Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By my eyes, the tint - the color difference between having this mod enabled and disabled - seems marginal. That is, I find it a bit difficult to tell the difference as the tint seems rather slight or vague. In particular, I expected that pumping Crude Oil through a tinted Aquatuner would be extremely obvious. Instead, it... only gave a mild bluish tint? Further, even pumping Polluted Water only gave a vague coloration. At least, the coloration did not match my expectations based on the mod's screenshot.
This wouldn't even bother me much, except for how one often has liquid in the same tiles as an Aquatuner, which makes observing the color inside already rather difficult. So, in my opinion - combined with a liquid tile obscuring the view - the color difference can sometimes be too mediocre to make it useful.
Turns out I managed to make the liquid vent out of uranium. I had only mined a tiny bit of it, and it was on the other side of the map, and hadn't expected it to suddenly be selected as the material for the vent.
So phew, mystery solved! Such a derpy thing to happen tho - apologies again for even suspecting this mod. I really couldn't see how to be honest, but was struggling to explain it.... I was streaming at the time and the recording most definitely shows my mistake!
Pliers Fixed
Deconstructable POI Props
Show Building Ranges
Bigger Camera Zoom Out
MaterialColor
Tinted Aquatuner Liquid
More Marble Sculptures
I've had most of them for a very long time, and tend not to use mods that change functionality as such (apart from pliers). Mostly just cosmetic.
I've posted to the main forum too so will see how we go there. Its just very very odd.
https://gtm.steamproxy.vip/app/457140/discussions/3/3266808619804814370/
This is a new mod for me, and I've had 400kg of depleted Uranium spawn in over my first aquatuner. Its a very standard early steam creation room to fuel a rocket.
It is an incredibly basic tiny room. Aquatuner and gas pumps of steel, refined copper automation, polluted water coolant. There is a tiny bit of radiation coming in from the sky but otherwise nothing even remotely radioactive anywhere near.
I only mention here because this is the only new mod that I have in this playthrough, and in 1,000+ hours of playing ONI previously I've never seen this happen (nor can I find anything online of others encountering it)
Apologies if this is barking up the wrong tree, I really like the idea of this mod and struggle to see how a colour change can result in 400kg of material randomly appearing in a sealed room.
适用于游戏本体和DLC。
注意:着色不适用于使用aquatuner图形的其他MOD中的自定义建筑,因此这些建筑上的流体将为灰色。这不是我能轻易解决的问题。
应该适用于基础游戏和DLC。
注意:着色不应用于使用Aquatuner图形的mod,所以这些自定义构建上的流体部分将是灰色的。
It does work with all liquids, including ones added by other mods.