Total War: WARHAMMER II

Total War: WARHAMMER II

Factionwide Landmark Effects
103 Comments
Kjoris2 12 Dec, 2024 @ 4:01am 
Yes it works now, THANK YOU!!
To many buildings to play test them all right XD
Autumnchain  [author] 11 Dec, 2024 @ 8:49pm 
@Kjoris2 Fixed that. A surprising bug that was easy to miss.
Kjoris2 11 Dec, 2024 @ 4:27pm 
Can't seem to be able to build the vampire count unique building at blackstone post, the one from heinrich kemmler after it was destroyed. Just Says there is no build slot.

Other than that, everything seems to work so far. Amazing mod
REITERPALLASCH 19 Jun, 2024 @ 7:27pm 
what was the june 13th update
Layth36 17 Apr, 2024 @ 9:59am 
@Autumnchain I apologize for not reading the mod description and rushing into conclusions. If that's how it works then seems like the mod is working perfectly fine!
Autumnchain  [author] 17 Apr, 2024 @ 6:49am 
@Layth36 That screenshot isn't showing anything unintentional. In fact, elements like that are the whole idea behind the mod.
Layth36 17 Apr, 2024 @ 6:39am 
I might have spoken a little too soon, shortly after installing it I encountered a bug. https://i.imgur.com/mqcJMxN.png here when I'm trying to build the landmark in Avelorn it shows the Elven Embassies which shouldn't be there.
Layth36 17 Apr, 2024 @ 6:19am 
Tested this mod today on Vortex campaign and it still works!
Autumnchain  [author] 27 Jul, 2023 @ 6:29pm 
@Myth Check the mods below it as well. Overwrites in the db tables are actually governed by the name of the table.
Myth 27 Jul, 2023 @ 6:16pm 
@Autmnchain It's a head scratcher. I've gone through the entire mod list above this one and none contain it.
Autumnchain  [author] 27 Jul, 2023 @ 6:05pm 
@Myth Are you sure? This mod alone works fine in taking away the extra building requirement for Outriders. I just tested it to make sure.
Myth 27 Jul, 2023 @ 6:02pm 
@Autumnchain Can't find it. Nothing above has anything like that...
Myth 27 Jul, 2023 @ 6:02pm 
@Autumnchain Main_unit_tables I meant.
Autumnchain  [author] 27 Jul, 2023 @ 6:01pm 
@Myth main_units_tables
Myth 27 Jul, 2023 @ 5:59pm 
@Autumnchain A higher mod only (KMM) in land_unit_tables, yes?
Autumnchain  [author] 27 Jul, 2023 @ 5:39pm 
@Myth This mod removes the requirement that Outriders with Grenade Launchers need a Gunsmith to recruit. What other mods are you using? One of those must be putting it back in.
Myth 27 Jul, 2023 @ 5:22pm 
@Autumnchain I've followed Cryswar's guide to edit your mod but the unit still can't be recruited due to a prexisting need for a gunsmith which the nuln gunsmith overwrites. Any ideas?
Autumnchain  [author] 27 Jul, 2023 @ 11:28am 
@Myth Go to the community guides and look at the modding and configuration section. Cryswars guides to creating and editing buildings will be there.
Myth 27 Jul, 2023 @ 10:49am 
Hey Autumnchain, probably a slim chance but could you edit the file to have wh_main_emp_cav_outriders_1 included as a recruitable unit with the Nuln gunnery buildings? Thanks if you do! Conversely, feel free to PM me to tell me how to do it.
Lobuno 1 Jan, 2023 @ 5:34am 
For anyone wondering, this mod is NOT compatible with SFO. The game will run, but many changes introduced by SFO will be overriden (units added to garrisons, buffs, etc).
Fish nga Isda 7 Sep, 2022 @ 1:26am 
This is an amazing mod. I would put this in my top 10 essential mods
LiquidThicc 19 Aug, 2022 @ 6:45am 
Thank you!
Autumnchain  [author] 18 Aug, 2022 @ 9:46pm 
@LiquidThicc Should be fixed now.
Autumnchain  [author] 18 Aug, 2022 @ 9:37pm 
@LiquidThicc I see what the issue is. SFO turns the Mausoleum into a tier 4 building, an element that breaks when it interacts with me having combined it with the basic recruitment building. I'll put out an update that decombines the two. That will fix the incompatibility with SFO.
LiquidThicc 18 Aug, 2022 @ 9:06pm 
Hey found a issue with this mod or perhaps the mixu submod while playing as the Von Carstein faction. Originally the Mausoleum of the Mad Count, a tier 4 landmark in Castle Drakenhof. Now, with this mod and the mixu submod, the landmark gets a three part chain (from tier 2-4) that is impossible to begin building and renames its tier 4 version to the Cemetary of the Mad Count. I don't really know why this problem only occurs when I have this mod and the mixu submod on playing a Von Carstein SFO campaign.
☩ leon116kennedy ☩ 16 Jul, 2022 @ 11:47pm 
Yes you are right. however i will just try reinstalling maybe it should work
Autumnchain  [author] 16 Jul, 2022 @ 5:43pm 
@leon116kennedy It's working fine for me, though I'm testing it only with this mod, the Kislev and Mixu compatibility mods, Mixu's Unlocker and Kislev Reborn. Could you go into more detail, preferably with better grammer? The latest update was to make it that Greenskin faction specific buildings added by Wez Speshul not overlap with landmarks that have similar purpose.
☩ leon116kennedy ☩ 16 Jul, 2022 @ 4:00pm 
hello, sorry for bother before i played with kislev all right now with the new update it crashes badly
Agent Tower 8 Jul, 2022 @ 10:57am 
Aye still broken I'm afraid, it crashes after the loading bar moves just a centimetre. Last night I was playing this save and reloading when doing a quest, even closing the game down completely at one point with no issues. KMM notified this was updated in my mod list this morning + I had a few problems before this week with the Greybeard's patch. It's possible it may have been something to do with another mod though, I wish I could diagnose it a little more to be helpful. The only compatability patches I didn't need with that campaign was the You're a Wizard and Chaos Dwarf ones as I don't use those mods, I had the rest of them though.

