Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Vandalia (The Vandals)
12 Comments
Strudeler | Tatary  [author] 20 Feb @ 6:35pm 
Update is out.
Jonnus.Cobra 13 Aug, 2024 @ 3:58pm 
Thank you for this mod!!
RIP Purple Aki 20 May, 2024 @ 8:22am 
touche, indeed youve made alot of civ mods, wish more people knew how to set plot point spawns for TSL maps. thanks for the mods already
Strudeler | Tatary  [author] 16 May, 2024 @ 9:29am 
You've been asking for Maghrebi civilizations for a while, @InvaderZim/Zam. I already announced that the great drought is here. If it's any consolation, the Roman leaders indicate a pivot into mods focused on the Mediterranean.
RIP Purple Aki 12 May, 2024 @ 3:11pm 
this mod is perfect, gives a perfect anti-classic age boom civ in TSL like rome greece or egypt. magnificent, i know ur prob on request 500-something for civilization mod ideas but is there any hope for a minoan-crete civ in the future? or perhaps a desert focused civ like berbers or morocco. thanks bro for making these civs work on True start firaxis maps, legit makes the maps spicy as hell filling in empty voids with playable civs.
RIP Purple Aki 11 May, 2024 @ 10:58am 
FUCK YES MORE TSL MODS
Strudeler | Tatary  [author] 11 May, 2024 @ 9:16am 
Update is out.
Strudeler | Tatary  [author] 16 Feb, 2024 @ 8:36pm 
Update is out.
APCB1111111 7 Jan, 2023 @ 4:43pm 
i know
Strudeler | Tatary  [author] 4 Jan, 2023 @ 6:50pm 
Firaxis really dropped the ball on Caesar, @TheChihuahua1. Gaiseric's current trait came out before I got any word about new DLC.
APCB1111111 4 Jan, 2023 @ 5:55pm 
gaiseric is pretty much a stronger julius caesar
Strudeler | Tatary  [author] 27 Jan, 2022 @ 4:37pm 
This was my first historic mod, it was shelved for months.