RimWorld

RimWorld

Vanilla Factions Expanded - Pirates
2,202 Comments
Lumo 29 Sep @ 11:03am 
Sarcophagus warcasket isn't working as intended (the conscience doesn't stay in 100% at all times).
TakeoWolfe 27 Sep @ 4:24am 
nevermind I fixed it. thank you for this good mod
TakeoWolfe 26 Sep @ 11:47pm 
when changing the storyteller mid save the curses don't update for me, is there a debug method for force changing the curses? the curse of bandanna is causing certain weapons for me to either never cool down or cooldown so fast that it causes great lag from the amount of projectiles. I cannot say weather this is a mod incompatability but I don't have any combat mods. if further information is needed do ask
Sevy 25 Sep @ 3:26am 
potentially odd question, is there any way to get more colours for the warcaskets? trying to get a midnight blue one because i want to make my dreadnought warcasket into a night lords one but there isnt really a midnight blue lol
PlayerZeroFour 12 Sep @ 2:45pm 
Hey, this doesn't work with the Maru race. Is there a patch?
fugyfruit101 11 Sep @ 2:26pm 
Sanguophages in full brute warcaskets are incapable of using bloodfeed or coagulate
Sakujo 11 Sep @ 10:02am 
@Hazard Maks, all of my Warcaskets are vaccum protected. Do you have a certain combination that doesn't have vaccum resistance?
Hazard Maks 10 Sep @ 1:44pm 
Warcaskets are not suitable for vacuum? How come? I hope that is an oversight as they are supposed to be the sturdiest of armors!
Sakujo 7 Sep @ 3:27pm 
Somehow, for years now, the Warcasket laser blaster feels like a trap. It's damage is so low, it's stopping power doesn't seam to matter, even when standing still, it hardly gets fast with the shot frequency. Even it's sound is like "pew", like a toy gun xD
femoral2 7 Sep @ 2:18pm 
I used the "Blast off" ability to leave a Mechanitor base and my warcasket disappeard :(
Hello 2 Sep @ 3:17am 
faction leader died and not being replaced is this a bug?
core_nxt 30 Aug @ 9:45pm 
are there any plans to update this mod with vac resistance for higher tier warcaskets?
SugarTits 30 Aug @ 2:16pm 
newest update broke what is counted as a conquest. Attacking settlements, outposts or anything else I could find did not remove the "No recent conquest" debuff.
ImTheLichBruh 24 Aug @ 7:51pm 
Hi! I dont know if this is a bug or not but.... the tabard from VE Medieval 2 when worn by Warcaskets dont show on their pawn.
So after extensive testing including using only this mod and its base mod, the "Field Gun" is allowed to target specific objects / pawns / animals over walls, but it can't target anything else on the other side of a wall, and either way, it refuses to actually fire at anything it doesn't have direct line of sight on despite it saying it functions the same as a mortar within its 90 degree angle of fire. So either the description is misleading, or it's currently bugged.
TcT Goth98 20 Aug @ 5:38pm 
The Warcasket Plasma Sword can't be used with shields? That stops almost all the high end warcaskets from using it, including the dedicated melee one......
GiPSyFiSH 19 Aug @ 4:44am 
Right, so I hire a bunch of pirates once a year as a "throw money at the problem to make it go away" when I can't handle a raid or something. They all end up dying, but that's ok. The problem is, they are all considered colonists, even after the contract is over. So they clutter the colonist bar, and now I have to bury all of them... Couldn't they just show up as allies and then just not have them flee as easily? Split work contracts from combat contracts?
Ricky-Rustlers 18 Aug @ 11:43am 
how do i fix my sarcophagus warcasket not setting my damaged pawn to 100% mobility etc?
Danyule 15 Aug @ 11:12am 
kind of hate this mod because i can't remove it without breaking my save
Tairanos 15 Aug @ 7:20am 
The +125 carry weight buff from the warcaskets is not applying for me, so it is impossible to form a caravan without external help to help the entombed pawn move, especialy if he is using a casket weapon
HUNTER 15 Aug @ 1:03am 
Is there a way you'll ever add vacuum compatability with warcaskets?
Wallard 13 Aug @ 6:51pm 
this is effing awesome
JossOwX 13 Aug @ 1:45am 
are warcaskets vac resistant?
HydroFrog64 9 Aug @ 11:17am 
@TcT Goth98 I wouldnt call them crappier. You dont have to maintain them and your pawn becomes painless among other things.
Nexira Elimus 9 Aug @ 8:35am 
Love the mod overall, the caskets make good enemies to fight. But is there any way to remove the shellcasket trait? i want to rehabilitate several casketized childeren i have captured. Seems odd we cant at the minimum healer mech it, or bioregen cycle it.
CJS 8 Aug @ 11:28am 
weirdly uv traits do still affect them
CJS 8 Aug @ 11:20am 
question about the warcaskets, does a pawn with and uv related trait not get the buff/debuff when entombed?
NastyMoose 7 Aug @ 8:29pm 
will the captain role ever increase piloting skill for grav ships?
TcT Goth98 7 Aug @ 8:07pm 
Warcaskets are such a cool concept, I just really wish they were better. More expensive yet crappier power armor. Amazing idea though.
Danyule 7 Aug @ 8:26am 
so i have hospitality mod installed. And the guest sometimes just helps out with work. This guy with a warcasket and flame thrower started "helping out" by hunting a deer with his flamethrower and lit half the map on fire.
Excel.exe 6 Aug @ 6:00pm 
since VFE Vikings is now defunct is the Crpyto Cannon enabled now if you have Cryptoforge?
ItsBobu 5 Aug @ 2:33pm 
@Puff_JOOB can confirm, there were many cases where my sarcophagus warcasket pawn didn't have simulated body parts. I found her fainting because of bloodloss, when both of her legs were blown off she couldn't walk, and she died when I tested to see if it was working when I surgically removed her heart.
Enderminion 5 Aug @ 12:02pm 
The Field Gun states it has a 90 degree fire arc, it has a 45 degree fire arc.

