NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

The Belt
23 Comments
30k  [author] 15 Nov, 2022 @ 6:39pm 
Update 2.6:

Added Tacview height map.

Thanks to Khall on Discord for finding the solution.
30k  [author] 29 May, 2022 @ 9:55am 
Update 2.2:

Updated the map to work with the new game modes that were added.
Lowered TacView dithering effect.
Chaos 28 May, 2022 @ 9:19pm 
any way to fix the scanline static on the map view? gives me a headache. otherwise nice map. really hate that static in the map view though
30k  [author] 17 Apr, 2022 @ 4:50am 
<3
Star_Kindler 16 Apr, 2022 @ 6:45pm 
Absolutely great map. I love it. Thank you for all of your work on this!
cebrith 24 Mar, 2022 @ 3:54pm 
One of my favorite three maps in the game (alongside Silent Citadel and Avora)
dizzy 11 Mar, 2022 @ 8:24am 
Awesome!
30k  [author] 2 Mar, 2022 @ 5:16pm 
Update 2.1:
Added Tacview shader.
Prophet_01 25 Feb, 2022 @ 12:06pm 
Thx for the continued work!
30k  [author] 25 Feb, 2022 @ 11:52am 
Update 2.0:
I finally figured out how to texture the asteroids nicely so they should look much better now.
Messed around with the lighting some more.
30k  [author] 23 Feb, 2022 @ 5:25am 
Update 1.6:
Added a bunch of asteroids outside of the play area to actually turn "The Belt" into, you know, an asteroid belt.
30k  [author] 22 Feb, 2022 @ 6:52pm 
Update 1.5:
Tweaked the lighting a little.
Added all asteroids to the tactical map.
Removed asteroid rotation to avoid any weirdness with the simulation.
Falco[Ger] 22 Feb, 2022 @ 3:34pm 
One of the asteroids near A is not on the tactical map but ships collide with it.
30k  [author] 22 Feb, 2022 @ 11:05am 
Update: 1.4
Completely reworked the lighting to use the skybox light instead of the directional lighting.
Added more control points.
Added more asteroids around the map to make the large open areas have some cover.
Added Asteroids outside of the map for visuals sake.
Updated AI path finding so they shouldn't get stuck anymore.
30k  [author] 22 Feb, 2022 @ 1:33am 
@Tempest Fox3 Thanks for the feedback!
Tempest Fox3 21 Feb, 2022 @ 10:53pm 
Great map, looks and plays well. Good cover for plays and outmanoeuvring your opponents but still has good lines of fire for rails and missiles as well.

Only critique is it only has 3 caps on the capture zone mode. Points tick up really slowly because of that so the capture zones become largely moot as the game ends via destruction of all enemy ships long before the points totals are reached.
Alomoes 20 Feb, 2022 @ 8:11pm 
not explaining last comment beyond stealth beam DDs wrecking people on open maps.
Alomoes 20 Feb, 2022 @ 8:11pm 
I mean, they look better than they did, I'll tell you that. Gonna try 4k on this map. Make the stealth DDs work even better why don't you.
30k  [author] 19 Feb, 2022 @ 9:36pm 
Update 1.3:
Altered the Skybox
Added new lighting to better reflect the Skybox change.
Added more asteroids to offer more cover around the map.
Added a slight rotation to the asteroids. (This can cause issues so may be removed if it becomes a problem)
Removed some particle effects to help with performance.
YourDearLeppi 19 Feb, 2022 @ 6:12pm 
thanks!
30k  [author] 19 Feb, 2022 @ 4:58pm 
Update 1.2:
Updated lighting again.
Increased player count to 4v4.
30k  [author] 19 Feb, 2022 @ 11:10am 
Update 1.1:
Added Directional Lighting.
Altered the Fog effect on the map to make it more persistent.
East_Coast_Lost 18 Feb, 2022 @ 10:29pm 
you did it!