Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													







so you're getting pink materials for everything?
Seems like the newer build is forcing all "windows" exports to use DX shaders rather than OGL so things will work on all three platforms. Luckily exporting for Linux/MacOS uses OGL so at least you don't have to maintain 3 builds but it's still stupid and a pita. On 2017 builds so long as you didn't touch the platform choice it would actually build with cross platform shaders making what you were exporting work on all three. -So long as you didn't select shader that were explicitely only DX. Now this actually just defaults to Windows and forces DX which breaks two of three platforms.