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I'm not really sure how i would even copy it, i would like it in a personal dnd setup with my friends.
It would be awesome for something like a card durability, aka item durability. So if you have time to show me how it works. (not sure how hard it was to code and if it can work with any card)
as for the copy abilities cards:
while it is true for some of them to become a soul, the soul value they would weigh is 0, that is because they copy the ability of becoming a soul, that doesn't mean that they have the "+1 SOUL" value that is printed on the copied card.
as for the rest of the cards you mentioned, I fixed them:
Soul of greed, Guppy and Gluttony
Satan (ALT)
Ultra Greed
Gus
The Bone
[Starting Item] The Bone (current version) - Doesn't give a soul.
[Loot] Lost Soul (Sony-Shark Alt) - Doesn't give a soul.
[Monster] Satan (Alt) - Health scripted to 4, should be 6.
[Monster] Ultra Greed! - Doesn't give a soul.
[Room] Gus - Doesn't give a soul.
[Bonus Soul] Soul of Greed - Doesn't give a soul.
[Bonus Soul] Soul of Guppy - Doesn't give a soul.
[Bonus Soul] Soul of Gluttony - Doesn't give a soul.
Optional (Assuming the copied item/effect is Pandora's Box):
[Loot] ? Card - Doesn't give a soul.
[Loot] Golden Trinket - Doesn't give a soul.
[Item] Placebo - Doesn't give a soul.
A different method would be to code the Stamp of the +1 Soul, that you can apply, to also have the script of "soul = 1".
Also, you should probably remove the Lost Soul (Sony-Shark Alt) and both the Blank Canvas cards out of the drawer below White, as most players probably don't even realize that they are there - they go unused, despite newer cards already being in the game.
Teratoma does give soul.
Teratoma - Doesn't give soul
Satan (Alt) - Gives 1 soul instead of 2