DayZ
dzr_notes
232 Comments
DZR|Mikhail  [author] 15 hours ago 
Lord Rizzington,

Thanks! I missed the notes since alpha test. And WarDog actually remade it back, but I felt I needed more for RP, so I tried extending it a bit. Still needs more cool features. I hope I find time some day.
Lord Rizzington 18 hours ago 
bout time someone redid the notes lol nice work
DZR|Mikhail  [author] 8 Oct @ 7:16am 
Sgt. Joe Trojan
Not sure I get the idea. Can you give example?
Sgt. Joe Trojan 7 Oct @ 11:52pm 
Paper to pen, or pen to paper? Not both?
DZR|Mikhail  [author] 6 Oct @ 8:43am 
EpicFailWinner,

Thanks. Yes, sorry, but the mod must support the text data of my mod. Crates save only known vanilla data. Notes use non-vanilla variables. What mod do you use? I could look inside it and at least try to invent some compatibility patch.
EpicFailWinner 6 Oct @ 5:29am 
Great idea, but im having an issue. I done the text file, wrote in red pen and all that was working. So i then tried to get it to spawn in with a loot crate mod i have, using the DZR_PaperWrittenAdmin_Red, but i get Error Loading Text when i read the note from the loot crate.
DZR|Mikhail  [author] 7 Sep @ 10:26pm 
wedajm
Ah, yes. It is not working on those objects. Developers did not make the geometry for such placement.
wedajm 7 Sep @ 12:55am 
Hi, thanks for the reply. I do use several mods. Do you know any in particular that use to conflict with your mod ?

I seems attaching the note on anything else than crafted doors/gates/walls works fine
DZR|Mikhail  [author] 4 Sep @ 10:21pm 
wedajm
What other mods do you have? Probably something conflicts.
wedajm 4 Sep @ 6:51am 
Hi! When I attach the paper note on a wall or door, it lands on the ground
DZR|Mikhail  [author] 24 Aug @ 2:45am 
Chicago Faucet
This mod is not rquiring any other versions or DZR mods. CF is the only dependency.
Chicago Faucet 21 Aug @ 8:44am 
Do I need to install this original mod along with the 1.28 update?
DZR|Mikhail  [author] 20 Jul @ 11:23pm 
schizzophren,
Thank you! Glad you like it.

Is your server running Linux?
Did you try to remove both folders and restart? Also, try not using your FTP to remove them. Use direct Linux access, remote desktop or ssh console.
schizzophren 20 Jul @ 6:51am 
Hello,
thank you for providing this mod, it is really nicely done.

I joined the discord but did not find a way to open a ticket and need some help with the mod, if possible.

After installing the mod I noticed, that in my FTP the mod folder "@dzr_notes" is available twice in my server directory.
Both folders contain the same contents, but one has the date of its first installation 05-07-2025
and the other gets the date of the most recent restart.

When removing the oldest folder, all previous wirtten notes will disappear from the game but remain accessible in /profiles/DZR/logs.

Is this supposed to happen?

Thank you in advance.
Navibf 12 Jul @ 3:23pm 
Thank you.
DZR|Mikhail  [author] 10 Jun @ 4:24am 
Navibf
See my new example in the discusions.
DZR|Mikhail  [author] 10 Jun @ 4:17am 
Or simply make it like this
WrittenNoteData m_NoteContents
WrittenNoteData m_NoteContents2
DZR|Mikhail  [author] 10 Jun @ 4:16am 
Navibf
When you make the second note, either use different name fo your variable, or remove the "WrittenNoteData" part before m_NoteContents. Multiple declaration is when you declare:
WrittenNoteData m_NoteContents
WrittenNoteData m_NoteContents

like this.

If you want to reuse your variable, do not decalre it, use again. Liek this:

