Ravenfield

Ravenfield

Battlefield Naval Strike
42 Comments
Redarmy  [author] 4 Mar @ 8:51pm 
Thanks man that means alot. i often check the screenshots as game isnt installed lately and i get the urge to pick up where i left off. i will eventually,iv more BF maps already half made.
hilowats 4 Mar @ 4:35pm 
Always come back to your maps my friend...that good!
[TW]Sherlock 28 Sep, 2024 @ 6:30am 
Amazing! Like to know whether you are still accepting RF map commissions.
WallaWalla 7 Feb, 2023 @ 4:54am 
well i wont bother if you're gonna continue to be a jackass and have such a shitty attitude, good day to you too sir.
Redarmy  [author] 7 Feb, 2023 @ 2:14am 
I dont have to be kind,and im not being arrogant,Im not being a jackass either,and again,youve not heeded what i said about leaving me details about the system your running,mods,game version etc etc.

Saying "please fix t" ,particularly when there s nothing broken about it(as i just booted it up),isnt getting to make your issue go away. Do your own research as to why it is crashing if your not going to leave me any details.
Good day.
WallaWalla 6 Feb, 2023 @ 7:41am 
yeah but you don't gotta be a jackass about it, you can be kinder and less arrogant but i digress
the game crashes completely when i try and load your map, please fix that. :)
Redarmy  [author] 6 Feb, 2023 @ 7:04am 
iv no problem helping people but if your unable to communicate then me,nor others can assist.
Redarmy  [author] 6 Feb, 2023 @ 7:03am 
You werent being logical though. you come here to tell me my map doesnt work when it works for everyone else and you give no insight into the symptoms of the issue and expect help. That is being ilogical. A logical message would have been to help me help you fix the issue.

you also deleted your initial message,again theres supposed to be logic here?
WallaWalla 6 Feb, 2023 @ 6:14am 
sorry man, it just crashes the game whenever I tried to get it to load. but I gotta say, I don't like your attitude when you called me an illogical person, that's rather rude.
Redarmy  [author] 6 Feb, 2023 @ 4:00am 
@WallaWalla your welcome to unsubscribe,its a simple click. If you took the time to write that a logical person would assume you would want to fix the crashing issue and if you were a logical person you would have left me more details about the version your running,mods,settings and anything relevant etc...

since you didnt im logically assuming your an illogical person and therefore this discussion is over.
Redarmy  [author] 17 Nov, 2022 @ 3:28am 
Guys please try the map now. Its undergone yet another few imortant changes. Jets reintroduced,extra attack boat added and ALOT(About 16 hours) worth of testing and changes.

I had to remove transport choppers as i found a nasty bug with them when combined with a map designed with the complexity of this. However im happy with the changes,alot more action,balanced,fun,and above all i covered each and every part of the map to make sure no oddities happen.

AA guns added to outer islands to make them strategically important.

Suggest using Vanilla plus for vehicles especially attack boat.

Please leave a like and favourate this map if you enjoy it,i put a massive amount of work into lately. I feel its a true Battlefield map now,in looks,design and carnage. I frankly think this is better than my Port Valdez and Arica harbor maps in terms of sheer design and fun.
Redarmy  [author] 16 Nov, 2022 @ 8:18pm 
Cheers mate,still working on stuff here
比巴伯 16 Nov, 2022 @ 7:16pm 
just a kind remind, after played your map. I think your rotation of object is a bit glitch.(only a little bit) So I will tell that the perfect rotation will only change one slot when you are rotating. So the rest two could either be 90, 180,270, 360, 0. (bascailly something times 90, remember no decimal except the one variable you are currently changing) Those data are absolutely perfect.:steamthumbsup:
比巴伯 16 Nov, 2022 @ 7:11pm 
thanks
Redarmy  [author] 15 Nov, 2022 @ 7:44pm 
map is optimised ,runs same FPS as "Tunnels" map, only point to add is i would recomend using vanilla boats as there are around 15 boats spawning in this map for obvious reasons,and modded vehicles are big source of fps loss.

Maps in general: Try to not make too many ravines or high walls with terrain,avoid excess use of any lighting object,or transparent object like palm trees.
Build a map so that their are many lanes so AI doesnt have LOS of each each other at all times and in general use vehicles sparingly.

objects,keep it between 1500 and 2000

In general,all objects,units,and particle effects "in the scene" that you are looking towards,affect fps, do your best to spread flags around the area of the terrain you make so at no point you will have bad FPS. this map for example, worst point for FPS is when you spawn on the carrier and AI move out,and you look toward enemy carrier direction,alot is rendered in scene essentially so try spread things out as much as possible
比巴伯 15 Nov, 2022 @ 4:56pm 
@Redarmy, hello, can I please ask how to optimize the map made in map editor. I didn't seems to find a method of doing that.
Redarmy  [author] 15 Nov, 2022 @ 10:32am 
Last update added,probably 12 hours worth of work/testing. Some fixed and optimisation as well as some additions and tweaks,check change log.

