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MEET THE PYRO
Not sure what exactly changed, but turning the knob lead to the nozzle being blocked by "something", so I'm guessing an update broke behaviour of raycasting from inside a voxel in some cases.
The engine puts out fire if the framerate drops too low. There is a toggle in the mod options which increases the "hard" cap on fire, but this does not change behaviour in regards to the engines handling of low framerates.
I just updated the mod, adjusting the particle and colors a bit. It's not similar to what you suggest, but I'm quite happy with it. (There's some behaviour with particles that i dislike, but can't really influence unfortunately.)
To your question, if you want to change the colour of the particles for your local version you can do so in the "scripts/nozzle.lua" file. There's a "spawnParticles" method that defines the behaviour.
Cheers.
Here is colors i tend to use. Dunno if u feel like you will change that, but can u atleast tell me what part of code in ur firestarter defines what lightning the stream is colored so i could fix that for my personal usage only. I give u my word that i wont produce a clone.
ParticleColor(1, 0.2, 0)
ParticleColor(1, 0.3, 0)
ParticleColor(1, 0.6, 0.4, 1, 0.3)
Added the option to set the inventory slot.
I also removed the non-functioning debug toggle since i changed the system sometime in the past and didn't notice that that was still there :D
If you come across any issues, please comment.