NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

MCRN Task Force
9 Comments
sashapersona 2 Feb, 2024 @ 1:20pm 
The same. None of "The Expanse" or "M.C.R.N." ships are working. Can not perform Auto Upgrade. So disappointing. This game was the closest To Great Expanse Battles.:steamfacepalm:
general beanflicker 2 Feb, 2023 @ 11:13am 
fleet is unusable "cannot preform automatic upgrade on this fleet: it's source fie cannot be overwritten"
Balls Mahoney 5 Jul, 2022 @ 12:00pm 
Now we just need the free navy, pirates, and the UN fleet.
Balls Mahoney 5 Jul, 2022 @ 11:56am 
Anything expanse is an insta-download for me.
MorganOrgan 22 Mar, 2022 @ 3:56am 
@Sarbe Hurricanes fired from a dispersed formation where you cans easily jam all the ships, with a support Bullseye lock that requires minimum 2 jammers pointed at you to break it will give you pretty much a guaranteed hit if they aren't shot down. Mixing direct command missiles with few Squalls mixed in is a pretty foolproof strategy because w/o jamming Hurricanes hit you, and with jamming Squalls hit you.
Thunderheads are spoofed by chaff, as well as beam riding missiles, and neither of those will do a loop to hit a designated target unlike Hurricanes.
DUBB 19 Feb, 2022 @ 1:05pm 
Damn Dusters walking in here like they own the place (just joking!!)
Milk 16 Feb, 2022 @ 12:31pm 
@Sarbe - I think the Hurricane is a command-guided missile, so the ship that launches the missile guides it to the target with it's radar. Better radar = more hits on target.

Damage and speed-wise it's the same as the Thunderhead
Sarbe 16 Feb, 2022 @ 10:57am 
Why did you decide to go heavy on the hurricane torpedoes specifically? In my experience they have been pretty unreliable.
Loregamorl 15 Feb, 2022 @ 1:05pm 
Hmmmm poggers, take an award