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Added Tacview height map.
Thanks to Khall on Discord for finding the solution.
Updated the map to work with the new game modes that were added.
Lowered TacView dithering effect.
Added Tacview shader.
I finally figured out how to texture the asteroids nicely so they should look much better now.
Messed around with the lighting some more.
Added a bunch of asteroids outside of the play area to actually turn "The Belt" into, you know, an asteroid belt.
Tweaked the lighting a little.
Added all asteroids to the tactical map.
Removed asteroid rotation to avoid any weirdness with the simulation.
Completely reworked the lighting to use the skybox light instead of the directional lighting.
Added more control points.
Added more asteroids around the map to make the large open areas have some cover.
Added Asteroids outside of the map for visuals sake.
Updated AI path finding so they shouldn't get stuck anymore.
Only critique is it only has 3 caps on the capture zone mode. Points tick up really slowly because of that so the capture zones become largely moot as the game ends via destruction of all enemy ships long before the points totals are reached.
Altered the Skybox
Added new lighting to better reflect the Skybox change.
Added more asteroids to offer more cover around the map.
Added a slight rotation to the asteroids. (This can cause issues so may be removed if it becomes a problem)
Removed some particle effects to help with performance.
Updated lighting again.
Increased player count to 4v4.
Added Directional Lighting.
Altered the Fog effect on the map to make it more persistent.