Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

On The Edge
112 Comments
Irmankosto 24 Nov, 2021 @ 2:14am 
<3
Otreum  [author] 12 Aug, 2019 @ 4:57pm 
Much appreciated :)
I'll hopefully have a demo out towards the end of the year, but I make no promises on that, so much work to get done.
Luckylegs 12 Aug, 2019 @ 7:55am 
Yeah, I put it on my wishlist.
Otreum  [author] 12 Aug, 2019 @ 6:57am 
Thanks bud, It's a fair bit different to the Chivalry scene, but I figure you guys all made it fun to make maps for Chivalry, so why not share what i'm doing now with you all :)
Luckylegs 12 Aug, 2019 @ 4:36am 
Looks way cool man!
Otreum  [author] 12 Aug, 2019 @ 3:16am 
Hey guys, I just wanted to share a game that I have been creating called Metal Heads, it's an 8 player local or online party game where you compete with others in a bunch of mini-games.
If you're interested, check it out below.
If not, that is totally OK too.
https://store.steampowered.com/app/1132670/Metal_Heads/
Luckylegs 15 Mar, 2019 @ 8:36pm 
I've played this on speedfish chiv server no much planning went into the design of the wooden fort. And to fix it or upgrade it would take about 2 months.
Otreum  [author] 21 Sep, 2018 @ 4:38pm 
P1 is the short version of the map (Part1) and beta is the full length version.
I am still unsure if the battering ram works. If not, unfortunately the map is dead :(
monsieur renard de feu 21 Sep, 2018 @ 6:42am 
P1 or Beta?
monsieur renard de feu 21 Sep, 2018 @ 6:42am 
which map is the one we should use?
Otreum  [author] 29 Jan, 2017 @ 12:24am 
Just want to leave a little note here. I have given ZedHead the files for On The Edge so he can work on fixing or improving the map.
Otreum  [author] 26 Jan, 2017 @ 12:40pm 
aaand yup, I have the files :)
Otreum  [author] 26 Jan, 2017 @ 12:40pm 
I'm taking a look at some hard drives that weren't connected in the storm as I think I had the files backed up on one of them, i'll keep you posted.
Otreum  [author] 26 Jan, 2017 @ 1:23am 
I don't have the old files anywhere unfortunately. Lost the map and backups in a storm :(
Otreum  [author] 25 Jan, 2017 @ 10:36pm 
I honestly don't really remember how I did most of it, but ask me on here if you like.
Otreum  [author] 24 Sep, 2016 @ 2:42pm 
I honestly can't remember. I just looked at the existing chivalry official maps and kinda winged it from there.
[-LC-] Bill Crusher 24 Sep, 2016 @ 4:37am 
And how did you make the ram in kismet? I've tried to do it several times on a map and it didn't work, I got stuck on the step of making it work when it reaches the gate
[-LC-] Bill Crusher 24 Sep, 2016 @ 4:35am 
Your welcome. I would suggest you remove some of the village objectives, because people complain saying it's repetitive
Otreum  [author] 24 Sep, 2016 @ 12:20am 
Ah, awesome! Maybe it was just the P1 that broke then.
Torn Banner were interested in buying the map, but only if it was half the size...might need to look into fixing it up again.

Thanks for letting me know mate, muchly appreciated :)
[-LC-] Bill Crusher 23 Sep, 2016 @ 5:40pm 
Good news, for a friend of mine the beta map worked, but the P1 did not
Otreum  [author] 22 Sep, 2016 @ 5:48am 
Ah cool, I don't think it'll work for you, but I sincerely hope it does :)

AOCTO-OnTheEdgebeta_p is the entire map.

AOCTO-OnTheEdgeP1_p ends the objectives half way through (at the capturing of the town hall).

*crosses fingers that it works*
[-LC-] Bill Crusher 22 Sep, 2016 @ 4:20am 
Thanks for the reply. I'll do a test run on your map today, because I was thinking about recommending it to a local server on my country that opened recently. And btw, what's the difference between these two maps on the package?
Otreum  [author] 21 Sep, 2016 @ 6:46pm 
Not too sure Crusher. Last time I tried it, the battering ram was unusable at the gate. In my frustration at the new problem, I tried to fix it, but was unsuccessful. There was some strange corruption in the map or something.
I believe it was due to a change in the Chivalry code perhaps...since the last version (the current one) was working fine, and then I got reports that it didn't work anymore.
It's a real shame, I know quite a few people wanting to play it, and even the devs of chivalry expressed interest in the map, but it is unfortunately unfixable, and I have moved onto other avenue's....I guess the map is pretty much dead unless one day I randomly decide to go hunting for a way to fix it.
Sorry :(
[-LC-] Bill Crusher 21 Sep, 2016 @ 5:59pm 
Hey, is this map still working?
Otreum  [author] 24 Nov, 2015 @ 10:31pm 
I appealed for some help from Torn Banner on the issue, but I think they are fairly busy, perhaps too busy to help with just one map.
MATEJZAO 24 Nov, 2015 @ 4:51pm 
So bad to hear, this map looks gorgeous.
Otreum  [author] 2 Nov, 2015 @ 9:51pm 
So I've spent the last few days trying to get this to work, and I have deduced that the map itself, is for whatever reason, corrupted.
I tried the most basic implementation of the battering ram in another map, and it worked fine, then tried the exact same implementation into the latest version of On The Edge, and it absolutely will not work.
This workshop version actually worked a while ago when I ran my own server, so this is really disappointing to see my hard work messed up by something unknown and out of my control.

