Tabletop Simulator

Tabletop Simulator

Pokemon TCG with Real Boosters V2 (up to Mega Evolution)
225 Comments
Pepper0ni  [author] 11 Oct @ 4:42pm 
I have loaded all of the APILess boxes into the mod for the time being so the mod is functional. it will be made a separate listing once all tools are replicated somehow using a new API.
Pepper0ni  [author] 27 Sep @ 9:57am 
WIP no-api boxes and packs are now far enough along that small numbers of sets can be tested. I currently have MEG and base set, but can make others on request. FR/DM me if you are interested in helping test.
Pepper0ni  [author] 25 Sep @ 7:58am 
OK, now that I have some time for this project, I'll explain what my plan is going forward, to hopefully calm some nerves.
Pepper0ni  [author] 25 Sep @ 7:58am 
- I will update the current mod for MEG as I normally do, mostly because of the timing I am avaliable lining up with the pack release and because I'll likely be using the current code as a base for the next steps anyway.
- I will make a separate mod that does not rely on any external data source as best I can. this will have separate boxes like the old lotus assassin mod, and will be listed and updated separately on the workshop. All current tools except the deck builder and card searcher will be in this iteration and it will act as a fall back for any future issues that may arise.
- I will investigate alternative methods to maintain the current, API supported, mod with a new API. I have been made aware of the existence of the TCGDex API which seems to be a good candidate but may not (yet) have all the features I need. If i am able to identify a good candidate I will update this mod to use the other API and (hopefully) no features will need to be lost.
Pepper0ni  [author] 25 Sep @ 7:58am 
For helping me achieve this, the main speed ups would be either assisting in finding a new API with everything I need, adding features i need to TCGDex if needed (the devs there seem more attentive than the old API, though I have not had time to confirm this), or if you are able to quickly jump into a new project, writing helper scripts to split the current large script into several boxes or convert the old API data JSON into a more compact form for storing inside the mod.

For longer term maintenance anyone interested in learning the procedures should friend request or DM me, the process involves light scripting (mostly extending existing tables), some image editing for tool/energy icons and a varying amount of searching/investigative and spreadsheet work for gathering data, with the worst case sets requiring a certain amount of patience for poketuber pack openings.
comfort 22 Sep @ 11:23am 
I concur with Lena. I'm very late to this convo but I really enjoyed this mod. If it doesn't get working again--well, I enjoyed it while it lasted, and am very grateful for the time I got to spend using it. If there's anything we can do to help, I certainly would be willing to pitch in. I'll be checking out the github soon
Drake 3 Sep @ 1:11pm 
best tcg pokemon mod ever keep up the good work!
Lena 31 Aug @ 3:10pm 
No need to apologize; you've done a great job and have provided us with a great mod. These issues are outside of your control anyway.
Pepper0ni  [author] 30 Aug @ 3:12pm 
Update on API issues: a major update and re-branding for the API has been announced, and to be blunt, it is a disaster for this mod, and in the coming months I will have to transition the mod away from relying on the API with the resulting loss in features as it is simply no longer going to be possible to call the API in real time.

This is because the new version of the API will not have any free access whatsoever, in part due to massive influx of bots and poorly made collector focused apps that have effectively DDoS'd the service (this is why the API is struggling ATM), however it is functionally impossible for a tabletop simulator mod to even log in to the service, as the password cannot be hidden from the user. Even attempting to use a proxy to handle requests just changes the problem to how you approve the mod for the proxy.
Pepper0ni  [author] 30 Aug @ 3:12pm 
I want to be clear that despite the issue being caused by a lack of free tier, money cannot solve the problem, as I would still be unable to safely authenticate.

Because of this, starting after Mega Evolution's release, I will be looking to make the mod self-reliant. This will result in slower room loading (Worst Case Scenario: similar to other Pokemon TCG mods), larger file sizes, the removal of the search tile and likely slower updates due to more work needing to be done manually.

There are some upsides however, as there will no longer be set loading times if all data is in the mod.

