RimWorld

RimWorld

Atelier [1.3]
45 Comments
ggfirst  [author] 31 Jan, 2023 @ 1:52am 
Ok. won't delete it. All my mods were made in 1.3
but updating and fixing bugs will only be done in 1.4
releasing my new mods < they are all compatible in 1.3
but will only be updated in 1.4 version.
condition in 1.4 and 1.3 can differ so its burdensome to update the both versions.
However, unlessed its super needed, I won't release my new mods in 1.3(but you can use them 1.4 and 1.3)
ALE199 31 Jan, 2023 @ 1:16am 
Why do you have to delete this one? it doesn't cost any harm keeping it
ggfirst  [author] 31 Jan, 2023 @ 12:25am 
This Mod is being updated to 1.4. I am uploading new version. and I will delete it sooner or later.
ggfirst  [author] 18 Jan, 2023 @ 2:58pm 
dont worry I was just commenting cause you reminded me about my mod. :)
nothing to see here 18 Jan, 2023 @ 10:49am 
Oh, sorry, I wasn't trying to nag like one of those "1.4 when?!" shitposters. I was just commenting on what I thought looked like a really neat mod!
ggfirst  [author] 18 Jan, 2023 @ 10:04am 
I posted this mod on Mile's Continued Series Discord Server but yet doesn't seem to be updated. So I think I myself have to do it. Give me some time I recently back playing RW and played 170 hours in 2 weeks. Seems like a sign to be back as mmodder
nothing to see here 17 Jan, 2023 @ 2:29pm 
This looks like a really cool idea for base design. Putting more effort into making nice looking, individual workshops would be a nice change of pace from the big stockpile slash crafting room full of shelves and workbenches.
ggfirst  [author] 15 Dec, 2022 @ 1:19am 
hello I will do it till end of the month.
Shape of Thought 7 Dec, 2022 @ 12:14am 
Still looking forward to 1.4 version of this mod!
Billy 14 Nov, 2022 @ 11:56am 
Take your time bro, get a good mark
ggfirst  [author] 14 Nov, 2022 @ 1:35am 
@sorry guys I have exam until end of November when it ends I will make sure to update the mod.
Dark 1 Nov, 2022 @ 10:39pm 
I believe those errors just mean that the mod needs to be recompiled against the 1.4 dlls. It might not need any actual fixes.
ALE199 28 Oct, 2022 @ 11:13am 
@Mintmane (They/Them)
could you load up the game with hugslibs so you can give the modder the file where it says where the error is?
countlessCritters 28 Oct, 2022 @ 9:56am 
Yep, even with only the DLC and this mod, I'm still encountering the issue.
countlessCritters 28 Oct, 2022 @ 9:55am 
I already tried using it in 1.4, and actually just came here to report that it causes a weird issue where when tables or chairs are constructed, they are instantly deleted, along with the materials used to make them.