WrittenNoteData m_NoteContents
m_NoteContents
Navibf 10 Jun @ 3:46am 
Hi. How to make two starting notes in inventory, for example red and green. Gives an error "Multiple declaration of variable 'm_NoteContents'"
DZR|Mikhail  [author] 8 Jun @ 6:32am 
BjornZ, currently, only admin can spawn such notes. But your idea is awesome. I added it to the roadmap. Thank you. :steamthumbsup:
BjornZ 7 Jun @ 10:59am 
Is it possible to make the papers spawn with different text in them, for people to find, or do you have to manually place the papers as an admin?
DZR|Mikhail  [author] 4 Jun @ 9:34pm 
Propovednik
Надеюсь, в этом году уже сделаю. Так планировал. :)
Писюнчик 4 Jun @ 10:59am 
Сказал сделал ! :steamthumbsup: Спасибо . Ждём обнову:steamthis: на большой бьём . А то охота поэму написать
DZR|Mikhail  [author] 3 Jun @ 9:20pm 
Update incoming very soon.
Скоро исправлю.
-=Cow][goD=- 3 Jun @ 1:50pm 
Update required.
Strikehound 3 Jun @ 1:44pm 
Server does not start, need to update to version 1.28
tttttttt00 3 Jun @ 12:30pm 
фикс моего коллеге по цеху снизу работает, я и сам уже хотел закинуть, но припозднился, если не будет работать пишите в ДС sterben3576 Попробую помочь
Ago 3 Jun @ 12:17pm 
Server does not start, need to update to version 1.28
Rlyeh 3 Jun @ 10:25am 
enum IO_Command & enum IO_Flag in top of the configFile.c
so outside the dzr_notes_cfg_CFG
Rlyeh 3 Jun @ 10:24am 
yeah
NamantH 3 Jun @ 10:03am 
@Ryleh did you just move the enums outside the class?
Kenni2k 3 Jun @ 9:51am 
Rlyeh - can you PM me for fixed version ?
Rlyeh 3 Jun @ 9:21am 
PM me for fixed Version (you need a ServerMod to Repack)
Писюнчик 3 Jun @ 8:18am 
Бро нужен фикс ! Спасибо за обратную связь !:steamthumbsup:
BoGDaNoV☢ 3 Jun @ 8:12am 
После выхода 1.28 не работает
Not 1.28 compatible, causes crash.
Плиз фикс
Old 3 Jun @ 7:34am 
После выхода 1.28 не работает
Dienamik 3 Jun @ 6:50am 
Not 1.28 compatible, causes crash.
DZR|Mikhail  [author] 27 May @ 9:35pm 
Propovednik

К сожалению, это ограничение движка. Не даёт передать больше 512 байт от сервера к клиенту и обратно. Просто отрезается. Есть у меня прототип в разработке, там 2-5 тыщ знаков помещается, но там не всё так просто. Когда-нибудь доберусь и доделаю. Пока занят.
Писюнчик 27 May @ 9:56am 
Есть возможность увеличить количество символов ?
DZR|Mikhail  [author] 26 May @ 10:27pm 
Cline West

Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186

What is on line 186 of file fort_hologram.c in the BaseFortifications mod? The error is there. The first script in the stack is the resulting error. My mod is listed just because it also check the action value. But my line 36 is



return super.ActionConditionContinue(action_data);



Which means, "return whatever was called before me".

Before that I call


if (action_data.m_MainItem.IsKindOf("Paper"))
{
return true;
};



That is only dealing with paper.
Cline West 26 May @ 4:49pm 
NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\deployactions\actiondeployobject.c:59
czzzz_DzrNotesScripts/4_World/classes\useractionscomponent\actions\actiondeployobject.c:36
scripts/4_World/classes\useractionscomponent\actionbase.c:912
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:406
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:23
DZR|Mikhail  [author] 19 Mar @ 10:30pm 
nCore TrackIR
Yes. This happens when your server database has different scripted variables in some item. If I add a net synced variable to Paper and it was not registered in your database, it will warn you and attempt to fix it inside the database on server start. It also may not fix and crash if there are a lot of items, so it may require a wipe.

Not a coding error, just how engine works unfortunately.
nCore TrackIR 19 Mar @ 1:28pm 
@DZ|Mikhali also fixed i see WARRINING next Time Run server working :)
nCore TrackIR 19 Mar @ 1:07pm 
@DZR|Mikhali

---------------------------------------------
Log C:\Program Files (x86)\Steam\steamapps\common\DayZServer\ServerProfile\crash_2025-03-19_20-52-34.log started at 19.03. 20:52:57



------------------------------------
DISTURBED, 19.03 2025 20:52:57
[EntityAI::OnStoreLoad] :: [WARNING] :: Scripted variables corrupted upon "Paper".
Entity will not be loaded correctly.
Function: 'main'
Stack trace:
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:6

Runtime mode
CLI params: config serverDZ.cfg port 2302 profiles C:\Program Files (x86)\Steam\steamapps\common\DayZServer\ServerProfile adminlog freezecheck noFilePatching cpuCount 8 mod @CF;@Airdrop-Upgraded;@VPPAdminTools;@VanillaPlusPlusMap;@dzr_notes scrAllowFileWrite
DZR|Mikhail  [author] 15 Mar @ 10:17pm 
Indy
I will try separating that feature from the bigger update.
Indy 15 Mar @ 9:30am 
Great! But I admit that I think many people wouldn't mind a quick update just for the character limit... 1 month is a long time :/
DZR|Mikhail  [author] 11 Mar @ 3:16am 
Indy

This parameter will be available in the next big update. Cannot tell when, but I hope to finish it in a month or two. It will allow a lot more characters in notes and other cool stuff.
Indy 11 Mar @ 3:10am 
Hello, is it possible to create a parameter so that we can choose how many characters a player can put in a note please?
DZR|Mikhail  [author] 28 Feb @ 12:51am 
nCore TrackIR
Can you send me you crash and script logs to Telegram or Discord (links in the description above)?