Project Zomboid

Project Zomboid

Customizable Containers [B42/41]
2,158 Comments
Blud Wiser 1 Sep @ 2:56am 
Look like "Bypass B42's Hard-coded Capacity" is not working anymore, both this and JB are not working too, maybe Starlit problem?
irrelevantredundancy 31 Aug @ 3:10pm 
@Selyra Glanadel -- I'd give it another shot and look for user errors. 200,000 people use it regularly; I doubt Customizable Containers is to blame.
Selyra Glanadel 31 Aug @ 8:46am 
Nevermind, all this mod did was delete a ton of my items. Hard avoid.
irrelevantredundancy 30 Aug @ 4:49pm 
The game and mod version has updated since the last time I played PZ, and I noticed that there is no longer a folder for Capacity Limit Bypass included in the Customizable Containers' mods files. Do we no longer have to manually paste and overwrite content in Zombie folder to unlock the higher capacities?
KappaID 29 Aug @ 1:54pm 
i have a small error, don't know if is my fault, settings from sandbox after a reboot are erased, is possible to modify directly in the Sandbox.vars ?
Clam Chowderメ 22 Aug @ 5:44pm 
@shilly read the update. It says you need to enable the "Tiered Storage Container" and set it to "Up to 10,000" and it should unlock ALL tiers for you.
shilly 18 Aug @ 10:31pm 
Almost everything requires a "Recipe" to craft the update kit , but there is no recipe to learn? Even if I try debug mode and It still says NO SUCH recipe exists. Please Help!
Goldaer 18 Aug @ 12:33pm 
i am pretty sure, since I tried both the "Custom capacity set" and "increase" option for both satches and fanny pack, both didnt work for me. (I spawned with those items to test it easier.)

Edit: the preselected option appear to work, but not when I enter values myself.
SlowPokeDerp 18 Aug @ 11:43am 
There are a few options that can affect that, are you certain youre choosing the right designation to take the modifier from in the advanced section:?
Goldaer 17 Aug @ 1:30pm 
Is this still working for others? Am still running B41, but this mod, even when loaded alone, isnt accepting the static values i set in the options.
irrelevantredundancy 16 Aug @ 2:40pm 
I've been away from the game for a while. Do we no longer need to manually make changes to the Zombie folder for Capacity Limit Bypass ? I don't see a Capacity Limit Bypass inside of the Customizable Containers mod folder anymore.
SirAlfred3rd 16 Aug @ 11:52am 
Quit working when I can't use the buypass method anymore.
Black_moons 16 Aug @ 1:06am 
Trunk Capacity: Boosted sets all KI5 vehicle mod trunks to 35~ capacity.
Trunk Capacity: 300 works fine (But I much, much prefer boosted)
Ashbay 14 Aug @ 10:48am 
There is a bug with this mod you can't carry 2 bag one on each hand
Okies 14 Aug @ 3:42am 
Upgraded a metal cabinet to tier 8, all was good apart from the bug I mentioned in the BUG section. But now after my latest looting run, my capacity has reverted to the original tier 1 capacity where the cabinet now shows as: !Needs IGUI_ContainerTitle defined for: metalcabinet.

Any solutions?

The Tier 4 fridge that I built from scratch before the update which I built without going through the upgrade system works fine.
xRobyx93 14 Aug @ 1:30am 
Cant craft tier 2 to 8 crate... any solution??
Kane 13 Aug @ 1:56am 
Almost everything requires a "Recipe" to craft but there is no recipe to learn? Even if I try debug mode and gain all stats It still says recipe not known. No other mods loaded just Starlit library and Custom Containers.
d4n13lus 10 Aug @ 5:37pm 
Cant tier2 or tier3 a meal crate tier1, the option dont show
GuyWithJeep 10 Aug @ 11:10am 
this breaks the storage capacity in k15's vehicles
Primedew 10 Aug @ 10:28am 
what is the module name...like if we want to /additem .....the itemname is actually module.itemtype
흉내쟁이 8 Aug @ 1:07pm 
Hopefully, someday wallets will have the option to be worn like bags.
F1tgal911 8 Aug @ 1:22am 
Tier 8 crates with different contents (material, electronics, etc) cause serious lags which is a pity.
Leeink 7 Aug @ 9:17pm 
Thanks for the mod, 4.11 seems working with the crates, but the refrigerator and the ice freezer are normal containers and cannot keep food refrigerated.
jrrascond 7 Aug @ 1:19pm 
stop working on 4.11, I reinstall all the game, and when you make the cange od the zombie folder it cause crash
Mushroom-R 7 Aug @ 11:36am 
So I could set everything to normal and just use this for craftable tiered storage? Right?

