Garry's Mod

Garry's Mod

[VJ] Project Infection [OBSOLETE]
606 Comments
Warkin Iskander Volselli  [author] 3 Sep @ 2:23pm 
I think it's about time I be more honest with what's going on with Viremia.

The truth is, I don't really have the drive or motivation to work on it anymore.
I love it and have put a lot of time into it, but I just have no will to work on it anymore.
I want to move past it to work on new ideas. However, it will not be cancelled or anything like that.
I'll be handing development of Viremia over to my trusted friend, An average Beanmann.
With that said though, don't expect development to pick up quickly, he also has things to be doing.

I will not be responding to comments here anymore, please redirect any questions or concerns to the LNR/HEMA Discord server.
Report the Vort 26 Aug @ 12:26pm 
like how the bruiser uses the shirtless hunter model
Report the Vort 26 Aug @ 12:26pm 
did you make the model for the rabid npc or did you take it from another game?
Warkin Iskander Volselli  [author] 22 Aug @ 10:10pm 
Hm?
Report the Vort 22 Aug @ 10:04pm 
what is the creature used for the rabid?
starchief19 23 Jul @ 2:30pm 
Ok I don't how to download this from the GitHub, I would love to know if given the chance, if you explained how to in the comments before then I will search for it
Warkin Iskander Volselli  [author] 21 Jul @ 7:09pm 
This one should be disabled honestly, there's no reason to use it now
starchief19 21 Jul @ 4:18pm 
just one more question if you have the chance, do i disable the other mod once i get the viremia version?
starchief19 21 Jul @ 3:51pm 
ok got it, thanks for the advice
Warkin Iskander Volselli  [author] 20 Jul @ 9:53pm 
This mod is broken and out of date, and is not compatible with the latest version of VJ base. I recommend you instead use Viremia, the WIP remake of this mod.
starchief19 20 Jul @ 12:04pm 
I encountered a bug. [[VJ] Project Infection [OBSOLETE]] lua/entities/npc_vj_projectinfection_walker_base/init.lua:328: attempt to index field 'BeforeMeleeAttackSoundPitch' (a boolean value)
1. CustomOnAcceptInput - lua/entities/npc_vj_projectinfection_walker_base/init.lua:328
2. funcCustom - lua/entities/npc_vj_creature_base/init.lua:1166
3. unknown - lua/vj_base/ai/core.lua:1462
Serial Designation N 17 Jul @ 11:38pm 
i dont get how its broken, it works just fine for me except for the options in the spawn menu and ofc the tank
Warkin Iskander Volselli  [author] 24 Jun @ 7:24pm 
When it's done. If you really want to use it now, the GitHub is public for testing.
mogekus02 24 Jun @ 5:10pm 
when is the remake going to come out?
The Midwesterner 22 Jun @ 4:56pm 
In the Github Viremia mod, common zombies that spawn with weapons don't attack, they just slowly walk up to you and then stare you down, unarmed zombies can still claw and scratch perfectly fine though.
maxim.kirichko 17 Jun @ 3:25am 
Why i can't changing the zombie settings? I changed the settings, restart the map and zombie settings not changes
Warkin Iskander Volselli  [author] 10 Jun @ 4:05pm 
I might consider it for a separate addon in the future, but they will not be added back to the main mod.
Serial Designation N 10 Jun @ 12:42pm 
are you able to add the cut out infected in a "extras" category?
Warkin Iskander Volselli  [author] 10 Jun @ 2:57am 
Some of them are being cut out as I feel they were either redundant/useless or didn't fit my current vision, but a majority of the special infected will remain.
Serial Designation N 10 Jun @ 1:55am 
will the viremia pack include all of the infected types from project infection? if not, can you include all of them?
Maj. Mestaic 7 Jun @ 5:34pm 
for the viremia one theres a few bugs: runners attack walkers, and NPCs hit by the zombies stand still and Tpose, then they dissapear on death?
