteroids could use way better looking textures. Mars has some texture disorientation at its equator.
Bunions 6 Mar, 2022 @ 12:48am 
The Asteroid in center may have desync issues between teams / players. Players were complaining I was inside it when I was clearly not on my screen shot attached https://i.imgur.com/OD2lJaA.png
30k  [author] 5 Mar, 2022 @ 12:14am 
Version 1.5.3:
Deimos is now one thicc boi
dizzy 3 Mar, 2022 @ 6:07pm 
Deimos has a mean radius of 6.2 km and could be WAY larger. You have it around 3km. I think doubling the moon would be good.Very cool map! Thanks so much!
30k  [author] 2 Mar, 2022 @ 5:44pm 
Version 1.5.2:
Added Tacview Shader.
Alomoes 25 Feb, 2022 @ 8:37pm 
Good map, requesting a variant that's larger, 4k 5v5 is too many ships for this map. Good for a close range style map, I'll probably still run it every so often. I don't know how big it should be, but in between Abyss and Large Abyss, like 30km by 30km by 30km would work.
It's a really nice map either way. Thank you for making it.
30k  [author] 24 Feb, 2022 @ 6:49pm 
Version 1.5:
Added several small asteroids around the map and objectives to serve as partial cover.
30k  [author] 24 Feb, 2022 @ 8:54am 
Version 1.4:
Added a custom camera script that was provided by IHave. Allowing for increased render distances.
Moved Mars further away thanks to the above script.
30k  [author] 24 Feb, 2022 @ 6:06am 
Version 1.3:
Replaced the central Asteroid with a replica of Deimos.
30k  [author] 23 Feb, 2022 @ 7:12pm 
Version 1.2:
Fixed my dumb bugs.