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-The changes are applied from the second turn and the first rotation will be quite slow until the new tasks are applied, once this turn has passed it should work with normal speed although there are some reports that it can increase a little more in advanced turns, maybe it depends on the number of mods you use and your system. That the AI plays better has its costs
They stand still and do nothing.
No I was just saying my point of view and where are the little problems, because I would also have liked some details at the beginning, no yours is better for those who want some diversity on the cai_task_management_system_task_generator_groups_generators_junctions_tables. What allows that different is different behaviors, on my side I preferred generalized
And it would be interesting if you touched on the cai_variables and campaign_ai_manager_behaviour_junctions_tables
For cai_task_management_system_task_generator_groups_generators_junctions_tables, it's a choice, but on the condition of doing tests for each one, because some will create interference, like stupid AI going and coming back, sometimes staying put and other small problems, for attacks suicides, whether in attack against an army or a colony, the judgment of the powers passes in cai_variables and
cai_personality_strategic_components_tables.
It takes multiple testing and value to find the good value.
The AI almost never sallies out of a besieged settlement. In my campaign, it just keeps waiting until attrition kills them all. Even when the AI should be superior (or at least cause massive damage) it just sits and waits, with no reinforcements in sight. Maybe some weight should be given to attack instead of suffering attrition.
Thank you for all of this man
As you said, I did not want to leave an ai that was based solely on if I lose I retreat if I win I attack, nor an extremely cautious ai or an extremely suicidal one .
@Tanaka 🤗
Yes, although the ai still has a predilection for humans, I think it is produced by diplomacy, although I don't know.
Also, does this mod remove ai to player aggression? Thank you!