Recycle_duck 4 Jun @ 8:27pm 
Why are zombies' perception range so narrow?
Warkin Iskander Volselli  [author] 3 Jun @ 2:42pm 
Unzip to your addons folder.
ItsMeSB 3 Jun @ 1:26am 
Where do the files from the GitHub Link go? I'm a little stupid :boomer:
Drag0nl0rdss 20 May @ 4:49pm 
I want to know the boss theme from the tank I spawned. its very good.
Warkin Iskander Volselli  [author] 18 May @ 4:54pm 
Nope, Viremia isn't finished yet.
DanteG10413 18 May @ 2:25pm 
bro just make the mod publich already the mod says its done so make it publich on steam
Hosterle 16 May @ 1:42pm 
VJ update messed this up pretty bad
Ruru-magoo 14 May @ 1:45pm 
I know
Warkin Iskander Volselli  [author] 12 May @ 3:56pm 
Shouldn't stop you from opening it
Ruru-magoo 11 May @ 5:48am 
It says "https://github.com/WarkinVolselli/Project-Infection-Viremia is not an official Steam site."
Warkin Iskander Volselli  [author] 10 May @ 4:08pm 
How so?
Ruru-magoo 10 May @ 6:25am 
The link doesn`t work for me.
:(
Warkin Iskander Volselli  [author] 1 May @ 5:04am 
Can you describe the issue in more detail? Is there anything in console that pops up when you attempt to spawn them, or something like a lua error?
𝕶𝕴𝕹𝕲 1 May @ 4:24am 
hello, I installed the verema mod top, but I have a problem that panzer and megapanzer and drowned will not spawn. What should I do, how should I fix it?
Warkin Iskander Volselli  [author] 29 Apr @ 6:28pm 
The GitHub link for it is in the description. Unzip to your addons folder like most other non-workshop mods. Keep in mind it is not finished yet and will likely have a couple issues, but it's far more usable than this is.
Gordon 29 Apr @ 3:34pm 
how do i install "viremia" ?
Warkin Iskander Volselli  [author] 28 Apr @ 9:29am 
Read the description. This mod is obsolete and is not supported or updated anymore. Use Viremia.
HELL 28 Apr @ 7:49am 
Hey man garyys mod is updated it is creating a project infection error there is a problem with npc's damn it 😡😡😡
mariogamerepic74 25 Mar @ 9:58pm 
this is cool!
s.doan 14 Feb @ 12:49pm 
Hey remember me?
mogekus02 19 Jan @ 5:01pm 
este mod es mejor que lethal necrotics?
mogekus02 19 Jan @ 5:00pm 
porque cuando se infecta un ciudadano y luego quiero borrarlo infectado no se borra
that one troll engineer 26 Dec, 2024 @ 2:40am 
try uninstalling and re-installing vj-base
Remi 23 Dec, 2024 @ 9:41am 
Hey is there a way I can fix the npcs not tposing on death? I know it's not a problem with this addon but other addons that uses VJ base seem to have the same issue (like Wolfenstien SNPCs)
Warkin Iskander Volselli  [author] 1 Dec, 2024 @ 5:03am 
I recommend either checking the VJ github to see the command list, or do "find vj" in console and look around for the sound-related commands
NightyksiLulu 1 Dec, 2024 @ 4:02am 
Je vais essayer avec l'autoexec de mon serveur, merci pour votre aide. Néanmoins je ne connais pas réellement les commandes à mettre dedans
Warkin Iskander Volselli  [author] 1 Dec, 2024 @ 3:44am 
I'm not sure how to help you then, that seems more like an issue with the server setup rather than VJ or the addon. I suppose if your server has an autoexec you could put the commands in there?
NightyksiLulu 1 Dec, 2024 @ 3:38am 
Oui, j'ai vu les différentes options dans le VJ Settings. Néanmoins je suis sur un Serveur où je suis Superadmin mais lorsque je coche ou décoche des choses dans VJ Settings, rien ne fonctionne et le serveur ne sauvegarde aucune des modifications alors que je suis le Fondateur du serveur
Warkin Iskander Volselli  [author] 1 Dec, 2024 @ 1:26am 
If you want to turn off the sounds of the NPCs for any reason, the VJ settings menu has options to disable most basic NPC sounds.