This is using several other mods, though, so I'm about to boot up the game with only the DLC and this mod to test.
torbjornuser 27 Oct, 2022 @ 3:23pm 
@ggfirst ok ill try then :)
Lets hope it still works
ggfirst  [author] 26 Oct, 2022 @ 9:53pm 
@torbjornuser do you mind using my mod in 1.4 version
and see if there is no error? I am modder but I literally hire people to make mod.
So i cannot update the version to 1.4
so I have to hire someone to do it for me.
whatsoever, if it works, I will write down in the mod description
and update the mod whenever i can
torbjornuser 26 Oct, 2022 @ 7:01pm 
yo I need that legendary weed ASAP get some wake-ups and update :)
ggfirst  [author] 25 Oct, 2022 @ 6:19am 
@Ale199-ITA thank you. I will do it within 1 month. I almost quit modding and
will have to find someone to update mod.
ALE199 12 Oct, 2022 @ 2:39pm 
Hello! Just wish to tell you that I enjoy this mod very much and so if you'd Update it to 1.4 do not think it is wasted time as people do enjoy this mod, it really allows for more specialized workshops to make good stuff and in general, make the game more interesting.
Arky 24 Sep, 2022 @ 7:38pm 
how does this capping on quality works? Say my pawn has a +3 due to inspiration+perfectionist+ideology. Do they lose their bonuses or does the room counts for nothing? Could you please clear that up? Thanks
Billy 29 Mar, 2022 @ 8:59pm 
Take my stupid steam points, that Header kills me every time lmao
OromisElf 22 Mar, 2022 @ 8:48am 
since this doesn't stack with other "+x quality" things, will this override higher "+x quality" things? For example if my pawn gets +2 quality, the atelier gives +1 will the final item get +1 or +2 quality?
чуркаш 2 Feb, 2022 @ 6:38am 
@ggfirst so bad n saddly
ggfirst  [author] 2 Feb, 2022 @ 6:25am 
@secu1nt. nah
чуркаш 2 Feb, 2022 @ 5:47am 
Smokeleaf Industry Reborn compatibly?
ggfirst  [author] 25 Jan, 2022 @ 1:32am 
@RPG Shoulder Devil thanks!
The B0tler Did It 24 Jan, 2022 @ 7:55pm 
Great going on this mod! Definitely going to use it, feels like a good compromise for how to get better quality gear without using ideologies that felt "out of line", great job!
ggfirst  [author] 21 Jan, 2022 @ 7:29pm 
@Xurker [Credits] Rimworld is ownled by Tynan Sylvester. this stuff is owend by Reefer man.
Eddy 21 Jan, 2022 @ 8:24am 
finally...masterwork yayo....
Xurker 21 Jan, 2022 @ 5:00am 
thank god, for my reefer man... this shit GOOOOOD
ggfirst  [author] 20 Jan, 2022 @ 5:15pm 
@Holgast :3
@Elgate : well it is compatible with all other mods.
And I prevented it from getting bonuses from other +1s. It will be too OP. so
And +10% thing, well I dont think so. Bause it'd be better to get bonus from the, green building right?
Holgast 20 Jan, 2022 @ 1:39pm 
Dwarf Fortress vibes. I'll give it a go!
Elgate 20 Jan, 2022 @ 10:46am 
Does this work with modded buildings, or only with vanilla ones?
Does this stack with other "+ quality" modifier from traits or ideology?
This sounds amazing though :p Having a dedicated workshop for things that matter like weapon benches and drug labs. Could I interest you in putting a +10% speed too/instead? Some buildings don't care about quality.
ggfirst  [author] 20 Jan, 2022 @ 4:53am 
@sabia_/ true. you know what what you just said kinda helped me out. I liked making mods and I made certian mods and I kinda couldnt figure out that these have in common. and answer to that is what you just said
ggfirst  [author] 20 Jan, 2022 @ 4:30am 
@NRFBToystore oh thanks for nice info ok i amnot gonna make masterwork smoke
NRFBToyStore 20 Jan, 2022 @ 4:05am 
@ggfirst There is a mod out there, like a "quality everything" mod. You can make quality foods and quality bandages and quality smokeleafs. Just a simple +/-% of usefulness based, and last time I tried, only worked like 1/3rd the time...but, technically, MASTERWORK smokes.
sabia_j 20 Jan, 2022 @ 3:58am 
I really like these kinds of mods! Makes me really think about the layout of my base.
ggfirst  [author] 20 Jan, 2022 @ 1:43am 
:)
lloki 20 Jan, 2022 @ 1:23am 
No problem :P This Rogue AI mod looks really promising (I also saw other artworks in your other mods pages) - gotta admint, it's not exactly expanded feature in WTH. I'm glad that someone is working to expand it more.
ggfirst  [author] 20 Jan, 2022 @ 1:16am 
@lloki. Hello first commenter, thanks for liking my mod, and the answer is well, nope, I will make Quality Smokejoints someday :p
lloki 20 Jan, 2022 @ 1:13am 
Thats's cool man! Also I really like your style od mod description :D But can you make a masterwork joint like on the preview? :P