RimWorld

RimWorld

Randomised Stone Refinery
41 Comments
MrKociak  [author] 4 Apr, 2024 @ 10:56am 
I should probably have the link in this one's description or something lel.
The 1.5 version of the sequel automatically works with all mods too
ARMOR_X 3 Apr, 2024 @ 8:58pm 
Found a sequel of this mod which has 1.5 compatibility
Koshnak08 16 Mar, 2024 @ 7:46am 
logical stones yes is good
Three-legged Wolf 26 Jun, 2023 @ 8:21am 
Cool mod. Also, that compatibility bit relating to CE made me lmao, thanks for that.
MrKociak  [author] 11 Jun, 2023 @ 2:07am 
@HAL-9000 yeah it should be fine, if you wanna be 100% safe you can load the save, disable the recipe and then replace the mod
HAL-9000 10 Jun, 2023 @ 4:25pm 
Oh I didn't know there was a V2! I assume you'll attempt it on that one then? Is it safe to uninstall this one and put V2 in its place without much issue?
MrKociak  [author] 10 Jun, 2023 @ 4:06pm 
oh wait nope, not for this mod, try V2, this is being discontinued
MrKociak  [author] 10 Jun, 2023 @ 4:06pm 
@HAL-9000 I'll try and add those tomorrow
HAL-9000 10 Jun, 2023 @ 1:34pm 
I don't know how to add it in myself but I would like the raw metal resources from Expanded Materials - Metals ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2259837114 ) and probably not have coal be in the pool (since you could argue it gets burnt away).
I use this mod and that one together but since this mod doesn't provide that one's resources I end up with a ton of steel but having to trade or mine up of their metals.
Kahned 24 Apr, 2023 @ 3:11am 
Really love this idea, I love to make mines and I often do not need to use that much stone chunks, and now I have a chance of getting something useful from it, is really great.
If I may suggest, it would be great if the player could change the options of what can be obtained from stone chunks, with what chance and quantity!
Similar to the "Quarry" fashion.
Rudi Gauss 12 Dec, 2022 @ 5:15am 
can you get resources from Alpha Biomes from chunks?
MrKociak  [author] 7 Nov, 2022 @ 11:48pm 
@Atreidi I don't remember the details, but it's based on market value, for example steel is 4-5 times more common than plasteel
Atreidi 7 Nov, 2022 @ 3:28pm 
What are the percent probability of getting steel? Or Gold? Or are they all equally likely?
Great mod idea!
MrKociak  [author] 7 Nov, 2022 @ 1:31pm 
@Atreidi currently not
Atreidi 7 Nov, 2022 @ 12:52pm 
does it offer a mod menu to modify/customize outputs?
Cubile Oddity 27 Oct, 2022 @ 4:03pm 
nice
MrKociak  [author] 27 Oct, 2022 @ 11:41am 
@Cubile Oddity yep, likely tomorrow
Cubile Oddity 27 Oct, 2022 @ 5:44am 
will you update the mod for 1.4 ,
MrKociak  [author] 13 Aug, 2022 @ 10:02am 
@Tryhards when they die in casual yeah it should be fine
HotSTeh 13 Aug, 2022 @ 9:40am 
Can I use this mod for already existing save?
patrikcath 19 Jul, 2022 @ 2:08pm 
Finally, something to do with the stone chunks that are filling my map from my abuse of the Quarry mod
Young Chigga 16 May, 2022 @ 2:03am 
@suptinyking Combat extended im guessing
Supertinyking 26 Apr, 2022 @ 7:21pm 
I'm unsure of what mod is referred to with CE
CrazyOdd 4 Apr, 2022 @ 11:02am 
I do like the mod, but can you try and adjust the placement of the resources, when using VFE:M steel extractor? It spits it out in a 3x3 area, around the output, meaning 3 resource ends up on top of the machine and such cant be belted away.
Lucky 5 Mar, 2022 @ 2:46am 
I personally am looking for compatibility with the expanded metals mod.
Reddie 7 Feb, 2022 @ 12:00am 
Compatibility with Rimfantasy - gemstones please?

Or maybe you should add toggleable options, something similar to quarry to turn off/on certan mineable resources?
carlos 2 Feb, 2022 @ 8:14am 
+1 for creative CE compatibility note
Nalesh 29 Jan, 2022 @ 1:40am 
Still not too familiar myself, but so far I've seen coal, iron ore, silver ore, and gold ore
MrKociak  [author] 28 Jan, 2022 @ 12:57pm 
@Nalesh when I have a bit of time I'll get on that, shouldn't be difficult.
Also, as I'm not very familiar with MO, should it yield the ores or is it fine if it spawns the already "smelted" metals?
Nalesh 28 Jan, 2022 @ 8:38am 
I'd definitely love a way to get iron from MO in this instead of steel
Nossea 21 Jan, 2022 @ 3:57pm 
Finally, a mod that causes stone to straight up pay you.
MrKociak  [author] 19 Jan, 2022 @ 8:53am 
@Michiko sure, I'll just need to finish testing something real quick
Michiko 19 Jan, 2022 @ 8:29am 
Hi there. Can you add support for Fueled Smelters ?

Thanks for the mod!
MrKociak  [author] 19 Jan, 2022 @ 8:23am 
@Delta1138 done, though for now it's basically the same recipe but can also be performed at MO's Furnace, if there's demand for it I can make a separate recipe that yields MO's ores instead
MrKociak  [author] 19 Jan, 2022 @ 8:01am 
@Delta1138 yeah sure
Delta1138 19 Jan, 2022 @ 7:41am 
@MrKociak Will you add a patch so the recipes work with the DankPyon_Furnace smelter from Medieval Overhaul?
SpookyEngie 17 Jan, 2022 @ 10:58pm 
@AbsolutelyNotSteveJobs You should invest in SkeleBone Corp, they sell the best bone around the rim.
AbsolutelyNotSteveJobs 16 Jan, 2022 @ 1:05pm 
Slight incompatibility: This mod doesnt respond well to being broke. I loaded it with combat extended and when it tried to withdraw money from my account which was already empty it caused an integer value error. Now I have $2,147,483,647 in my bank account. Where should I invest this?
MrKociak  [author] 16 Jan, 2022 @ 4:31am 
@Hoki for now they aren't supported, just the vanilla stuff. But if there's demand for it (and once I'm sure everything in this mod works fine, mainly with other mods) it shouldn't be too hard to patch them in (though if it involves removing resources from the drop pool then it might take a bit more time).
Hoki 16 Jan, 2022 @ 4:18am 
just to make sure: alternative materials such as copper, iron (from project rimfactory: materials), starmetal (alpha animals), etc are not supported by this mod (yet)?
Holgast 15 Jan, 2022 @ 5:23pm 
Oooh, awesome for lategame!