Haydee 2

Haydee 2

HD Police Files Weapons Pack
17 Comments
Z3R0 C001  [author] 21 Feb @ 7:30pm 
Sorry about that. I have not been on steam in ages.

I just tried it a second ago and is seems to be working on a new install, but that does not mean something is not broken. These have not been updated in a while. Although, neither has the base game so it should still work.

Even if you don't have any animation mods installed, there may be another outfit/level mod overriding that file. It's very easy for mod makers to pack modded files that are not necessarily needed into their mods.

It's also possible that you have a modified local file which would override everything.

I know that is not much help, but those would be the places I would check first.
robertraybond 21 Feb @ 4:54am 
Can't use this right now, at least I can't. The rifle glitches out, don't have an animation pack installed, I think. I will be checking though.
Cowboy cat 20 Oct, 2024 @ 9:56pm 
(Shotgun soon)
LukeTrap 6 Jan, 2024 @ 9:54am 
when i pick up a landmine, i get 3 instead 1, is that normal?
yasuyukiyato03 3 Jan, 2024 @ 12:24pm 
is it posible to pick up more than one weapon at a time?
Bad.C™ | TW_Uncle_Yung 30 Dec, 2023 @ 1:28am 
Too bad this mod in incompatible with New Animations mod.
Or Is possible for you guys to make a patch?
ネリ 7 Sep, 2023 @ 4:19am 
Very very cool. Love that rifle a lot. Keep it up:steamhappy:
Assassin Fennec 1 Sep, 2023 @ 3:56pm 
i would love the head light as a separate mod so that i could get that only :fhappy:
Z3R0 C001  [author] 2 Aug, 2023 @ 3:57am 
It would be possible, but it would need new animations at the very least. Some scripting changes too, but I don't imagine the script would be that hard.

Animations though, that would be a big job.

For me at least.
R1N5L3R 2 Aug, 2023 @ 3:35am 
Z3R0 C001 is it possible to make double pistols, which Haydee could carry both of them at the same time?)
Z3R0 C001  [author] 19 Jul, 2023 @ 3:29pm 
Updated to new format.

This will modify the base Haydee animation file, it may not be compatible with other animation mods.
Grinder_X19 24 Apr, 2022 @ 8:21am 
Is it possible to use a separate weapon mod? Can you please tell me where it is?
Z3R0 C001  [author] 30 Jan, 2022 @ 6:08am 
Sounds like a plan. I will get working on this and have it updated today.
ネリ 30 Jan, 2022 @ 6:01am 
Actually the start room dispenser and storage sounds nice to me. Grab them and go, or not if you feel like going vanilla.
Z3R0 C001  [author] 30 Jan, 2022 @ 5:58am 
I just had an idea to do this without adding the room the to the main campaign. If I change the "start" room to spawn these weapons, that could be done.

The only issue with that is once you leave the room you will never be able to go back to that modified start room so you will not have access to the dispenser again.

Maybe I could put another storage container in the start room as well so you could spawn as much ammo as you wanted before you left?

Again, I am open to suggestions.
Z3R0 C001  [author] 30 Jan, 2022 @ 5:44am 
Aye, it does.

I have tried to come up with a way to do this that is non-destructive to the main campaign, but it just can't be done. To make matters worse, when you play it in the main campaign it breaks the dialogue for the ammo dispenser.

Unfortunately the file that dialogue relies on cannot be overridden by a mod. That's why it had to be a separate game. It's either this or a replacer I am afraid. A replacer would be for easier, but would break other weapon mods.

I am open to change it though. What you guys and gals prefer. This or a weapon replacer?
ネリ 30 Jan, 2022 @ 5:31am 
Not sure if it should be considered as a glitch, but the mod adds the small room on the regular NSola7 map too.

Although, I think it's totally fine to add a new room to the regular map. If somebody didn't feel like grabbing them then they should just ignore the room. Just saying my opinion.