Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




At first I put 2 generators at extremity high and low of the buildings, then I use only one in the middle and same thing happen only 3 floors up option.
An updated version of this mod can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219618998
Thank you to Jest for his original mod which was used as the framework for the updated version referenced above.
function: SquareHasElevator -- file: AddElevatorActions.lua line # 62 | MOD: ProjectElevator
function: ElevatorFloorObjectMenu -- file: AddElevatorActions.lua line # 88 | MOD: ProjectElevator
function: CheckForElevatorTile -- file: AddElevatorActions.lua line # 155 | MOD: ProjectElevator
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@1e8a3637
Seems somewhat harmless though
Taking it out updated and still nothing..elevator has floors above.and if i try other way still nothing
attempted index: getName of non-table: null
function: SquareHasElevator -- file: AddElevatorActions.lua line # 62 | MOD: ProjectElevator
function: ElevatorFloorObjectMenu -- file: AddElevatorActions.lua line # 88 | MOD: ProjectElevator
function: CheckForElevatorTile -- file: AddElevatorActions.lua line # 153 | MOD: ProjectElevator
I believe this may be due to a map mod that replaces some predesignated elevators with new tiles, but is anyone else experiencing this?
I tried to teleport to top floor to escape, it teleported me to top floor but still in elevator shaft, I fell all floors and died
I updated the mod to support elevators that don't exit directly above or below the elevator entrance. E.g. like the elevators in The Grand Ohio Mall: https://map.projectzomboid.com/#13565x1282x1829
There are also tweaks to allow you to go more than 3 floors at a time.
Updated lua files are here: https://github.com/jimorie/pz-project-elevator
Also, it should be Down Three Floors, but it is listed as Up Three Floors.