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I am requesting you look into revising this mod because there are mods that now interfere with some abilities, ie Warriors not getting abilities like Zealous Leap.
Lacerate inflicts a new condition called bleed that causes enemies struck by a melee weapon or ability to lose health for each tile they move. When upgraded, they also hemorrhage and lose health at the end of their turn. This ability has a lot of fun interactions with other classes. Warriors can use Thundering Challenge, Backslam, or a mace to push their enemies about the battlefield causing them to rapidly bleed out while Mystics can interfuse with scenery to pull foes with vines or Compel them and force them to move.
I believe the issue is that Wildermyth is hardcoded for two action point cost abilities to always disappear from your action bar by default if you don't have enough action points, and no other base ability runs into this issue in the game because they either are one action, swift action, or attack action abilities like engage and backslam.