Much tidier map and much better navigation by all AI on foot,by air and on water.

Rush mode will be updated with plenty of better cover and detail next.

Please report any bugs you find in thee map no matter how small as il be focusing on RUSH mode and valparaiso from now on and wont test this map until i play it in a few weeks likely.
Redarmy  [author] 14 Nov, 2022 @ 7:48am 
Couple of fixes and optimization coming tomorrow.

Issues with AI aircraft on top of mountain dropping troops if destroyed will be fixed,boats will be reduced but spawn when moved instead of destroyed to both improve fps and make sure boats are used more(tested internally and working very well)

I suggest you use vanilla transport boat if having issues,this map requires many boats to ensure navigation but modded vehicles drop framerate
hilowats 8 Feb, 2022 @ 1:01pm 
Please keep 'em coming Redarmy!
Really enjoy the maps you add to Ravenfield gaming experience!
pottedza 7 Feb, 2022 @ 3:21pm 
using this for pacific war
𒉭Angryclub𒉭 30 Jan, 2022 @ 9:21pm 
@Redarmy I liked the whole map tbh :)
King_Ilama 30 Jan, 2022 @ 9:13am 
i love this
Redarmy  [author] 30 Jan, 2022 @ 6:38am 
Thank you Angryclub. What did you like about the level design most?
𒉭Angryclub𒉭 30 Jan, 2022 @ 5:30am 
This is great! nice work!
Redarmy  [author] 30 Jan, 2022 @ 12:28am 
Thanks man,i just updated it,one more update to come addressing one or two things
Trizz 30 Jan, 2022 @ 12:16am 
your maps are amazing
Redarmy  [author] 29 Jan, 2022 @ 10:58pm 
@Levan iv updated the map with your feedback in mind,iv opened up the sub pen area in the inner workings of the mountain,its now accessable by boat and moved Hotel flag(plane crash) into there,this should help with balance and hopefully address some issues you raised,albeit not in a direct way,but hopefully to the same effect.

Would be great if you took a shot of it and see how it plays outs,need feedback. There has been some issues with water maps and AI,its extremely tricky to set up,its often hit and miss bt that really isnt on my end,its on the "neighbours" settings. Anyway im updating now,shou be ready in a few minutes
Redarmy  [author] 29 Jan, 2022 @ 9:49pm 
oh and to your point about points not providing the teams any thing(in terms of vehicles minus rhibs) this is deliberate,every conquest game i make,i give all possible vehicles with significant weapons to each teams deployment and dont spawn them on flags...

Design choice to ensure a balanced game,and convinience for the player. Rhibs being there are simply neccessary for obvious reasons
Redarmy  [author] 29 Jan, 2022 @ 9:43pm 
Yeah i made the carriers,archipelligos carrier is not in the editor,infact the editor has so so few props that is why you dont see too much variety in objects,pretty much every building and object i had to design with simple plain props and texture them. I do realise its not perfect,but it has enough balance,i wasnt going for believability,i was going for RUSH mode lol :D This point match is just something i knew people would like over RUSH so i did it 1st.

But feedback is awesome and i will take on board and see what can be done. Rush might be out today sometime and il address what i can and update it after
Redarmy  [author] 29 Jan, 2022 @ 9:38pm 
Map size: Heres the thing,when i began making the map,i ONLY had RUSH in mind hence i didnt need a large terrain,so i used a medium one for FPS sake,but once you generate terrain size you cant change it later,so the map size cannot be changed though i do agree,i wish it was bigger.

Mountain size: Same thing really,in the rush mode there were never going to be any aircraft and you were never going to really see the areas around the mountain(no carrier either,was going to be a very CQB map only and the outer islands were never to be included)

The roof size/height: This is different in different areas on purpose,one its to add variety,and two its to ensure the "mountain" terrain(rocks above) do not clip down into playable areas
Redarmy  [author] 29 Jan, 2022 @ 9:38pm 
Thanks Levan,all valid and good points,your spot on. in terms of believability,its a bit bad,and i was tryna to make a "story' as i went along. TO THE ISSUES:

AA: Iv not had that issue,AI for me always manned the AA and this map is designed for a high bot count,so i expect alot of AA manpads,it didnt make sense to dot the map with AA as it is condensed and would make flying a pain to be within flak range at all times.

