Cities: Skylines

Cities: Skylines

Diverging Weaveabout
47 Comments
MartQc 21 Oct @ 12:33pm 
Same for me here. It says distance too short
YUMBL  [author] 14 Apr, 2024 @ 7:06am 
@Skinnydredd Network Anarchy should be current enough, though its not required to place this asset, and I've never seen this "distance too short" error.
Skinnydredd 11 Apr, 2024 @ 8:01am 
FRA is outdated and it looks like Network Anarchy hasn't been updated in a while. From what I can find online, the "distance too short" error is related to these. Does anyone have a fix?
Hestia 29 Jul, 2023 @ 4:04pm 
@YUMBL Thank you! My apologies.
YUMBL  [author] 29 Jul, 2023 @ 7:28am 
@Hestia Did you turn on the "enter blocked junction" button in the traffic manager junction settings? You have to do that for each intersection. I think the linked video explains it.
Hestia 28 Jul, 2023 @ 5:24pm 
Vehicles tend to pause approaching the overpass and tunnel which causes traffic.
SOMETIMES 20 Jan, 2023 @ 7:44pm 
OMG, so many mods I have to subscribe to get this... :(
Brinna 28 Oct, 2022 @ 2:48pm 
One of four roads keeps not connecting. shows tearing or blue stripes on the road.
bakepotatou 19 Sep, 2022 @ 4:23pm 
best high traffic solution for in-town junctions. thanks
saverello 8 Aug, 2022 @ 8:59am 
This a great solution! There is nothing comparable that I have found.. Fixed so many intersections with this.
TheLonelyWolf 21 Jul, 2022 @ 7:07pm 
Has there been a solution to the Distance Too short issue?
Jay Raynor 8 Apr, 2022 @ 9:04am 
FRA turned on and I'm still getting "Distance Too Short"
YUMBL  [author] 26 Mar, 2022 @ 7:11pm 
@Architect117 Do you have all the required roads?
Architect117 26 Mar, 2022 @ 7:01am 
Can't use it?
[*] Infinite 11 Mar, 2022 @ 5:28pm 
I get this error, how do I fix it?

Cannot wrap nonexisting segment [SmartIntersections.SharedEnvironment.NetWrapperException]