I apologise for the issues we've had in this past month and my inability to more rapidly address the problems due to IRL commitments
DarkPsyStorm 25 Aug @ 7:26am 
nope, still doesn't work.
AceDante 20 Aug @ 7:09am 
I have an update, it started working all of a sudden, after it took like 2 or so minutes to load up a pack
AceDante 20 Aug @ 6:47am 
Error 504 is still popping up for me whenever I try to load a whole set
DarkPsyStorm 12 Aug @ 5:35am 
Yep, and this probably isn't getting fixed. was good while it lasted folks.
Fisheves 11 Aug @ 9:50am 
now is not a great time to be collecting every card.
DarkPsyStorm 7 Aug @ 8:37am 
Still not working on my end.
White Kyurem 6 Aug @ 12:14pm 
just started working for me again today
DarkPsyStorm 3 Aug @ 11:28am 
i'm starting to doubt it ever will. hope i'm wrong.
RedeyesStorm 2 Aug @ 1:01pm 
When will the API be fixed?
DarkPsyStorm 2 Aug @ 6:54am 
The addon is broken, friend. the whole pack opening feature is f'ed.
D3monicAdvocate 1 Aug @ 5:17pm 
Hop's wooloo and Hop's dubwool wont load in my friend's deck. Is this bug happening for anyone else?
Pepper0ni  [author] 28 Jul @ 1:54pm 
I can confirm the API is having issues, hopefully it will be resolved soon
Basil 27 Jul @ 6:56am 
Seems the Errors are a known issue. Alright. Hopefully it will be fixed soon :D
DarkPsyStorm 26 Jul @ 9:27am 
Might be, whatever it is is making the addon unplayable atm :(
Lena 25 Jul @ 11:20am 
Same here, 504 errors. Potentially problem with the api itself?
DarkPsyStorm 23 Jul @ 8:43am 
It gives errors when trying to open packs since yesterday. didn't have any problems before.
Pepper0ni  [author] 19 Jul @ 3:42am 
I'm working on BB/WF now, sources are being slow (likely because of it being 2 special sets at once) and I have to check a few edge cases for my other tools.
LuisRuby 19 Jul @ 3:17am 
Please update up to Black Bolt and White Flare
Da_Munsta 27 Mar @ 4:55pm 
this mod is so dope, i strongly suggestion anyone try this mod
ProfDrSabschnaak 9 Feb @ 1:28pm 
The V1 has actually got cards you can pull to randomise the stuff you pull from. Is there any way to do this here as well?
LolaXD 20 Jan @ 4:32pm 
@comfort no I mean the coins that are for flipping, there's like 200+ variations would be nice of there was a list somewhere for how each one looks, instead of going through them one by one
comfort 20 Jan @ 4:22pm 
@LolaXD If you're talking about damage counters, you can change those using State.
Right click the coin object > "State" > Select desired state in multiples of 10 (i.e. state 20 = 200 dmg)
LolaXD 20 Jan @ 4:06pm 
do you have a list somewhere for telling which coin is what number? there is a lot of coin and it's kinda tedious going over all of them
aslongasyouloveme9099 18 Jan @ 9:06am 
alr thanks for communicateing with your followers and supporters
parkerdeslauriers918 18 Jan @ 8:52am 
How long do u think till the new set will be uploaded and be able to use
Pepper0ni  [author] 17 Jan @ 4:09pm 
Prismatic evolutions will be added to the mod a few hours after it as added to the API, give or take my sleep schedule.
SgtMaj Soggy Titties 7 Jan @ 7:47pm 
Thanks for the heads-up, @Pepper0ni!
Pepper0ni  [author] 7 Jan @ 12:46pm 
@SgtMag You would have to source an image yourself and use the custom menu in the card's right click menu to swap them out
SgtMaj Soggy Titties 6 Jan @ 10:39pm 
Is there any way to get higher res cards?
Pepper0ni  [author] 18 Dec, 2024 @ 1:04pm 
@Quickhand413
Not as of this time, however I would be willing to help anyone who was making a pocket booster sim by letting them use my code as a base.
Quickhand413 17 Dec, 2024 @ 7:53pm 
Really cool mod! Will there be support for the TCG Pocket cards/packs in the future?
comfort 7 Dec, 2024 @ 1:52pm 
Ignore the markdown [code] tags on that, I guess those don't work on here. The script in between those tags should work just fine though.:slimetabby:
comfort 7 Dec, 2024 @ 1:50pm 
@Zerokylin There's not anything included in this mod for it, but you can implement this pretty easily with some light scripting:
[code] function onObjectLeaveContainer(container, obj)
if container == self then
local objClone = obj.clone({position = self.getPosition()})
self.putObject(objClone)
end
end [/code]
Attach this script to a bag that you have already loaded with your desired packs. You should get a random pack out, which will then be copied and inserted back into the bag. (The cards should be different for each pack, since cards are generated as the pack is opened, not as the pack object is created. Correct me if I'm wrong!)
Zerokylin 25 Nov, 2024 @ 8:00am 
Is there a way to grab a random pack from the options? Like... From a random set? For the sake of rewards from winning a game, or making a chos box?
Pepper0ni  [author] 24 Nov, 2024 @ 5:35am 
@LolaXD
This is an API-side problem, these cards do not exist on the API. I tried to get them added to the API years ago but they are still sitting in an abandoned Pull Request. Please contact pokemontcg.io with a request to add the sets.
LolaXD 23 Nov, 2024 @ 9:55pm 
heya I really love this, my and my friend are gonna be doing our own progression series soon. But I noticed it was missing a few cards exclusive to some of the trainer kits, I know most of the ones after EX Latios and Latias or just reprint with different arts but there are some that have exclusive cards to them, kits in questions are XY Trainer Kit—Noivern, XY Trainer Kit—Latias, XY Trainer Kit—Pikachu Libre, XY Trainer Kit—Suicune, Sun & Moon Trainer Kit—Alolan Raichu and Sun & Moon Trainer Kit—Lycanroc any chance these get added at some point?
comfort 22 Nov, 2024 @ 4:44pm 
Surging* whoops lol
comfort 22 Nov, 2024 @ 4:44pm 
Thanks again for updating with Durging Sparks. Was looking forward to being able to run my Hydreigon deck on TTS with friends. I pulled the chase irl, and I've been wanting to test it out since!
Pepper0ni  [author] 22 Nov, 2024 @ 9:36am 
@paskinghhh sorry for the delay. That is an issue with TTS being very slow to load large save files that I can't do much about.
ElQuiltroAV [nErds] 22 Nov, 2024 @ 9:34am 
This mod is nuts! Amazing, astounding, cool, nice, and I'm running out of words!

I really need that booster pack script for another Pokémon project I'm working on (not cards but they still use Booster Packs for a reason I'm keeping hidden). I'm still designing the units, but Gen 1 is already a thing to a certain extent.