Total War: WARHAMMER II

Total War: WARHAMMER II

Bees!!!
32 Comments
stefan-kolbe 5 Mar, 2024 @ 1:05am 
This is a very nice mod. But why didn't you put the bees to the growth buildings.?Any faction has growth buildings. Anyway.This would be nice as a summon spell for the beast wizzard, casting a ten times bigger swarm into battle . :steamhappy::steamhappy::steamhappy::steamthumbsup::steamthumbsup::steamthumbsup:
silly shmoose 30 Jan, 2024 @ 12:38am 
flying war bee-sts hehehehehe
dylan17581 17 Oct, 2022 @ 2:48am 
Can you please make this mod for warhammer 3?
Mosh 13 May, 2022 @ 4:45am 
I'll bee damned.
TheLostArchangel 3 May, 2022 @ 10:54am 
Unbeelievable...
Aghoric Visions 12 Apr, 2022 @ 12:10am 
Bees.

My God.
XIX Victorious Aut Mortis 14 Mar, 2022 @ 4:10pm 
Awsome Mod Snek!

also wondering if some kind of Similar mod to your witch hunter one could possible for the Skaven Engineer, if something like Warp-lock Jazzal; Warp-Lock Pistol's. the reason behind this comes from reading the Warhammer fanatsy Role-play Game skaven book.
MaroonPhoenix 14 Mar, 2022 @ 3:39am 
Someone send this to Okoii right now!
Baron Von Rattheimer 23 Feb, 2022 @ 12:56pm 
Glad to see that the best insect is finally represented in warhammer 2.
Snek  [author] 23 Feb, 2022 @ 11:14am 
AI should have them too, assuming AI knows to build the resource buildings.
UphillBuffalo 23 Feb, 2022 @ 11:03am 
Are they available to player only?
∫½sin(x) dx 23 Feb, 2022 @ 1:30am 
thanks for the update, now who knew the dawi's most effective calvary/anti artillery piece came in the form of bees :P
mcsuppe 21 Feb, 2022 @ 9:52am 
Bees doomstack when?
Snek  [author] 20 Feb, 2022 @ 11:02am 
Updated to fix faction permissions so they should actually bee available for everyone.

Updated attributes so they have: Causes Fear, Causes Terror, Vanguard, Strider, and Expendable
Reddragonman87 20 Feb, 2022 @ 9:53am 
One level away from giant wasps that can crack armor in Lustria
Snek  [author] 20 Feb, 2022 @ 7:43am 
They were built off vampire counts Fell Bats. I'll double check the recruitment data to make sure dwarves and elves have entries.
∫½sin(x) dx 20 Feb, 2022 @ 7:19am 
hi may i know which dlc unit the bees are based upon? I tried building up dyes, furs and a exotic animals chain but couldnt recruit them (used : dwarves and high elves)
Dozer 20 Feb, 2022 @ 12:52am 
I triple-dog-dare you 😏
Snek  [author] 19 Feb, 2022 @ 8:12pm 
Sounds like I need to make a Honey Badger unit next then.
Dozer 19 Feb, 2022 @ 7:21pm 
If I may quote my, our, the Dark Souls community... "Now the REAL game begins!" Let's be honest here, as funny and awesome as this is, no living thing in it's right mind would stand it's ground, exposed, to a swarm of pissed off killer bees. Except, maybe, honey badgers, because they don't give a f***. Thanks for sharing and cheers 🍻
Croonyer 18 Feb, 2022 @ 9:41pm 
NOT THE BEES!
Daisuke 18 Feb, 2022 @ 4:44pm 
Kragg 17 Feb, 2022 @ 4:18am 
THE BEES! This is possibly the best mod to ever be released for TW WHII
Points awarded :steamthumbsup:
unless specifically stated 16 Feb, 2022 @ 2:15pm 
Not the bees!!!
Ebonhearted 16 Feb, 2022 @ 7:57am 
amazing
Ciaphas Cain 16 Feb, 2022 @ 7:22am 
lmao brilliant
Snek  [author] 16 Feb, 2022 @ 4:22am 
I will update with those attribute changes. I briefly had them with fear and terror and they were 1v1ing Grimgor Ironhide, so I removed it. I'll put those back.
The Wriggler 16 Feb, 2022 @ 4:06am 
You joke but any sort of insects are a unique addition by default since insectoids aren't prevalent in Warhammer... well fantasy anyway.

I agree with egwhitt though, them having fear and terror is the missing piece
Amereth 16 Feb, 2022 @ 3:08am 
could be an interesting concept for the Tomb Kings and somewhat lorefriendly... ish.

Nice job anyway.
Barstow 16 Feb, 2022 @ 1:32am 
Gib unbreakable too. Make them African (Badlands) killer bees.
Barstow 16 Feb, 2022 @ 1:31am 
I agree with egwhitt
Bardathe111 15 Feb, 2022 @ 9:48pm 
I think you need to add fear and terror to them; that will make it more accurate.