RimWorld

RimWorld

Linkable Settings
117 Comments
Mlie  [author] 14 Sep @ 12:49pm 
@Tsunatus Its just for linkables, sorry
Tsunatus 14 Sep @ 12:46pm 
Does this mod support Operable roof, I would like the control console to be outside of my space dock so that I don't decompress my pawns trying to open the bay
Mlie  [author] 17 Aug @ 1:08pm 
@FelipeGames2000 Fixed, missed that.
FelipeGames2000 17 Aug @ 12:49pm 
No, wait, now linkable through walls feature is no longer working lmao

Honstly, I prefer the room connections, so I am willing to sacrifice wall connections
FelipeGames2000 17 Aug @ 12:01pm 
It is! Thanks!
Mlie  [author] 17 Aug @ 11:43am 
@FelipeGames2000 Should work better now
FelipeGames2000 17 Aug @ 10:56am 
Is room meant to connect with all connectors withing the same room no matter the range? Cause it's not working for me. It only connects if they're within range
Mlie  [author] 8 Aug @ 10:09am 
@Fuzen They should be of the same complexity
Fuzen 8 Aug @ 9:14am 
Figured that would be the case, but then it’s really weird. The rest of the mod works, but not this.

I ended up increasing the connection range instead, since it achieves the same result but…

Performance-wise, would the room check be more efficient than, say, an 11-tile connection range ? Just so I know if it’s worth trying to figure out what’s causing the issue.
Mlie  [author] 8 Aug @ 1:56am 
@Fuzen It just checks if its in the same room, it uses the vanilla logic
Fuzen 8 Aug @ 1:53am 
Room-type link doesn’t seem to work for me. How does this mod determine what qualifies as a room ?
Mlie  [author] 22 Jul @ 1:09am 
@Locs. Please see the Reporting Issues section described above
Locs. 22 Jul @ 12:49am 
Hello, could you see if there is any bug, because even though I installed the mod several times it still says that the mod only works in version 1.5 and not in 1.6 even though here on Steam it is saying that it was updated on July 21st, and also see if there is any error in the mod's config option because there is only an empty screen and the name of the mod there when you go to edit the links, and if you have any questions regarding the number of mods, I was testing only this mod together with harmony and the game's DLCs
江苏南京红大爷 18 Jul @ 8:33pm 
If you can update this mod,I would marry you
Tardo The Ass-Monkey 18 Jul @ 2:29pm 
I know that an update is coming, glad to hear that, looking forward to it. Does anyone happen to know if this will function as is in 1.6?
Green Giggler 17 Jul @ 4:03am 
@Turu I've played with it before and it seems to automatically detect other linkable objects from mods.
Turu D. Sleep 17 Jul @ 3:56am 
Will this also support mods that add linkables?
TheTrueJohnMadden 13 Jul @ 2:43pm 
@Futstub Same as below
Futstub 12 Jul @ 11:46pm 
Comment just to get a notification when it's updated. Thank you, Mlie!
Mlie  [author] 25 Jun @ 12:21pm 
@Andreas As I already answered you on my other mod, Im updating all my mods and you can see progress on Discord
Mlie  [author] 1 Jun @ 11:37pm 
@BlueRose Could you be more specific?
BlueRose 1 Jun @ 11:28pm 
How can I male this work with deathrest casket? None of the deathrest stuff is in the linkable settings.
苍白而蔷薇 21 Mar @ 8:18am 
@Claus I have the same problem as you and there are no errors reported~
Mlie  [author] 12 Feb @ 10:45am 
@Claus Please see the Reporting Issues section described above
Claus 12 Feb @ 10:16am 
The option In same room seems to not be working. I have a fully roofed 18x19 room with the cabinets, and its using the range only.
Mlie  [author] 13 Jan @ 2:33am 
@Aristarchus Please see the Reporting Issues section described above
Aristarchus 13 Jan @ 2:31am 
Hey I noticed that sometimes the setting reset on its own and I have to manually set the linkable settings again after opening up Rimworld
Mlie  [author] 11 Jan @ 6:37am 
@NBB Yes, each linkable has its own hardcoded setting. This mod lets you modify it.
NBB 11 Jan @ 2:44am 
that's suck, is that hard coded?
Mlie  [author] 10 Jan @ 10:21pm 
@NBB No there is no global setting. You will have to set it for each linkable
NBB 10 Jan @ 9:52pm 
what I mean is the total number of all sort of linkables, not just one type
NBB 10 Jan @ 8:29pm 
thx!
Mlie  [author] 9 Jan @ 10:44am 
@NBB Should be added now, if you move the slider to max it will be technically unlimited
NBB 8 Jan @ 5:04pm 
something like a slider or input box to set the maximum link number and set to 0 means unlimited
Mlie  [author] 8 Jan @ 6:16am 
@NBB You want something connected to more than 25? Or just unlimited?
NBB 8 Jan @ 6:10am 
can you make an option that remove or adjust it
Mlie  [author] 8 Jan @ 3:57am 
@NBB Technically ther is, but the max value in the mod-gui is set to 25
NBB 8 Jan @ 3:50am 
are there a limit for how many linkables you can link on one thing
Mlie  [author] 2 Dec, 2024 @ 4:15am 
@sasha.pastushenko.95 That is better done with patching as the effects could include anything. Not something that could be done in a generic gui.
sasha.pastushenko.95 2 Dec, 2024 @ 4:13am 
@Mlie They probably meant adding option to change bonuses povided by linkable buildings.
Mlie  [author] 11 Nov, 2024 @ 2:08pm 
@odinmobi I dont understand the question?
odinmobi 11 Nov, 2024 @ 11:25am 
any chance to add the speed bonus to these things?
Mlie  [author] 29 Sep, 2024 @ 11:43pm 
@123nick Based on the description of the Medic Addons description, the support for multiple addons are intended and that its up to the user to use it responsibly.
123nick 29 Sep, 2024 @ 11:36pm 
can there be an option for mutually exclusive linkeables? one good usefor this is in SD medic addons, where the addons have different tiers, but all tiers can benefit a single bed. so you can have spacer surgery tools, and then ontop of those you have industrial and medieval, which for some reason still give a buff aswell, which IMHO doesnt make sense (spacer tools would make those tiers redundant, no?)
Azraile 11 Sep, 2024 @ 5:02pm 
"Adds a new link-type: Room" <3 <3 <3
Mlie  [author] 28 Aug, 2024 @ 1:15pm 
@ACro All right, it should now be able to change the new types of facilities.
blue 27 Aug, 2024 @ 10:02pm 
pretty sure that's a building in anomaly that allows you to extract something from entities
Mlie  [author] 27 Aug, 2024 @ 2:38am 
@ACro What is an Electroharvester?
King brus 28 May, 2024 @ 11:02am 
@Mlie thanks
Mlie  [author] 28 May, 2024 @ 10:58am 
@King brus There are patchmods and desicated mods for it. If you cant find it then I suggest asking on the rimworld discord. Or just patch it yourself locally using the patch-guide in the wiki.