RimWorld

RimWorld

RimThedas: Metals
50 Comments
Dr. Ben Carson 21 Jul, 2024 @ 7:58pm 
update please
NyxReaper 13 Apr, 2024 @ 12:58am 
update to 1.5 please
Thekiborg 26 Aug, 2023 @ 4:08pm 
Continuing what lethice said, just recompile the mod without including unity assemblies and you should be good to go
Lethice 26 Aug, 2023 @ 3:55pm 
Hey, just a heads-up, your mod seems to be touching unity assemblies, this causes alot of issues with other mods it seems, would be a relatively easy fix for you as a modder if you have the spare time for it
NukaClipse 16 Aug, 2023 @ 6:48pm 
Been looking for a new mod that adds some cool metals besides adamantium and I cant believe I just discovered this! I love DA metals! But I noticed some older comments mentioned issues with CE. Gonna test it out and see how it works.
Lethice 12 Jun, 2023 @ 12:57pm 
How do you use the mineral scanner exactly?
TerraG  [author] 6 Mar, 2023 @ 1:40pm 
Sorry I do not plan to do a 1.3 version of the mod.
xkp92110(orick) 5 Mar, 2023 @ 8:35am 
xkp92110(orick) 5 Mar, 2023 @ 8:33am 
please add 1.3&1.4 Folder
Updates cause a lot of short hash in 1.3.3389.
I can't select location in world map (left & right click) and only select questsides or factions.
Sorry l 'm not good at english.
TerraG  [author] 2 Mar, 2023 @ 11:54pm 
Added the ability to adjust the rarity of the metals now to prevent bloat!
Alexander Zagirov 10 Feb, 2023 @ 10:42am 
Can you add mod options to disable some metals and/or features? I really like Lyrium and Meteorite mechanics, but don’t want to add bloat to my game with other metals. I tried to disable them with Cherry picker but it doesn’t seem to remove them completely.
mynameactually 8 Feb, 2023 @ 9:28pm 
Cool
TerraG  [author] 8 Feb, 2023 @ 7:53pm 
Just not added yet.
TerraG  [author] 8 Feb, 2023 @ 7:53pm 
Actually, I do have some code for red lyrium, I even got it to spread and infect creatures.
mynameactually 8 Feb, 2023 @ 4:50pm 
Any red lyrium? lol
AcetheSuperVillain 7 Dec, 2022 @ 4:21pm 
Combat Extended doesn't allow any of these weapons to be used, since I'm guessing it's not patched for it. That might be what's happening.
TerraG  [author] 5 Dec, 2022 @ 2:37pm 
Are the weapons that wont use it stuffable, or are you playing with a large amount of mods?
the300milerun 4 Dec, 2022 @ 4:46am 
Hiya odd bug, some weapons wont use the new materials on the smithy? Mainly seems to be vanilla/core weapons that cant use the new materials
TerraG  [author] 13 Nov, 2022 @ 12:46pm 
@annabellee sorry it is more like a long range mineral scanner, next update will have the deep drill and deep scaner.
@Ixxley Happy you like the mod!
Ixxley Dreambreaker 12 Nov, 2022 @ 7:48pm 
@TerraG love your work <3
Annabellee 12 Nov, 2022 @ 6:03pm 
so Better ground-penetrating scanner https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809972387&searchtext=Better+ground-penetrating+scanner would work with it then. also think about adding a medieval deep drill since the only other way is waiting till you find a deep drill if you are only doing a medieval run
TerraG  [author] 12 Nov, 2022 @ 4:58pm 
I'll fix the oversize weapons then as soon as possible, and yea it is you just fuel it with silver
Annabellee 12 Nov, 2022 @ 4:36pm 
also oversize weapons is in base game now
Annabellee 12 Nov, 2022 @ 4:36pm 
is the Survey mineral scanner is a medieval deep scanner?
TerraG  [author] 12 Nov, 2022 @ 3:36pm 
Updated
Ixxley Dreambreaker 2 Nov, 2022 @ 5:22am 
Any chance this might make a comeback for 1.4?
TerraG  [author] 11 May, 2022 @ 6:02pm 
@SoulYard
Did a quick fix, some files shared the same name. Just had to change the name and it should now work!
