RimWorld

RimWorld

Warcaskets can work!
91 kommentarer
StenlyRage 18. juli kl. 8:55 
Nice!:steamthumbsup:
Daedalus 12. juli kl. 10:22 
thanks!
FluffyTowels  [ophavsmand] 12. juli kl. 8:09 
It should work as is, but I'll update the number in a bit
Lordlory95 12. juli kl. 3:26 
1.6 update?
Felnel 11. juli kl. 22:49 
1.6?
FluffyTowels  [ophavsmand] 9. mar. kl. 18:10 
It is possible, please tell me what mod it is and I'll check it
canguro2010 9. mar. kl. 18:00 
Might be an issue on my end related to this giant patch mod I have
FluffyTowels  [ophavsmand] 9. mar. kl. 17:49 
I swear I have specifically patched that one, did they change the trait? I'll look into it later today
canguro2010 9. mar. kl. 17:37 
Alpha Mechs' Mech Master warcasket still limits the user's ability to work due to it giving a different warcasket trait instead of the regular one
ChiliDogSniffer 30. nov. 2024 kl. 11:17 
Is it possible for you to add the functionality to choose what types of work warcaskets can and can't do?
Flat 16. nov. 2024 kl. 22:41 
Do you think you could add an option to slow down the work speed of warcaskets? I like the idea of warcaskets being able to work, but I think they should have a steep penalty to global workspeed. Maybe it could also be dependent on the tier of warcasket, so higher tiers suffer less of a penalty.
Stuff 19. juni 2024 kl. 6:23 
:steamthumbsup: thanks for the reply
FluffyTowels  [ophavsmand] 19. juni 2024 kl. 2:56 
The mod works by editing the Warcasket trait, so it should, unless the mod uses it's own trait
Stuff 17. juni 2024 kl. 23:08 
hey, is this mod compatible with "Warcasket Expanded"?
Rat'Var Cultist 3. juni 2024 kl. 1:59 
Why does the image look so funny for no reason
SanguinarcAQL 25. apr. 2024 kl. 8:25 
about the idea of @Gruntly The Mailman, what I did was edit the "Warcasket" trait to reduce work speed, it work well with this mod, you can do the same using RIMMSqol
FluffyTowels  [ophavsmand] 16. apr. 2024 kl. 4:19 
@赤光的宣言 It does
赤光的宣言 15. apr. 2024 kl. 7:04 
Anyone knows if this works in 1.5?
Ruby 23. okt. 2023 kl. 6:29 
A tedious method is adding a global workspeed debuff on the casket itself (or debuffs for work where it makes sense as in mining would likely be the same or easier but cooking in that big hunk of metal sounds like pain) (would have to be done for each one added including other mods)
FluffyTowels  [ophavsmand] 1. aug. 2023 kl. 2:01 
@Morcalvin You only need this one. The haul one exists for those that want warcaskets to do be able to *only* do dumb labour and nothing more complex
Morcalvin 31. juli 2023 kl. 23:51 
Do I need Warcaskets can haul as well as this mod for warcaskets to haul or can I just use this mod?
FluffyTowels  [ophavsmand] 11. juli 2023 kl. 8:03 
I like the idea, but I don't know how to make settings
Canary 11. juli 2023 kl. 7:50 
I second Gruntly's idea. Otherwise there won't be any downsides to warcaskets
Gruntly The Gobdaw 13. juni 2023 kl. 9:43 
got a cool idea pop up in my head
how about instead off warcasket can work without downside or cannot work entirely, they can do every work (unless the pawn is whiny about hauling) but with lower global workspeed since they have big metal hand
this can be adjusted in the mod setting

probably hard to make the mod
Kilo 9. juni 2023 kl. 0:59 
@FluffyTowels Legend! Thanks mate!
FluffyTowels  [ophavsmand] 9. juni 2023 kl. 0:58 
@[BW] Kilo Fixed it. The issue was caused by me setting dependancies wrong and the patch trying to activate when it shouldn't
Kilo 2. juni 2023 kl. 18:39 
Hello mate, just in case it wasn't reported yet, looks like your Alpha Mechs patch has an issue ("Failed to find a node with the given xpath"), see link below for the HugsLib log (links directly to the line in question). If steam removes the link, let me know and I can PM it to you.