Simple cone shapes etc: Yeah i ran out of idea for props,i will think of new things and add them.But the editor is seriously lacking props rite now.
Levan 29 Jan, 2022 @ 9:03pm 
- And fourth and more as a general map design tip: try to make sense with your map design, for example: are the interiors of the base dug into a mountain really needed to be this tall? why do we need a truck entrance if the cargo bay is only accesible via stairs and we don't even have a crane to move the containers?

I hope that this text wall helps you, and as I said, I like the idea, but it needs its own space instead of stuffing everything on a smaller map. Looking forward the next one/the remaster of this one!

(also, sorry for the spam, but 1000 characters limit of steam's comments lol)
Levan 29 Jan, 2022 @ 9:03pm 
- First and foremost of all: mape the map bigger! everything is way too cramped! the submarine base is too small to fit two of those nuclear-like submarines you're trying to put in there (yet the submarines themselves are too small)
- Second, try to measure the scale more realistically, there's corridors that are as tall as the submarine hangar? dock? if you take it realistically, it would be pointless to dig mountain to hide a sub's base, yet corridors are clearly visible from the outside.
- Third: there is a lot of content that is clearly a box/sphere/cone with a texture, while I do not really mind, it looks... painful to look at, especially after the really high quality of your previous maps.
Levan 29 Jan, 2022 @ 9:02pm 
If you want to add more details or flags, I would move Golf base to nearest flag of Raven base, and said base, to the top of the mountain, making some sort of pasage towards it, only available to infantry.

Other thing I found, is the severe lack of emplacements, with only 1 AA gun per team (that AI didn't even man), I could literally abuse of the map with the helicopter, as nobody shot at me, and the APC/AAVs were too busy going to capture these small islands with little to none strategic value.

Having said all this: here goes my suggestions:
Levan 29 Jan, 2022 @ 9:02pm 
(and the wheels aren't round btw). Also, the roofs are way too high, if you take with logic behind, the base itself fails its purpose: the submarines you're supposed to hide and protect can be hit pretty easily as they're practically out of the supposed protection provided by the mountain (that feels too big compared to the size of what is supposed to be the main island).

The island base, is kind of pointless for its size, as it doesn't really provide anything, GOLF only provides the team RHIBs, while great part of the action is redirected towards said island, making the battlefield look empty (I played with 64 bots, and were times that I literally passed 5 minutes just running with out finding any friend or foe).

Also, the map design makes it a bit too dependant on boats: to leave the spawn you need them, to move from the plane crash or the other island to the main stage, you need them, and in the end, there's more bots on said rafts than in battle itself.
Levan 29 Jan, 2022 @ 9:02pm 
First of all, the mountain... it is WAY too big, if you attempt to fly over it, you're left at the opposite base's AA fire. On the other side, you can even fit a vanilla attack helicopter on the "infantry" entry of the mountain (I've done this a couple of times), and I say infantry entry, because you have an oversized entry, and a ramp, but the only way to get down or exit the cave is... using stairs, hence all the containers are kind of pointless, as the other entry is occupied by the submarine hull that obviously doesn't fit the space eithe, on the interior, the other submarine doesn't fit either (you can see the radar and periscope hitting the roof of the cave), also, there's really big problems of scale inside the cave: you can see the container is several meters taller than the player, and the same happens with the trailer it is attached to
Levan 29 Jan, 2022 @ 9:01pm 
Good to see one of your maps so soon! First of all, I'm happy you've gone with an "original" map (although quite heavily inspired by BF), and, after playing it a few games, I must say... it's cramped! the ideas are there, the inspiration too, but... the map's way too small, even with the pocket carriers around (that I'm wildly guessing you did by yourself instead of using vanilla's already present in archipielago map)

Well, I will talk only about your map, and not compare it with BF4's Wake Island on crack that was Naval Strike.

I'll start from Eagle base towards Raven carrier on my review/feedback, although it might sound a bit harsh, I geniusly enjoyed the map.
Redarmy  [author] 29 Jan, 2022 @ 8:33pm 
will release it as soon as editor stops being piss poor
Redarmy  [author] 29 Jan, 2022 @ 8:33pm 
Pushing an update now,the editor is annoying the shit out of me. Its throwing errors about publishing. Anyway added some things that didnt make it when i released it,such as carriers looking different than each other with faction specific camo scheme and spawn points around flags
Mr Cactus man 29 Jan, 2022 @ 8:28pm 
very col
Avìlla 29 Jan, 2022 @ 2:34pm 
Zamn
Titanus 29 Jan, 2022 @ 12:52pm 
Noice