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This sub is a lot of fun nontheless, and my time passed in the sub editor to find what was wrong was totally worth it, I have lots of fun with it!
For the moonpool, you can also use a Xor component to prevent the pump from working when the lever is active, preventing the upstream of water that can trap you for minutes, allowing you to just jump in.
Making the pump in the artifact hold invicible is a must too, since you can't select and thus repair it, so bots keep imprisonning and drowning themselves in there.
Also little tip for people wanting to grow a farm, the place where the drones are makes a great spot to grow since the pumps keep the room dry and it's out the way from sea water if you don't want to use the drones
Can you share the copy of the fixed version
On another note, the engine is so stupidly powerful that the autopilot struggles to plot an efficent course. I fixed this by adding a smaller less powerful engine with a switch at the nav terminal to change between the two
Other than that I am really enjoying the ship. Cheers M8
A good sub has one standout feature that separates it from the crowd be it autoturrets or being built for pvp or being too small, exc. Most people don't even realize that spinal hardpoints are a thing in the ek mod an ek ship built for campaign would surprise a lot of people
I wanted the security and medical jobs to have secure lockers so that they may store stuff that the average crewmember shouldn't have access to without asking, like heavy weapons, or dangerous substances, but it's purely optional and most of the important medical stuff are in the cabinets, like bandages, bloodpacks, etc..
Also, never really thought about the layout of the weapons, I wanted the autocannon on the front to be the main weapon, so in my mind I thought that the pulse lasers wouldn't be used as much and as such wouldn't need as much ammo.
Next time I'll build a submarine I'll use hardpoints instead, so that players can choose whichever weapon they want. Thanks for the feedback, though!
It's kind of silly that the captain doesn't have access to the secure locker (medical doctor) by the backwards-facing airlock
Also you got the pulse laser reloaders backwards
Are you sure that the medium SSL and three pulse lasers is a good loadout? The medium SSL will take forever to reload on a ship that already has a railgun and it might be hard to craft enough ammo for three pulse lasers
Despite these little details you've done an amazing job with the other 99.9% of the sub, cheers!