Thanks in advance!
Mushroom-R 7 Aug @ 11:31am 
The issue with lag is not because of this mod. Devs actually made a statement about this. Something about new fireplace menu constantly scanning craftable items. Causing lag.
北内雪崩型 6 Aug @ 7:55am 
same issue as @ctiberious
Devaraja 5 Aug @ 8:55pm 
can the new capacity bypass be a separate module? I've got another mod for randomizing bags that I prefer that is very much incompatible with this one-- I'm just looking to get my loot goblin bags and vehicles back.
Is that how it's going to be fixed? for the sake of interest, I demolished the game and installed only this mod and could not take the bags in both hands "empty bags":albino_trait:
Omni 4 Aug @ 10:57pm 
I am having the same issue as @ARobster where the containers have completely disappeared in B41. This is in a server that was last wiped around 1.5 years ago. They were working great for a long time but now the tiered containers are broken in B41? Can no longer even create them. Old containers are invisible and no longer craftable.
Freeman_49 4 Aug @ 10:48pm 
Graphical truble when stack crates on each other
ctiberious 4 Aug @ 10:40pm 
I added this mod with 42.10 and created a few tier 8 crates to store mass quantities of wood. It all worked great. But with the release of 42.11, I'm seeing major lag when I get near one create that has large quantities of "smaller" wood items (like 1480 twigs and 1447 tree branches amongst other things). I'm not getting any kind of error so can't say for sure if it's actually this mod that's the issue or if there is something else going on, but figured I should report it all the same.
Yankal 4 Aug @ 9:10am 
@Lampiooo @dane thanks for all! :steamthumbsup:
Peter the Fox 2 Aug @ 6:21am 
Great mod, one issue though. It seems that in all my playthroughs with KI5s mods, the trunk capacity seems to be a bit weird. For example, a huge truck with regularly between 120 and 130 cap will now only spawn with 45. The same however goes for a small Volkswagen beetle with regularly having 26 cap now having 45 also. Don't know why
Manwich 1 Aug @ 6:55pm 
Just dropping in after a play through with this enabled to say: the Randomized option really is a value-adding feature to the loot system. Before it would be "oh I already have that kind of bag, nothing to get excited about". Now it's "holy crap a bag, let's kill that dude and check the stats"
thelightidea 30 Jul @ 5:58am 
On B41 Host server the custom capacity or encumbrance reduction will not work it is just vanilla values.
Gas Station Boner Pills 28 Jul @ 8:29am 
Hey everyone having issues with this mod not working on dedicated servers for Build 41. You need to delete the appworkshop_108600.acf in your server files! This will force your server to update every mod you currently have installed. Doing this fixed the issue I was having!
ARobster 28 Jul @ 1:39am 
FAQ does not solve a b41 issue where these containers do not appear in-game.
o0Dreamless0o 27 Jul @ 7:19pm 
@Lampiooo

I appreciate you sharing this so much, it's been driving me crazy!
Lampiooo 27 Jul @ 2:25pm 
For those who have problems with the upgrade function in B42, you must build the container in the original direction (if it is rotated by 90°, it will not work)
Shroom_Thief 22 Jul @ 7:39pm 
I'm on build 41. I read the FAQ and reinstalled/deleted everything (folder included) twice, and checked appworkshop_108600.acf to be safe. The starlit library is installed.

Using only this mod and cheat engine for item loading, I experimented with the fanny pack. It all seems to work except for custom capacity static set/increase. Custom capacity percentage worked fine, I tried a 500 percent increase and got a fanny pack with 500 capacity. Hopefully this helps narrow down the search.

I apologize in advance if I missed something. Thank you for your time!
Skullzyro 22 Jul @ 7:13pm 
@Dane I've done everything the FAQ tells me to, and it still doesn't work.
What else do I do?
Black_moons 22 Jul @ 12:04am 
Thanks for the new upgrade system and vanilla painting system support. the recipe menu looks so much better now! Fast too!
Omni 21 Jul @ 10:56am 
For people struggling to update this. I used the following in my appworkshop_108600.acf:

"2719850086"
{
"size" "25675374"
"timeupdated" "1752406410"
"manifest" "4710351990379302618"
}
MOMOSA 21 Jul @ 7:48am 
Why I set the backpack capacity to +200% but the capacity is still small?
dane  [author] 21 Jul @ 5:47am 
@galvezlightkenneth Skullzyro Check the FAQ, specifically "The Mod Isn’t Working. What Should I Do?" section. And subscribe to the new dependency.

@Clam Chowderメ Answered in discussion thread.

@Aech The submod was removed and has been replaced by a lua-based implementation.

@Black_moons Thanks.
galvezlightkenneth 21 Jul @ 12:10am 
the mod is not working after the recent update. I wanted to ask if when this is going to get fixed beacuse this mod is the mod that i mainly use in my gameplay.
Skullzyro 20 Jul @ 6:10am 
After the update it no longer worked for me.
Clam Chowderメ 19 Jul @ 1:05am 
Is there supposed to be a "Upgrade" option for fridges? I don't see that option for green refrigerator tier 1 i just crafted and placed down. Cardboard box upgrades work tho.
Aech 16 Jul @ 6:16pm 
what happened with the bypass, simple didn't work anymore