Gloomhaven

Gloomhaven

Classes Rebalanced
34 Comments
kennyzxc  [author] 6 Apr @ 2:41pm 
@donaar mystan no problem. you are going to have to open that ruleset everytime you want to play it. so be sure to do that if your playing modded.
Donaar Mystan 6 Apr @ 5:02am 
thank you wery much!
kennyzxc  [author] 5 Apr @ 6:28pm 
@donaar Mystan after you download the mod you have to go to modding then create a rule set for the game either guild master of Champaign which ever you wish to play and in the rule set have the mods you wish active in run the rule set and you should be able to play. it been a while since I've done it but this should still be the same since no big updates happened for the game.
Donaar Mystan 23 Mar @ 6:37am 
Installed the mod and it looks like I'm doing something wrong, does not want to work. How can I fix it? Thanks in advance
kennyzxc  [author] 19 Jan, 2024 @ 9:22am 
oh thats cool thanks for the info
Talaris 19 Jan, 2024 @ 6:47am 
Been awhile, as I could not fix the problem, I dropped GH for that time.
It seems it is (or was?) a problem with the base game, no mod worked for more than 1 session for me (and apparently some others, according to reddit and steam forums).

New update still didnt fix it, but going back to the stable old branch they offered [v22009] made all mods (including this one) work again.

So I guess the ball is in Twin Sails' court, at least it's working again with the old branch.
kennyzxc  [author] 2 Dec, 2023 @ 11:01am 
@ Talaris If this is true i might have to remake the items rebalanced mod from scratch if this is true. which will be a time sink.
Talaris 2 Dec, 2023 @ 10:56am 
Activating/compiling the mod works fine, as does leaving the game to the main menu - and then loading the campaign, But once you close the game and try to load your campaign (after choosing your ruleset ofc), it corrupts the campaign data. =(
so you can basically play 1 session, that's it.