This is probably the fault of mistaking a variable as a half angle fire arc when it was a full angle fire arc.

This has been the case since forever.
Ri6ey 3 Aug @ 9:25am 
please make them have vacuum resistance
Oskar Potocki  [author] 2 Aug @ 3:06pm 
@EZJ
It doesn’t provide a buff to consciousness, it caps minimum consciousness. That’s different.
Puff_JOOB 2 Aug @ 12:42pm 
@EZJ From what I can tell the Sarcophagus warcasket isn't functioning as intended at the moment, I submitted a bug report to the form and hope it's fixed soon
RZU147 2 Aug @ 2:29am 
how do i build these things? the foundry doesnt give me the option for it
EZJ 2 Aug @ 2:22am 
The sarcophagus armor is supposed to give a buff to consciousness but when installed on my pawn with a half-cycler and joywire they still end at 65%. Is it just that it's less powerful than I think or is the buff not applying? When I mouse over the stat it doesn't list the warcasket as one of the things impacting it anyway. I'm not even running that many mods, vanilla expanded mostly, but could it be a a conflict? Anyone here who could tell me how it's supposed to work?
No Mic Tweetus 31 Jul @ 2:10pm 
Can someone else confirm if the start from here causes orbit to only have one location?
TheRedPriest 29 Jul @ 8:27pm 
@Voltaire That's from Alpha Memes
AtomicRobot 29 Jul @ 1:20pm 
Feature Request: Move Warcasket Combat Knife and Warcasket Broadsword out of Warcasket Weaponry and pput it behind smithing or just part of the basic warcasket research. Having to research multibarrel weaponry to make a knife and sword seems a bit over the top...
Darmanarnar 28 Jul @ 7:34pm 
is it bugged when i hire a mercenary warcasket and it spawns with a brute warcasket but it has a ranged weapon
Beeg Rat 28 Jul @ 7:09pm 
using a 1.5 save and currently getting this error log constantly. Could not resolve reference to object with loadID Thing_VFEP_WarcasketHelmet_Shock2240697 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_ApparelTracker curPathRelToParent=/lockedApparel
Jack Niggleson 28 Jul @ 6:29pm 
@Puff_JOOB I'm having the same issue. Sarcophagus warcasket doesn't do anything now apparently.
when i hired mercs, the junker footsoldiers did not come wearing warcaskets, anyone know what might cause this?
will.loken 28 Jul @ 10:36am 
@voltare The warcasket funeral was added by Alpha Memes
Puff_JOOB 28 Jul @ 10:32am 
anyone having an issue where the sarcophagus warcasket doesn't keep minimum stats at 100%?
worked fine in 1.5, but now my beautiful dreadnought is exhibiting the weakness of the flesh they previously discarded :(
Sunflower Seed Salesman 28 Jul @ 10:25am 
Is it me or is the plasmasword just flat out worse than a standard warcasket broadsword? Tiny boost in dps but you trade a lot of armor pen for it. Not to mention that a persona monosword beats them both
DrGestalt 28 Jul @ 4:53am 
Can you make it so that at least the warcasket pawn can do studier work so he can learn his combat skills?
StockSounds 27 Jul @ 5:24pm 
Did anyone else see the icon for the new Salvagers hidden faction from Odyssey and just think "erm, hello, the junkers??"