Arma 3
Dynamic Recon Ops ACE - Cam Lao Nam
13 Comments
ftn1984 3 Oct @ 2:28pm 
Thank you for the response! I'm a noob at Arma 3 mods lol. Ill give this a shot. I messed around and used the UNSUNG Vietnam mod and noticed it didn't do this.
chazbotic  [author] 2 Oct @ 11:26pm 
@ftn1984
the mission doesn't do anything for faces specifically except for vanilla civvies where they are pulled specifically from the civilian face array. if you have a faction mod that sets default faces and lacks the randomization array, that's a problem with the faction mod, not the mission. more specifically, there is a function that extracts face in cfgFaces based on the identityTypes configured in the individual units (using BIS_fnc_GetCfgData). if this isn't populated, it'll fall back to whatever the default identity is for the unit as configured in the faction data.

try the mission with just Prarie Fire, ace, and cba_a3 and see if it still happens. maybe something in SOGPF changed somewhere. if you can get me an rpt from a mission that has this issue i can try to debug it.
ftn1984 2 Oct @ 2:48pm 
GREAT MOD! However, Ive noticed my character and my AI units come default with camo faces. Is there a way to disable this? I can edit my own character out by not my AI units. When loading uniform mods for example they are set with camo arms and faces. My other missions dont do this.
chazbotic  [author] 10 Aug @ 9:08pm 
@RoosterBoy
yes, in the cba_settings.sqf file in the root of the mission, edit the lines

force ace_hearing_disableEarRinging = true;
force ace_hearing_enableCombatDeafness = false;

to

force ace_hearing_disableEarRinging = false;
force ace_hearing_enableCombatDeafness = true;
RoosterBoy 10 Aug @ 7:39pm 
is there a way to re-enable combat deafness/tinnitus?
chazbotic  [author] 4 Jan, 2023 @ 11:42pm 
@76561198192726397
while a bit of effort was taken to choose the APEX green hescos, the compositions that are randomly spawned are as-is and not period correct. doing so would require creating new compositions entirely unfortunately, which is quite time consuming.
76561198192726397 4 Jan, 2023 @ 6:01pm 
does this have time-period appropriate sites and objects? would be weird seeing hesco barriers and stuff in vietnam. would totally kill immersion.
chazbotic  [author] 18 Feb, 2022 @ 10:47pm 
@BATO
sure thing
.net 18 Feb, 2022 @ 4:13pm 
Can you make Tria please?
Grizz_FMJ 16 Feb, 2022 @ 5:17am 
Okay thanks for the info. Guess I'll just use the fires in DRO for now ! I wish I had thw know how to do scripting. Lol.
chazbotic  [author] 15 Feb, 2022 @ 10:08pm 
@Grizz_SS
unfortunately no, unlike insurgency, the mission generator depends on scripting to create/assign fire support. i've been working on a fix for dedicated servers where it is broken, however currently it is only functional on self-hosted servers (or non-dedicated servers). i do not have a working, reliable fix for fire support at this time.

hopefully once i get some time away from work i can finally get something working for it.
Grizz_FMJ 15 Feb, 2022 @ 7:43pm 
Edit : saw you added the era appropriate radio. Excellent. Does this allow you to use for call for fire ? I'm not sure of the mod .. but in Batons Insurgency Vietnam Cam Lao / SOG version the radio can call for fire on a mini map . 2 stations , each with roughly 6+ types of fire and shows the target blast radius on mini map. Extremely useful, especially in a hurry. Also , very fun lol.
Grizz_FMJ 15 Feb, 2022 @ 7:38pm 
You the man! Thanks for the quick upload dude!!