Newly released Mods dont seem to have gotten that bug, so maybe it's something along the lines of a simple version mismatch between base game and not-updated mods (?)
santana 10 Oct, 2023 @ 12:54pm 
Thanks for looking into it. Seems like all the mods I had working broke after the patch, your items rebalanced included.
kennyzxc  [author] 8 Oct, 2023 @ 9:50pm 
maybe ill try a new save as you did.
kennyzxc  [author] 8 Oct, 2023 @ 9:49pm 
i took a look it seems that my saves were corrupted as well but i can run the mod fine.
kennyzxc  [author] 8 Oct, 2023 @ 9:40pm 
sorry about that didnt realize that the patch broke it i will get on that tomorrow thanks for telling me.
santana 8 Oct, 2023 @ 5:34pm 
Love this mod, but seems to be broken after the recent patch. Does it need to be fixed? All of my campaigns with it corrupted, and I can't load any new campaign with them enabled
Guldango 22 Jul, 2023 @ 8:43am 
Thanks. We got it to work now. For some reason if I host they are stuck at 'downloading modded ruleset' forever but if they host I can eventually connect after 5 minutes or so.
kennyzxc  [author] 19 Jul, 2023 @ 7:57pm 
it works for multiplayer i play it with my friends all the time. i also know some other modder's that also use it in multiplayer. you and your friend need to have the exact same mods and that's it.
Guldango 19 Jul, 2023 @ 5:00pm 
Does this not work for multiplayer? I'm trying to invite my friend to a campaign with this mod and they are stuck at downloading modded ruleset forever and never join.
kennyzxc  [author] 4 Sep, 2022 @ 2:06pm 
@Mikio that's weird I haven't touched that in a long time so ill go take a look I remember someone else had the same issue before with the stamina potions and I fixed it. But maybe I didn't upload an update for it. not sure about the drakescale armor being in the shop.
Mikio 3 Sep, 2022 @ 5:45pm 
Hey, no problem man, I went back to playing in English and everything is working fine. The only problem that I've noticed was with your "items rebalanced no stamina" mod, the stamina potion description was the original one but the effect was buffed (minor potion showed 1 card, but when you use it you can get back 2). Also I don't know if that was intended, but drakenscale equipment was in the shop at the start of a campaign.
kennyzxc  [author] 3 Sep, 2022 @ 6:47am 
@Mikio sorry it took me so long to reply, I took a look everything seemed fine so I'm unsure how to resolve your issue. sorry man.
kennyzxc  [author] 27 Aug, 2022 @ 1:59pm 
I will take a look thank you for telling me.
Mikio 25 Aug, 2022 @ 10:04pm 
Hello! Your mod compilation is great, thank you. I just wanted to let you know, for me the Rock Tunnel and Thiefs Knack cards are showing their previous description, without the range modification. (they are working with the +3 range as intended) Maybe it's because I'm using a mod that changes the language of the game to brazillian portuguese? I didn't notice any other problems.
kennyzxc  [author] 14 Jul, 2022 @ 9:31am 
@imma island boi if you want i you can add me on steam and we can try and figure out what's wrong with your game
kennyzxc  [author] 10 Jul, 2022 @ 7:16pm 
@imma island boi if the Create obstacle card your referring to is avalanche its still works as intended I just tested it, in game and looked at a code. I checked the lower level traps for the tinkerer proximity mine and volatile concoction in game and the code they are also working as intended.
kennyzxc  [author] 10 Jul, 2022 @ 6:56pm 
ima take a look at that. I'm pretty sure it was working last time I played it. ill get back to you after I check. are you running any other mods that make changes to characters?
imma island boi 10 Jul, 2022 @ 3:03pm 
The cards are updated, but they don't do what they say. For example, Craghearts create an obstacle card still only lets you place the obstacle adjacent to you, you can't place it at range 3. Same with tinkerer's trap range 3, can still only place adjacent (card reads range 3 too).
kennyzxc  [author] 11 May, 2022 @ 11:06am 
Do you have discord? Also you don't really have to ask if your going to do a YouTube series you can do as you wish and give your own genuine thoughts on the mods. For the sake of your request of making all current burn (loss) cards regular cards and Permanent burn (loss) cards burn (loss). I would have to Decline, if i were to do that it would remove a lot of challenge and fun from the game.
CrazyGamer919 11 May, 2022 @ 10:15am 
I do have a question, I have a small Youtube channel 2600 subs and I am looking for a Modded game series to start and I really like yours and would like to use it that series would that be ok with you? You would get total credit of course. I was wondering if you could make the cards not burn and the permanent burns just burn. I have seen other mods do it, but you cards have much better stuff on them. I have never made a mod or used them before and wanted to give it a try.
CrazyGamer919 11 May, 2022 @ 10:06am 
It's all good now and it was a compiling error
kennyzxc  [author] 11 May, 2022 @ 10:04am 
@CrazyGamer Then their shouldn't be any issues. What happens when you launch your ruleset do they compile without errors or is it when you try and load the save? Also did you update your game to the newest patch 27128?
CrazyGamer919 11 May, 2022 @ 7:38am 
This one and your item one
kennyzxc  [author] 11 May, 2022 @ 7:17am 
@CrazyGamer Just checked it just now no issue in either Guildmaster or Campaign. its been working fine since I updated for patch 27088. Which was yesterday on may 10 at 9:26Am. Patch 27088 broke the mod unfortunately and it took me a day to realize this so sorry for the inconvenience. Patch 27128 Had no effect on this mod. Are you playing with any other mods or just this one?
CrazyGamer919 11 May, 2022 @ 4:45am 
Is this going to be working soon?
kennyzxc  [author] 10 May, 2022 @ 10:08pm 
LOL, if you immobilize me I cant do the same for the Jaws of the lion classes.
FuseSparking 10 May, 2022 @ 4:13am 
What's this?! Viable trap and retaliate cards? Someone stop this madman! :Immobilize_Gloomhaven: