RimWorld

RimWorld

(Discontinued) Steampunk: Power conduit
25 Comments
Ouroboros  [author] 27 Nov, 2022 @ 4:16pm 
Sorry to say but - discontinued. I want to make a steam punk themed toxifier power line instead using this as a foundation. No ETA yet. But for those who liked this one, know that an upgraded version is inc. Though I can not guarantee you'll like it as much as this one thematically.
Tanya Sapien 6 Nov, 2022 @ 12:23pm 
hey catface dude, I know you really want this mod back, but actually read the description.

It was a commission. seek out the two guys he named and seek your 1.4 update there.
(≡◉‿‿◉≡) 5 Nov, 2022 @ 2:54pm 
1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4
Pablito 4 Nov, 2022 @ 2:31am 
I really like to know, which mod add this roof ?
(≡◉‿‿◉≡) 29 Oct, 2022 @ 10:08am 
neeeed 1.4 :(
Tanya Sapien 23 Aug, 2022 @ 4:24am 
Confirming for anyone wondering, the log spam is still a thing. Had to unsub.
(≡◉‿‿◉≡) 1 Aug, 2022 @ 2:31pm 
Exception ticking SteampunkConduit671250 (at (128, 0, 321)): System.NullReferenceException: Object reference not set to an instance of an object
at SteampunkPowerConduit.CompSteampunkPowerConduitEffects.CompTick () [0x000d1] in <e8ee581276b94a0ca7a8402a876c3301>:0
at Verse.ThingWithComps.Tick () [0x00024] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.TickList.Tick () [0x0015c] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Ouroboros  [author] 22 Apr, 2022 @ 9:52am 
@Wilhelm: Do you know what the issue is and how to solve it? My only issue is that on 3x speed the lightning flash animation gets "stuck" atm. I commissioned the mod, I did not make it. I can request fixing.
Rudi Gauss 17 Apr, 2022 @ 7:10am 
Confirmed: Error Log Spam. Even with all effects toggled off it still fills the Log instantly which leads to heavy fps drops. Had to unsubscribe, which is kinda sad for it being so fitting for a Steampunk ideology playthrough.
Lets hope for a fix soon.
Spyrot La Iguana 16 Apr, 2022 @ 4:40am 
Would be cool if this added an option that actually changed all the power conduits in the game by this!
bearhiderug 22 Feb, 2022 @ 9:23am 
Alright awesome, I have a highier end computer, however I was thinking of larger colonies. Good feedback, glad you have an option to lower/disable the animation. Thankyou. Look forwad to th useing them!
Ouroboros  [author] 22 Feb, 2022 @ 7:55am 
@bearhiderug: You can lower the frequency in mod setting, or disable the effects if you want. Not sure how it affects performance on lower end PCs. I use regular conduits in walls, and these where visible on ground. I also personally have the frequency (chance of a cable playing an animation) on low - because I use a lot of them. I recommend changing the frequency based on the size of your base to hit the sweet spot of it adding immersion instead of it becoming intrusive.
Rob Bobbert 21 Feb, 2022 @ 3:51am 
This mod is a blessing!
lechkingofdead 19 Feb, 2022 @ 12:27pm 
WOOOOOOOOOOOOOOOOOOO!!!! another to the sadly small existance that is steampunk in rimworld
Modraneth 19 Feb, 2022 @ 8:56am 
there is any modpack with this theme where we can have low medieval tech steampunk oriented?
Canon 17 Feb, 2022 @ 3:14am 
I'm loving this surge of jmods with steampunk styled stuff
bearhiderug 16 Feb, 2022 @ 7:26pm 
Would large amounts of the se "pipes" / "wires" become laggy bc of the extra visuals?
Penguinire 14 Feb, 2022 @ 9:02am 
Looks nice and would totally use it in steampunk playthrough. thank you ^^
Ouroboros  [author] 14 Feb, 2022 @ 2:53am 
@Optimus: It's a mix of pressurized steam and electricity providing power by using both cables and an internal pipe system integrated into one.

@Dredd: Can't talk about the roof mod yet. It is not finished, I'm not the author.
Dredd 14 Feb, 2022 @ 12:12am 
Whats the roof mod?
RaptorMother 13 Feb, 2022 @ 4:08pm 
what's the roof?
Aranador 13 Feb, 2022 @ 3:38pm 
Why would an electrical conduit not have steam and lightning and valves? Who are you to impose limits on what a power conduit can and can not do. Rights for power conduits, attack helicopters unite!
ProfZelonka 13 Feb, 2022 @ 3:34pm 
Why would an electrical conduit be a pipe with steam and valve to regulate it?
OptimusPrimordial 13 Feb, 2022 @ 3:28pm 
Why would a pipe full of steam be flashing lightning?