TerraTech

TerraTech

GreenTech Corporation
315 Comments
alotofbeer 24 Aug @ 8:34pm 
p.s. Sky anchor is not working. I think The anchor is blocked by the sky anchor itself because it's too big.
alotofbeer 24 Aug @ 8:17pm 
This mod was the first mod I've installed. Tried some others mods, and I have returned here again. This is the best most I have played!
Celestryia 20 Aug @ 6:05am 
I've come back to TerraTech after 2 years, and found I had this mod installed.
I can now confidently say, this is one of the best mods on steam
stickma6 31 Jul @ 1:24am 
the city sky anchor has been broken and it's annoying to go down to use the other GT sky achor
kimby116 16 Jul @ 5:13pm 
clear blocks that dont do anything
Tazgmond Indoraptor 18 May @ 12:25pm 
Hey rafs can you create these as a mod?
fatesmercy 14 May @ 2:17am 
has this been fixed yet?
e.abiaba 14 Feb @ 4:03am 
i dont have the mod along with the other mods installed, but it still gives me the mod loding screen and my crafting bases are bugged, can somone explain why?
chnipe 9 Feb @ 6:22pm 
Hey ! I don't find the answer to my question so I'm asking here... >e found some GrennCorp blocks, but when we want to place them, they don't show up and there's just a blank space and we can't place it... does someone has a solution for this ? thank's if you can help !(also i'm french, so i'm sorry if the sentences aren't perfect, i hope you'll understand what i mean !)
Guardfather 7 Feb @ 12:23am 
So it's mostly working. But something in this pack of mods results in corruption warnings and the game bugging out severely, requiring a restart.
Guardfather 5 Feb @ 12:51pm 
omg this finally installs fine on Linux! Without needing to install any outside software and jump through hoops, this mod now installs completely from the workshop and in-game. I am so excited to be able to use GreenTech again. This is one of the absolute best mods I've ever seen from any game. Phenomenal work!
Reddmann 9 Jan @ 11:24am 
When you unsub it still leaves the computer thing in the game still, just saying. Still not working so unsub..........fixed then resub.........
Asra Dragos 9 Jan @ 9:08am 
please update i love this mod
Reddmann 6 Jan @ 6:39am 
not working
vagnerdarochasantos 2 Jan @ 2:51am 
Is this mod working with the last update?
Gravity 24 Dec, 2024 @ 1:59pm 
josephine.ocampo25 u need most of the other mods too
Gravity 24 Dec, 2024 @ 1:58pm 
the cryo gun/cannon sets things on fire -.-
scripper2002 16 Dec, 2024 @ 8:54am 
@Aceba1 why he need somany mods thats conflicting each other
Ramaris 22 Nov, 2024 @ 11:05pm 
the mod loads in properly but the blocks when i try to place them they just appear as a 1x1 block without the model and they dont work (it crashes my game sometimes when i load in a trading station) anyone know why?
sebastien-jundt 16 Nov, 2024 @ 6:05am 
how work portable PCU
lumina_ 14 Nov, 2024 @ 4:55pm 
With the recent update, hydro cannons set things on fire. Please don't fix this. I think it's hilarious lol
dragonsphotoworks 14 Nov, 2024 @ 2:17pm 
Dont think so but could be wrong. Has been while since i tried it. But if they fixed I would like to know as well :-)
fatesmercy 14 Nov, 2024 @ 3:35am 
has the dependencies for this been fixed yet
Cream Soda 13 Nov, 2024 @ 4:27pm 
Eco-logical solotions to warfare!
botnak mega drill 1 Nov, 2024 @ 2:14pm 
is this a file mod? cuz the parts are like non existant
phlbbbbbbt 23 Oct, 2024 @ 3:53pm 
no ttfd gives script error init error and motion has failed initialization of gso_ballast
fatesmercy 19 Oct, 2024 @ 3:21am 
Has motion blocks and ttfabricatordecoupler been fixed yet?
Pokked! 20 Sep, 2024 @ 10:38pm 
1.6.2 broke a gso block in Motion Blocks and initialization of TTFabricatorDecoupler which this mod depends on, but this mod itself still works however. Just try and avoid the broken pieces for now I guess.
dragonsphotoworks 18 Aug, 2024 @ 8:39pm 
I agree too many requirements. But mod is worth it. Though again i prefer limited requirements in mods myself. This one I forgive lol
Torkkar 18 Aug, 2024 @ 11:56am 
would be great is not for that Laundry list of required mods
lumina_ 15 Aug, 2024 @ 12:27pm 
I am absolutely in love with this mod. The aesthetics are so unique and so solarpunk! The design language with the wooden construction and organic green solar panel leaves and the curvy smooth armor are my favorite thing I think I've ever seen. It's a breath of fresh air and it feels like *so much love* was put into it.