Unfortunately, unless Torn Banner can help me out, the map is dead now :(
Otreum  [author] 31 Oct, 2015 @ 7:03pm 
I know it's a bit late, but recently I checked out the map online and found that E doesn't work at all, just like you said Nougatschnittie. It pops up with the message, but the player doesn't actually interact anymore.
This is really bizarre since the last update worked perfectly fine, but now it doesn't.
I checked out an older version of the map and it works, so I'm going to try and fix up the newer version.
The problem is, the scripting is identical, so i'm not entirely sure what is wrong....which might take me a bit of time to work out how to fix the issue.
Stay tuned...
MetalCrusheR 13 Aug, 2015 @ 5:55am 
3edgy5me
Otreum  [author] 3 Feb, 2015 @ 12:14pm 
Odd. I know that things got changed with the updates that TBS did. Last time I tested, all my controls were reset, and E didn't work on the ram, instead, it was something wierd, like H, rather than E. Just re-check your controls, as mine were all changed in an update :(
Baal Netbek 3 Feb, 2015 @ 9:31am 
i can't press E when the ram is on the gate!!!!!!!!!
SlickStitch 24 Nov, 2014 @ 1:36pm 
Awk. I do not see how Kings Garden beats this :O
Otreum  [author] 24 Nov, 2014 @ 11:21am 
Not yet.
SlickStitch 24 Nov, 2014 @ 10:12am 
Have you recieved an offer on your map from Torn Banner? :D
Otreum  [author] 24 Nov, 2014 @ 12:50am 
For those who wish to load the new Part 1 version of the map. The map is called AOCTO-OnTheEdgeP1_p
Otreum  [author] 24 Nov, 2014 @ 12:49am 
UPDATE:
- Released a Part 1 version of the map which eseentially splits the map in half. The part 1 version ends at the town center with Masons needing to either kill the captain, or capture the hall.
- As a result of a part 1 version being released. The town center captain now spawns like a king, but has a Knight's skin. What I mean is that the captain is not determined by who spawns first on the Agathian team once the objective is activated. But the highest scoring player is made captain unless he declines. (just like a kill the King objective).

- Also as a result of part 1 version. I scrapped a lot of detail in the 2nd part of town, which should hopefully improve performance even further for players, however it is difficult to tell if there was a difference with my computer.
6eJla9l_XyEMPA3b 19 Oct, 2014 @ 11:39pm 
Говно, не работает
SlickStitch 15 Aug, 2014 @ 9:36am 
Get this perfct :D All my entertainment relys on you(not really but feel the pressure!) xD
Otreum  [author] 14 Aug, 2014 @ 5:09pm 
Haha, there is a still a chance for it to become official. As torn banner are going through "worthy" maps and offering $1000 to those people, then the map will become official or something. I'll be surprised if I don't get an offer, but who knows...
SlickStitch 14 Aug, 2014 @ 3:41pm 
Well damn you for this :< Really wanted to play this in a server D:
Otreum  [author] 14 Aug, 2014 @ 3:37pm 
I just didn't get to test enough online, and tried to out-do myself, and it potentially cost me a prize.
Otreum  [author] 14 Aug, 2014 @ 3:36pm 
I like King's Garden despite it's simplicity, it is short, fun fillled, action packed. But that is just me.
What I don't like is CastleAssault, Cove and Bazaar. Belmez should have taken first.....but once again, that is just my personal opinion. My map wasn't really ready for the judging. It's good NOW, but not at the time, so fairs fair I suppose.
SlickStitch 14 Aug, 2014 @ 9:48am 
Yeah because the errors were always servers doesn't used files I have or download completed but you have different version. Plus the biggest error and very annoying for me! is that King's Garden won in the competition but this did not. This has more objectives, more variety in land and buildings and is less linear. Plus the objectives vary in this unlike King's Garden which is 1. Break down this gate with battering ram. 2. Break down this gate with a melee weapon. 3. Kill the king (not seen this pattern in objectives before >_>) Poor judgement on TB part. Personally I haven't played this map but it looks amazing whereas King's Garden is just sand and walls. Belmez and this should be top places :<
Otreum  [author] 13 Aug, 2014 @ 7:30pm 
What error? Most likely it is because the server is using an older version of the map than what you currently have.
Also a common issue is that you try to join a server with the map (any map) and it comes up with an error, but then you try to rejoin and it works.
Steam workshop has always been a pain with Chivalry. And there is nothing I, or you can do about it, it's just there :(
I tested the map on my server yesterday and had zero problems (except the ladder not working the way it is intended), so it's not a map problem, it's a server/workshop problem.
SlickStitch 13 Aug, 2014 @ 12:23pm 
Why do I get errors when trying to play this map on servers?
Otreum  [author] 11 Aug, 2014 @ 3:41am 
UPDATE!
Check out changelog for list of changes.
It is mostly fixes to HUD markers to make gameplay more intuitive, but also added alternate way to get into town center for attackers, check log for more details.
Otreum  [author] 3 Aug, 2014 @ 3:17pm 
UPDATE!
Check out the changelog for a list of changes.
Otreum  [author] 31 Jul, 2014 @ 3:14pm 
UPDATE:
Hotfix to fix lighting in the interiors.
Interiors no longer have pitch black lighting.
Otreum  [author] 29 Jul, 2014 @ 6:38pm 
UPDATE:
Attempt to make the new objectives more intuitive/understandable, without making it easier to complete.
Also fixed several HUD markers that show progress bars for some odd reason.
Still more fixes and changes to come.
Otreum  [author] 28 Jul, 2014 @ 3:44pm 
Cool, I just did another small hotfix then to fix up shadows on Yarnu's statue. Also AI won't really help out too much with breaking into houses, unfortunately they cannot be instructed to do so :P