SoulYard 11 May, 2022 @ 11:16am 
I found that this mod and the Standalone Hot Spring mod cause some errors when loading both, here's the logs: https://gist.github.com/HugsLibRecordKeeper/c7577a60be6343d605baba6f26f78142
TerraG  [author] 5 May, 2022 @ 9:26pm 
Fixed the issue with the mineral scanner it should work properly now sorry about the previous issues
TerraG  [author] 24 Apr, 2022 @ 5:49pm 
Sorry, been a bit busy with work but next update i'll be updating a fix into it.
Lethice 23 Apr, 2022 @ 12:28pm 
Kinda have the same question, how exactly do yo use the mineral scanner?
Mechamecha 25 Mar, 2022 @ 6:47am 
Hi, cool mod, i like the new minerals.I have a quick question, how does the survey mineral scanner work exactly ? I builded one, fueled it with silver but i have no task options to make my pawns work on it. Is it still in developement or i am missing something ?
TerraG  [author] 9 Mar, 2022 @ 5:58pm 
Should be CE compatible, but I don't play with CE so it may need testing.
Marine of death 8 Mar, 2022 @ 1:04pm 
CE?
Myf 6 Mar, 2022 @ 6:07pm 
I love this so much! Im a huge RPG guy and the art and functionality of this mod is amazing!
TerraG  [author] 6 Mar, 2022 @ 3:48pm 
Thanks for all the support!
And yea I'm tempted to take a crack at that idea, but atm got a lot on my plate so possibly at a later date for now I wanna focus on balancing.
GwenBlanketSpecter 6 Mar, 2022 @ 4:17am 
if you look at Fantasy Metals Reforged code you might be able to learn how to add additional special effects to metals.
Shortman36 15 Feb, 2022 @ 7:20am 
Man this is amazing!:steamhappy: Love it.
Vakaria 4 Feb, 2022 @ 7:53pm 
Cool mod! Perfect for my medieval playthrough!
TerraG  [author] 2 Feb, 2022 @ 6:27pm 
Oh yea that is possible to mod in real quick, if anything I could probably add it in with the next update
Shortman36 2 Feb, 2022 @ 5:45pm 
Oh, sorry i was referring to the event from the wardens keep dlc where a meteor falls and you can use it to make a sword or great-sword and it tier 10 Love this event though thanks
TerraG  [author] 30 Jan, 2022 @ 1:37pm 
@Shortman36 just added in lyrium able to spawn from normal meteorite events while I figure out how to make a custom event for only lyrium meteorite.
@PantherHardraad currently working on the patch for RimWorld of Magic but Patch for Mines now works.
Hope you both enjoy it! :steamthumbsup:
Shortman36 27 Jan, 2022 @ 8:33pm 
any plans to add meteorite as an extremely rare event, otherwise love the mod.
PantherHardraad 27 Jan, 2022 @ 4:53am 
Also a potential patch for Metals Don't Burn?
PantherHardraad 27 Jan, 2022 @ 4:52am 
Would you be willing to make a patch for compatibility with Mines and/or RimWorld of Magic? Perhaps Lyrium would regenerate Mana/Stamina faster?
TerraG  [author] 26 Jan, 2022 @ 7:18pm 
@Rooty Tooty not sure why it gave 8 times the stats but with the newest update and should be better balanced.:steamthumbsup:
Rooty Tooty 26 Jan, 2022 @ 4:58pm 
Folded Lyrium is far too unbalanced for a lot of it's stats, especially for sharp weapons, I think it is 8 times the dps as steel. I believe veridium spawn too much, I like that the metals are rare as they are better than vanilla alternatives. However I think it is still pretty good and balanced materials. I will totally use volcanic aurum for all my defensive wall doors from now on :daisuki:
Annabellee 26 Jan, 2022 @ 9:43am 
I figured that I was making a joke but it is pretty.
TerraG  [author] 26 Jan, 2022 @ 4:41am 
@oicher I'm mean it's able to hold an edge but it is more brittle than bloodstone, but ya know it is pretty. Though the actual reason is cause I don't want to overload the map with ores, if I was able to make it region locked like stone type I'd look into adding the rest of the ores.
Annabellee 25 Jan, 2022 @ 10:23pm 
What no dawnstone