Details:
No details
PatronsParadigm 23 Feb, 2022 @ 6:19am 
Great intersection Yumbl. I am however having some issues with placing the weaveabout on even slightly sloped terrain. The ends always create clipped textures on at least one of the ends. Not a deal breaker but I would suggest either adding a little path on the ends or noting that the ground needs preparation in the asset description.
If you go with the first option, players can always replace/remove the end paths but trying to fix this admittedly complex asset with node controller etc. once it's bungled up is a nightmare. It's how I've seen this issue addressed on other assets anyhow. Thanks for any help in advance.
Pesinario 17 Feb, 2022 @ 1:08pm 
Indeed, and it is very pog
YUMBL  [author] 14 Feb, 2022 @ 1:13pm 
@Pesinario I fixed it.
YUMBL  [author] 14 Feb, 2022 @ 11:43am 
@Pesinario The bypass version needs to be fixed. I've not compared them for flow, nor could I really quantify it.
Pesinario 14 Feb, 2022 @ 11:40am 
The bypass intersection link is broken, also, on your video you don't really compare the two, which one is better for traffic flow?
YUMBL  [author] 11 Feb, 2022 @ 7:52pm 
@quanghuy0992 oh, I thought this was an improvement. And I wasn't really advertising anything. That was more like a prototype. It doesnt need to be round.
quanghuy0992 11 Feb, 2022 @ 6:45pm 
@YUMBLtv Yes, I have all the requirements. What I mean is, The weaveabout on Youtube is rounder, fancier... etc... comparing with the workshop picture (and yes, I have the item exactly like in the picture, working well too)
I want item like the adverstising ;))
YUMBL  [author] 11 Feb, 2022 @ 5:46pm 
@quanghuy0992 the markings are already made. Do you have all the required mods?
quanghuy0992 11 Feb, 2022 @ 3:57pm 
Mr. Yumbl, can we have the weaveabout like in the video clip (look cool), or can you post another clip show us how to make one, plz :)
wEEBER 6 Feb, 2022 @ 6:42pm 
Its dont working for me
cc123 31 Jan, 2022 @ 3:44pm 
Hey yumbl, thanks heaps for this. Not sure if you are interested doing a request, but I came accross this recently and used it to modify my dumbbell interchanges and I noticed a significan traffic flow improvement. I love using these interchanges and roundabouts as I am an Auzzie and lived in Canberra for a decade (the roundabout capital of Australia). Anyhow, thought you might do a great job of explaining the advantages of the A4Parclo dumbbell interchange as seen and shown here with its reduction in conflict points vs traditional dumbbell interchanges. Cheers from Aus. https://www.youtube.com/watch?v=Bk_IkjVE2ck
Dizzykc 27 Jan, 2022 @ 3:04pm 
cant place this anymore since patch it says distance is too short no matter where I try to place it even if its not connected to a road tried road anarchy same issue.
Triggerhappy 26 Jan, 2022 @ 1:19pm 
I didn't have the same problem with this one as I did the other one, though when placed on anything other than perfectly flat land they did tend to get wonky. I had to clear a flat area, place it down, then copy it via Move It mod and place it after. The underground ramps had some awkward angles, but the intersection worked with a decent amount of tweaking.
Triggerhappy 26 Jan, 2022 @ 1:16pm 
@felix_felicis14 that usually occurs when there are underground obstructions. Do you have a metro line near the intersection?
helios_c7 25 Jan, 2022 @ 12:33pm 
Something with the new DLC and update broke this. Not sure which mod is causing it but when you place it it looks all weird and the middle bridge is completely gone. Hopefully everything will get updated soon.
YUMBL  [author] 25 Jan, 2022 @ 8:43am 
@felix_felicis14 maybe try placing it with “fine road anarchy” turned on.
Tedlanc 24 Jan, 2022 @ 3:31pm 
Can't seem to use it. It's always read and says "distance to short" any thoughts? I've got all the required mods according to the checklist.
Misused chair 24 Jan, 2022 @ 2:18pm 
@bunker13 what
Mnemonic 24 Jan, 2022 @ 8:20am 
@Cyrus I think it was this mod: Road Options (Road Colors Changer ++)
Yumble mentioned it in one of his videos.
exothermic 24 Jan, 2022 @ 2:02am 
I have needed this for about 5 years
bunker13 23 Jan, 2022 @ 5:30pm 
Teacher..I already learned from watching your YouTube crossroads class, so I don't need this, but I think it's better that you made it. Good~!! Teacher...
Cyrus 23 Jan, 2022 @ 1:28pm 
How did you get roads that color?
AKscene 23 Jan, 2022 @ 1:05am 
Just to be specific. It's on the node closest to the center, on the upramp side. Only on one side. The other ramp is fine, as are the underpases. Hope this helps.
YUMBL  [author] 22 Jan, 2022 @ 7:57pm 
I’ll check it out this week, but I’ve been told this one works.
AKscene 22 Jan, 2022 @ 5:36pm 
Hmmm, I'm getting the same issue in this one as triggerHappy had in the Bypass edition. The roads at are mess placed on flat ground.
sorcererlv7 22 Jan, 2022 @ 6:02am 
My traffic looks confused. Instead of going straight using the overpass or underpass, they try to weave through the ground road and sometimes quit moving in the middle. I'm using left-hand traffic, so is that what messes it up?
pebble 21 Jan, 2022 @ 11:32pm 
:O
is what i will say
killectro 21 Jan, 2022 @ 4:03pm 
The work of a true madman. Beautiful.
YUMBL  [author] 21 Jan, 2022 @ 1:08pm 
Thanks everyone :)
Shaman 21 Jan, 2022 @ 1:04pm 
well done :steamthumbsup:
AKscene 21 Jan, 2022 @ 1:25am 
Hahahaha. I watched you build this YouTube and wondered if you would. And you did! Thanks.
Alcarcaleemo 20 Jan, 2022 @ 11:10pm 
It’s so crazy, it just might work!