Aside from the looks, the equipment is incredible! The idea of making a tech that makes *literal tornadoes* under it had never even crossed my mind, but then I did, and then I gave it tesla coils for the lightning and painted it black. I made a literal supercell in robot form, and I think that might just be the most interesting thing I've ever built. This is absolutely my favorite mod in this whole workshop <3
Tazgmond Indoraptor 29 Jul, 2024 @ 7:35pm 
Could you Create a mode inspired by the game war robots please?
Purpur 19 Jul, 2024 @ 12:01pm 
So how High do you need to be for the sky city anchor to work
KITTY 11 Jul, 2024 @ 9:24am 
I LOVE IT
dragon_0_0_0 5 Jul, 2024 @ 1:21am 
only downside to greentech is the lack of non-mixed resource blocks i still have to stop and wait for anchored fabs to empty my silo any chance of mobile variants of other corp fabs a mobile venture fab would be perfect for me combined with all the green tech gear i loaded into my brick i can literally eat everything i can suck up enemy techs like noodles rip them apart with junker harpoons salvage the scraps and separate the components box up all the resources then toss them in my mobile scu i should build a giant multi-tech vacuum for all this ill call it clean angel and paint it white to avoid copyright issues
Timosaur454 14 Jun, 2024 @ 6:22pm 
The GreenTech Blocks Come in VEN Crates.
When will GreenTech have its own Corparation with its own crates?
or is that not possible yet?
Linkolchu 11 Jun, 2024 @ 4:56pm 
idea for a blaster type: the Biomystic Canon (biome, mystic, canon). Changes type of firing depending on the current biome, and allows you to save it to the canon (eg. desert uses sand blaster)
fish god™ 11 Jun, 2024 @ 5:12am 
its fixed now. was due to an outdated mod i was using
fish god™ 9 Jun, 2024 @ 8:02am 
if i use it in multyplayer we only have acses to barely anny blocks and parts
Rafs  [author] 4 Jun, 2024 @ 7:26am 
I have no idea how to fix the sky hook, I tried yesterday and nothing works
Rafs  [author] 4 Jun, 2024 @ 7:25am 
It doesn't matter which one you use, don't worry
General Dracozan 2 Jun, 2024 @ 2:42pm 
can you put the mod out of the nuterrasteam beta and move it to nuterrasteam
Shadow Sovereign 20 May, 2024 @ 10:06pm 
How is the sky hook meant to work? I can't get it to do anything
Shadow Sovereign 20 May, 2024 @ 4:15pm 
Man I am so stupid, somehow I mistook Venture Crates, for GSO crates and was struggling for so long to figure out what was wrong. I thought the problem was that I had installed the mods and played with them on a pre-existing world that had not yet been modded. Nope, the problem was just that I'm an idiot!

This is a great mod with a lot of unique and creative blocks and by god I'm so happy to find something that gives power to mobile techs.
Mechajunkie 17 May, 2024 @ 9:41am 
OK, so there is yet another crashing issue for GT with the 1.6.1 update; the game will crash when opening a Venture chest that drops GT blocks.

This seems to be caused by not having the Space Junkers level maxed, so be sure to do so before opening any more Venture chests.
cole.h.doty 12 May, 2024 @ 3:35pm 
srry
i didnt download the reqierd stuf
cole.h.doty 12 May, 2024 @ 3:19pm 
i cant place the parts
cole.h.doty 12 May, 2024 @ 3:18pm 
idkw
cole.h.doty 12 May, 2024 @ 3:18pm 
it wont work