I started a new campaign today so it's no big deal, but thanks for the offer. I hope this doesn't discourage you from working on this any, I enjoyed using it alot and your OvN patch especially fixed alot of things with the factions that I liked. When I finish this new campaign I'll add it back to my rotation. Thanks for you work.:zomthumbup:
Autumnchain  [author] 8 Jul, 2022 @ 8:21am 
@Agent Tower And now I've changed it back because I can't replicate the issue with saves. Are you willing to try again, it might have just been a coincidence. If not, I can send you an old version if you're willing to PM me your email.
Autumnchain  [author] 8 Jul, 2022 @ 7:50am 
@Agent Tower The latest updates were a big compatibility patch with this mod and a bunch of other mods that I use. I didn't expect it to ruin save files though. I'll do a revert.
Agent Tower 8 Jul, 2022 @ 1:28am 
I can't load my saves now after the update on 8 Jul @ 1:38am. Is there a place maybe to download old versions? Thanks.
Autumnchain  [author] 4 Jul, 2022 @ 10:20am 
@Sobaken It's the Greybeard one that's the problem. I've fixed it now.
Sobaken 4 Jul, 2022 @ 9:57am 
Hmm. I reinstalled all Mixu, Cataph and OVN mods. It works. After I downloaded and activated all mods below game crush at start. Anybody, please, answer how to make all of Automnachain mods work?
Autumnchain  [author] 14 Jun, 2022 @ 11:52am 
@Yog After going through all the landmarks available to Vampires, I didn't see any missing ones. I also couldn't find any settlements that are missing the Vampire Growth building. Are you sure it isn't a compatiblity with a different mod? What settlements (and in which campaign) are you having issues with?
Yog 13 Jun, 2022 @ 4:19pm 
thank you
Autumnchain  [author] 13 Jun, 2022 @ 7:45am 
@Yog It's probably a slot template to building superchain overlap. I'll take a look at it.
Yog 13 Jun, 2022 @ 1:51am 
some of the land mark in the landmark of the old world does not show up
(example brother prince landmark in vampire) and vampire growth building is not show up at the building chain
Autumnchain  [author] 12 Jun, 2022 @ 7:05am 
@Yog Could you be more specific please? Did you remember to get the Mixu's Unlocker compatibility mod?
Yog 11 Jun, 2022 @ 6:00am 
when use this mod with landmark of the old world some of the building is missing
Jabel 11 May, 2022 @ 12:08am 
You've been busy. Wow. I'm still on the same play through and it's all good now. Thanks for the mods.
Autumnchain  [author] 8 May, 2022 @ 12:14am 
@Razilin The submods are all for compatibility with various other popular mods. If you use the mod that the row in the list talks about as well as the main Factionwide Landmark Effects then use the appropriate submod so that any buildings of faction system changes done by the popular mod will follow the same pattern presented by Factionwide Landmark Effects.
Razilin 7 May, 2022 @ 11:52pm 
Does this combine all of those listed submods or would I need to add the relevant ones?
Jabel 1 May, 2022 @ 9:37pm 
So far so good. No more crashes using either version.
Roostie 30 Apr, 2022 @ 6:10am 
Cheers. Sorry if you already answered and I missed it btw. Good work with the mod!
Autumnchain  [author] 30 Apr, 2022 @ 5:54am 
@Roostie Get the Mixu's Unlocker compatibility submod.
Roostie 30 Apr, 2022 @ 4:32am 
After the update I can't build half the buildings in various provinces. Which is kinda frustrating haha. This is the only mod that's been updated before the problem arose, so it kinda has to be this one.
Autumnchain  [author] 29 Apr, 2022 @ 9:11pm 
@Jabel I've made the update. Let me know if you continue to get crashes. If crashes continue, then the problem is with the scripts that replace certain starting buildings with new versions, allows the special Bretonnian chapels to remove negative traits and grant the Devoted trait or allows the 3rd level of the dark elf version of the shrine of khaine to give access to the sword of khaine and I can't get rid of those.
Autumnchain  [author] 29 Apr, 2022 @ 8:31am 
@Jabel It'll take a few minutes to make a Mixu's Unlocker submod and update this one to lack the compatibility table. I'm sure you're not the only one who doesn't use Mixu's Unlocker so I'll do it for not just your sake but every other such player.
Jabel 29 Apr, 2022 @ 3:08am 
Well more to report.
I have three provenances now. My starting zone was kinda fixed. Now it only crashes if I press the "next provenance" arrows on the recruit hero screen. Otherwise working, Can purchase heroes here etc..
The other two provenances freeze the game until crash to desktop immediately upon clicking their 'recruit hero' button.