Space Engineers

Space Engineers

(Z) Low Profile Ship Weapons
30 Comments
KeepGood 19 Sep @ 5:55pm 
Any chance of an update for this or does anyone know of another mod that adjusts the turret hitboxes?
Gohei 10 Mar @ 8:38pm 
someone should update this mod with new models weapons
Cpt Pillowy Giant 12 Jul, 2024 @ 9:32am 
This mod don't touch the Height of the bounding box sadly.
Locomotor79 27 Feb, 2023 @ 11:46am 
plz update your mod since Keensoftware engine removes them from anything you place them in the game
Sonin Alphin 29 Nov, 2022 @ 10:45am 
This should become a vanilla feature, the collision boxes have annoyed me & I'm sure many others.
Michiko 4 Apr, 2022 @ 3:16am 
Ya, it is not compatible with WeaponCore, it thinks the Turrets are Energy weapons and therefor won't load ammo. I believe it something to so with the ID of the weapon, and WeaponCore reads it as not needing ammo
al_2368_99 18 Mar, 2022 @ 3:09pm 
It's not compatible with WeaponCore, I think. The ammo feed failure is a giveaway.
Lost 8 Mar, 2022 @ 4:53am 
Had to revert to the vanilla turrets as the Low-Profile version won't accept any ammunition. (Not tried small grid only large grid.) Does it require a different sort of ammunition? I have weapons core if that makes a difference.
SchildThomas -=A7D3=- 26 Feb, 2022 @ 12:23pm 
Danke Danke da mit kann ich endlich mein Schiff fertig bauen hab ewig nach so was gesucht.
Dots 20 Feb, 2022 @ 1:37am 
I added this to my list and if you play with progression system on., you build an assembler but the game still will not'allow you to build these turrets. Says research needed. Progression tree might need a fix for this.
Zantulo  [author] 14 Feb, 2022 @ 5:05pm 
The issue is because the small gatling's conveyor empties are on the outer cube cells of the original 5x5 bounding box. When I decreased the bounding box to 3x3, I knew it would render the conveyors inert so to speak. So it's not a matter of code, it's a matter of importing all of its models into blender and adjusting the empties. I'll get around to it eventually but I've been very busy lately. Until then we'll have to use the large port on the bottom ;)
Dark_453 14 Feb, 2022 @ 9:25am 
Thanks Other mods that did this have broken since the warfare 2 update. Thanks very much for this. BTW if i could recommend, take a look at the small ship Vanilla Mod pack (its the only one i have seen be able to overide parts using small ports and it seems to have fixed your issuse. maybe something in its code is fixing it! maybe!! just FYI *ps not a coder but know a bit*
Zantulo  [author] 14 Feb, 2022 @ 6:45am 
The reason Keen sets their bounding boxes to larger than the base of ship weapons is so the barrels and moving parts can't visibly intersect with blocks around them. It's a matter of realism, but luckily mods exist to bypass that realism once in awhile in favor of QOL ;)
Entarlas 14 Feb, 2022 @ 1:10am 
Thank you Sir. o7
Fvracer_x 13 Feb, 2022 @ 9:05am 
Why can't Keen just do this? I hate, hate, hate the vanilla turret - the fastest way to ruin the look of any ship or station period. Great Mod! Please keep developing.:steamhappy:
Viper 12 Feb, 2022 @ 7:45pm 
awesome
Locomotor79 12 Feb, 2022 @ 7:30pm 
for the old turrets its Base piece is 1x1x1 and the turret piece is 1x2x2 right
Melfely 10 Feb, 2022 @ 8:08pm 
@Zantulo That would be great if Nukeguard agrees to that and you actually doing the bender work for making the converyer ports on the sides work would be amazing

And yeah A LOT of people will be interested in this because the OG vanilla turrets kinda MEH.

Either Way thanks for the mod :)
$yndicate (Repository) 10 Feb, 2022 @ 7:35pm 
sounds good, I like this mod
Zantulo  [author] 10 Feb, 2022 @ 7:34pm 
Yes, they don't work due to how bounding boxes function and because this mod was just quick SBC edits, no model work. However, more people are interested in this mod than I thought...I mainly made it for myself. So eventually I'll import the two models into blender and make the necessary changes so you can pipe them up to the face of the 3x3 area (visibly inside the actual model).
$yndicate (Repository) 10 Feb, 2022 @ 7:24pm 
when you say "Altering the bounding box size of the small grid Gatling Turret and Missile Turret negates the functionality of the conveyors on the sides." does this mean the side ports are now useless?
Scopsins 10 Feb, 2022 @ 2:14pm 
Thanks so much! With subgrid turrets being much smaller vanilla turrets were becoming almost useless!
Zantulo  [author] 10 Feb, 2022 @ 12:56pm 
That's a whole thing involving importing the models into Blender and setting them up to work with WC. I'll talk to Nukeguard and see if he wants to merge our two mods.
Melfely 9 Feb, 2022 @ 4:55pm 
This mod looks great in what it does but do you think it would be possible for you to make a similar version for Weaponcore(Coresystems) because that would be awesome
Zantulo  [author] 9 Feb, 2022 @ 12:25am 
Alright, thanks for the information Harukonea!
Harukonea 8 Feb, 2022 @ 10:02pm 
Compact Turrets 2600312000.
But this is only for large grids.
Yours is better because it can handle both.
Zantulo  [author] 8 Feb, 2022 @ 5:22pm 
Hmm that's strange, OttoArms. I have been getting followers since I started publishing recently, so I don't think it's an error with my profile. Are you having issues following other modders?
OttoArms 8 Feb, 2022 @ 5:11pm 
Ive love your mods, I have been trying to follow you but for some reason steam wont let me
Zantulo  [author] 8 Feb, 2022 @ 3:38pm 
Mod updated, thanks for the report! The blocks can now be found in the G-menu by searching 'LP' or via the Block Weapons, Large Blocks, or Zantulo category. They have their own block variant group. By the way, I didn't know another mod did this. Can you remember the name or link to it?
Harukonea 8 Feb, 2022 @ 10:33am 
Nice to meet you, Zantulo.
It's very useful, but there was a problem that was pointed out in another similar mod, where the turrets of the NPC ships that spawned didn't work because they were displaced from the conveyor.
That mod dealt with it by duplicating it, not replacing it.