{LINK FJERNET}
FluffyTowels  [ophavsmand] 9. maj 2023 kl. 11:38 
Thanks for bringing my attention to that, I'll try to include patch for that mod
Draws 9. maj 2023 kl. 10:38 
Nevermind, I figured it out, the mod used a custom "Trait" for the warcasket, and I figured out you just edited the trait in the game so that warcaskets can work. I just used character editor to fix the problem. (The warcasket was the one from alpha mechanoids, by the way I guess)
Draws 9. maj 2023 kl. 10:30 
Heya, the mod doesn't seem to work? I am using a modded warcasket right now if that changes anything, but I have my literal best pawn in a warcasket and he can barely do anything now.
Gruntly The Gobdaw 28. apr. 2023 kl. 15:11 
thanks
FluffyTowels  [ophavsmand] 28. apr. 2023 kl. 10:29 
Should be safe, but make sure not to have them both activated.
Gruntly The Gobdaw 28. apr. 2023 kl. 8:25 
is it safe to replace warcasket job mod (enable warcasket to do some job) with warcasket can work mod
FluffyTowels  [ophavsmand] 27. apr. 2023 kl. 9:46 
I don't know why that is the case, it should be (and from what I can see, is) exactly the same as the old version. Please check there are no other mods that could responsible for that
Azulu The Lord Of Chaos And Doom 27. apr. 2023 kl. 8:44 
i started getting massive fps drops since the update of the mod
VFEPirates.Trait_AllowsWorkType_Patch:Postfix
it gets a couple of million calls in just seconds
FluffyTowels  [ophavsmand] 26. apr. 2023 kl. 4:43 
Nothing, I messed up while making another patch
Paradox 26. apr. 2023 kl. 4:40 
Rimpy jumpscared me with a notification to download an update for this mod. What did the update do?
FluffyTowels  [ophavsmand] 14. mar. 2023 kl. 3:15 
@Taco Gimp It has something to do with how Vanilla Expanded does their shields, specifically ones that disallow ranged attacks. The only way I can fix it is by allowing the brute warcasket to use ranged weapons, which I feel would impact the balance way too much for my patch. If you're fine with making that sacrifice, in VFE - Pirates files go to 1.4\Defs\ThingDefs_Misc\Apparel_Various.xml (you can open in it in any text editor as far as I know) and delete line 2113 (it should say <dontAllowRangedAttack>true</dontAllowRangedAttack>). If any of this sounds too complicated, I suggest asking for help on how to do that in the rimworld discord.
Taco Gimp 13. mar. 2023 kl. 12:40 
Like @Avarice, I’m having issues with a brute firefighting. I also have a siegebreaker that is successfully firefighting, but my poor brute just stands there and waits to get burnt. I’m not knowledgeable enough to figure out why on my own so he’s been taken off the fire squad permanently
TrollofReason 27. jan. 2023 kl. 12:51 
Oh, thank gosh this mod exists. Because I'm raising up 7 kids to eventually inter in warcaskets? And-uh, they all have a passion for cooking. I was honestly feeling terrible for taking that away from them.
VelxraTV 22. okt. 2022 kl. 9:22 
Thank you again lol
FluffyTowels  [ophavsmand] 22. okt. 2022 kl. 3:07 
Should work fine on 1.4
VelxraTV 21. okt. 2022 kl. 12:36 
Please update to 1.4
Avarice 1. juni 2022 kl. 15:03 
After seeing the "complexity" of your mod, Good job by the way. quick and effective!, I decided to dig deeper into it. It was only one of my warcaskets. the one in brute armor.

Deleting the shield from the brute chest piece fixes the firefighting issue.(literally going into Apparel_Various.xml and removing the VFECore.CompProperties_ShieldBubble entry) Randomly turning blockMeleeAttack on also did not fix it, which I didn't expect it to, it also did not stop that megasloth from hitting right through it ... yeah sounds like I have a different issue.

Welp its not your mod, it has somthing to do with shields, which can easily be a weird mod issue... I'll see myself out XD
Avarice 1. juni 2022 kl. 13:46 
I can say with my WAY too many mods installed with yours installed midgame they did not firefight drafted or otherwise (and when ordered to do so just looked at it, yes I could give them the order, so it is not like they were prevented from doing so). but unless somebody else speaks up ill chalk it up too some sort of incompatibility. they do butcher and haul though! (get out of the way you slow asari charmed sarcophagus wearing idiot)
FluffyTowels  [ophavsmand] 21. maj 2022 kl. 22:33 
Does it still work?
Lobter 21. maj 2022 kl. 14:16 
New Pirates update today! Will this be updated soon?
Enderjed 13. maj 2022 kl. 9:11 
Nice, now my ancient pawn in a warcasket can rejoin the work force.
ChemFuel | 화연 19. apr. 2022 kl. 1:23 
Aye, thanks mate. Though I just made the mod I talked about :D