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Unfortunately I don't have any helpful suggestions. This civ is separate from the stock american civilization and as such is not compatible (at least not out of the box) with true start earth mod.
Can you fix this bug?
I have investigated the problem and I am unable to determine the cause. The attributes for the unit should lead the AI to use it to settle cities. I have altered the units attributes slightly. Hope it helps. Thanks.
This mod adds another America civ and doesn't replace the existing America; it wouldn't work with True Start Location. However, I don't know if it would encounter any problems with TSL off. So I'd recommend giving it a try with TSL off. This civ has not been tested on ynaemp.
Just to clarify, the bonus doesn't work unless you have gunboat diplomacy? I'll look into this problem...
I get where you're coming from; the pioneer is very strong. But the pioneer can't attack and because of its combat strength is rarely attacked. Essentially it's still a just settler outside of not stopping city growth. If the civ is determined to still be overpowered (I updated it recently for balance purposes) I'll be glad to make changes.
I don't know. I'm going to guess that it would, but I haven't got a chance to test this civ with an autocracy ideology.