Arma 3
Foxhole Fighting hole (WIP) Warning: Not stable until further update
37 Comments
Arsdor  [author] 27 Jun @ 4:11pm 
@milk, unlikely, misc is busy so far
milk(evil) 26 Jun @ 10:57pm 
update?
HUNT-U 26 Dec, 2023 @ 8:38am 
ya this started working maybe 50% of the time. now lucky to get the option for for the first short while if that even
SevenSix 3 Aug, 2023 @ 8:44am 
one of the worst mods. not reliable at all. 90% of the time its not available during gameplay.
YipMan 22 Mar, 2023 @ 6:40am 
Mod is currently not working as described.
Hoping for an update!
HUNT-U 23 Feb, 2023 @ 5:48pm 
any idea why it show in scroll menu maybe 20% of the time an one player may have an the next dont?
aDRI 23 Oct, 2022 @ 3:30pm 
It is very buggy for me. It seems the AI is not engaging units in the foxhole and on some maps the AI will also not engage if they are in a foxhole.
Misc.yn  [author] 23 Oct, 2022 @ 2:47am 
too busy recently. WIll to work on this some other day. But I'll keep watching user reply here.
kgp227 5 Oct, 2022 @ 8:04am 
How goes the development on this since the terrain deformation update dropped for base game?
Misc.yn  [author] 30 Aug, 2022 @ 7:41pm 
@franzenkerlin Under development. Will update in next version. The design concept is to add a special foxhole with limited AI turning angle, in that way AI can only aim at specific circular sector.
franzenkerlin 30 Aug, 2022 @ 3:55am 
How can I set up the pre-defined defense area? Is it through the ingame addon config Menu?
dent 9 Aug, 2022 @ 11:05am 
The command is listed in the development branch now if you wanted to try it there.
Misc.yn  [author] 27 Jun, 2022 @ 1:12am 
Will pause development of this mod until Arma 3 v2.10 published. If new function steterrainheight works fine, I'll rewrite the frame of this mod with that new command.
Luis 22 Jun, 2022 @ 5:26am 
@Misc.yn, sorry my bad google translator.
I tried to say that the hole is perfectly round (circle).
What if the ace trench tool can use the animation to dig the fox hole.
Misc.yn  [author] 22 Jun, 2022 @ 5:01am 
@LSilva Perfect concealed foxhole that an infantry himself can't finish within ten minutes is out of scope of this mod. For example a roof or some sand bags takes hours of work. The dig foxhole function
in this mod is providing a foxhole without additional concealment that can be used as hasty defense structure. Additional vegetation cover as concealment can be added by using "add grass" or " move bush" function that can be found in the action list. If you still not satisfied, use Zeus or Eden editor instead.
Luis 21 Jun, 2022 @ 3:28pm 
Good idea, bad design. Perfectly round hole and very distant camera.
Does it work with the ace shovel?
Arsdor  [author] 9 Jun, 2022 @ 1:44pm 
Personally I am making some models for bunkers and trenches; we also were thinking on trees. Yet, Misc is still adjustion th foxhole and AI itself, while we are also trying to create a best model for that, both visually appealing and concealed.
kgp227 9 Jun, 2022 @ 1:28pm 
Would you consider expanding this idea into other fortifications? For example, bunkers, sandbag positions, and buildings?
ICEM4N 23 May, 2022 @ 3:35pm 
Hey awesome work mate, I wanter to know if where is any way to disable the functions for dig a hole and for remove or add grass, cheers
Misc.yn  [author] 12 May, 2022 @ 6:08am 
To Subscribers: Object beneath terrain is kind of beyond game engine design. Every optimization and improvement of this mod is built on many many tests and failure. As no any similar sample to refer to, this mod has to take countless attempt and effort before it is fully completed. But one thing I can promise is that I am continuously working on it and won't give up. Just be patient and wait for my good news.
Misc.yn  [author] 12 May, 2022 @ 5:51am 
@Cav I added function to move grass / brush /tree manually in-game. Just stand on grass ground or aim at bush/ tree , try scroll mouse wheel to call the action menu.
pooleythebear 12 May, 2022 @ 12:30am 
same issue as @kgp227, real shame as it is hard to find anything as good as this that doesn't require ace.
Rei 22 Apr, 2022 @ 11:35pm 
Any way possible for people to remove the foxholes after they are done using them, or any plans to make this possible?
kgp227 22 Apr, 2022 @ 11:16am 
Encountered a bug with these, they are basically invisible to enemy AI who don't even attempt to suppress back when fired at from foxholes. Only exception I've found to this is aircraft, infantry and vehicles will not shoot back unless directly on top of the foxhole.
Cav 5 Apr, 2022 @ 7:33am 
These also look great https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2524872832&searchtext=foxhole any way to dress yours up to look something like that ?
Arsdor  [author] 14 Mar, 2022 @ 2:19am 
@Misc.yn, yes, I am, and would share with to requirements: to be included in participant list and if you will add any monetization, to have a share.
Misc.yn  [author] 12 Mar, 2022 @ 9:08pm 
@Arsdor Seems good. Are you the author? Are you willing to share project file?
Arsdor  [author] 5 Mar, 2022 @ 10:02am 
Current visual of foxholes kinda awkward. I would propose a bit better models: https://imgur.com/a/wx0hQcW
von Graf 8 Feb, 2022 @ 12:49pm 
AI is using the foxholes well and is fighting from them, mostly with the upper body outside but some had suddenly only the helmet visible when mortar rounds were incoming. Seems to work for them.
I decorated the holes with some sandbags, etc. around for a better look.
Cav 8 Feb, 2022 @ 9:50am 
@Misc this is a great idea, any chance of adding a feature similar to ACE trenches? This way the improvised fighting position can be placed in real time , where the user chooses to, rather than having it be in a static place and placeable only by utilizing the editor.
Herr_Lindstrom 7 Feb, 2022 @ 10:28pm 
How well do the AI function with this? ie: turning in when suppressed or crouching maybe to reduce chances of getting hit?
von Graf 6 Feb, 2022 @ 9:57am 
Works well so far.
Almost like the Vietcong's spiderholes which are in the Prairie Fire DLC.
von Graf 5 Feb, 2022 @ 7:02pm 
Nice, that's really useful.
ronvon 5 Feb, 2022 @ 3:05pm 
cool
kgp227 5 Feb, 2022 @ 2:19pm 
I hope you can get the AI behavior sorted out, I'd love to be able to use this to make static positions for AI to defend. What you have so far is really impressive tho, I think it would be cool to also turn bunkers and sandbags into static turrets.
冷酷无情PAPA LONG 4 Feb, 2022 @ 10:54pm 
顶!
facundoalvarez73 4 Feb, 2022 @ 2:25pm 
great job!!! the artillery fire does not affect the soldier in foxhole