Leadwerks Game Engine

Leadwerks Game Engine

ChrisV's Art - The Ultimate Desert Pack
40 kommentarer
starlagirl 3 okt, 2018 @ 7:25 
Oh now this goes in with an idea that I have :D
Mich Angel 17 apr, 2016 @ 20:22 
Great work thank you, :D
ChrisV  [skapare] 13 jul, 2015 @ 9:57 
Looking awesome, Josh! Glad you like 'em. In fact, i'm modifying and improving the terrain textures for the pack. Adding new textures, and improving the existing ones. I'm enhancing the details on the diffuse, normal, and also displacement maps to get even better results than what you achieved so far!

NOTE TO EXISTING USERS: I'm making some changes to the pack.
These changes include: renaming textures, replacing some textures with better ones, and overall quality improvement to diffuse, normal and displacement textures.
Josh 12 jul, 2015 @ 17:23 
I was able to do some pretty cool stuff with these textures: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=480295546
Leadwerks Software 21 jun, 2015 @ 7:44 
Thanks!
ChrisV  [skapare] 20 jun, 2015 @ 19:09 
Changed terms to 'credits are appreciated'.
Leadwerks Software 18 jun, 2015 @ 11:18 
The EULA covers this as well:
The Licensee agrees not to reverse engineer, disassemble, or redistribute Workshop items, except within an interactive digital product such as a game or 3D walk through.

Saying "credit is appreciated" is perfectly fine because it is optional, and I think most people will happily go along with that. However, one of the design parameters when Workshop was first implemented was that there should be one uniform license for everything in the Workshop. This gives the best user experience because people can use Workshop items without having to look up the specific terms for each item.
ChrisV  [skapare] 17 jun, 2015 @ 7:12 
I wonder: the Leadwerks Workshop items should be '*really' free'...right? So, that means anyone can do with the items what they please?? That entitles claiming the artwork to be theirs??

What security do I get, the author?

I made assets without asking for money to help the community, to help poor or less talented people to help them create their dreams, but i'm not allowed to ask credits (credits don't cost) for my OWN work?? It's totally hilarious, if you tell me.

I'm just asking for credits, nothing more. No money. I'm sure people won't mind at all to give (free) credits to the author. If i want something online, and they ask for credits, i don't mind at all. Credits are a way to say 'thanks' to the author, for giving stuff away...for free.
ChrisV  [skapare] 17 jun, 2015 @ 7:12 
@Gloomshroud: I don't think that's allowed either. They want no requirement to provide acknowledgement. It's rediculous, imo.

For me, asking credits is to have some form of recognition (for all the hours of work i've put into making the assets), and also some kind of 'security' to prevent (bad minded) people to steal my work and claim it's their own. Not that credits will stop that, but at least it's something. After all, I am the author, I spend hours and hours to make the assets, not anyone at Leadwerks. So, I should be the one that can set rules for MY artwork, not someone at Leadwerks.

bearheathen 15 jun, 2015 @ 18:44 
Ok, so add in your description that you would really *APPRECIATE* a credit to your work, but none is actualyl *REQUIRED*
Leadwerks Software 15 jun, 2015 @ 15:05 
Hi Chris,

Basically, this comes down to simply wanting one uniform license for all content in the Workshop, so people don't have to worry about the terms of each individual item they use. We may support paid items in the future somehow, but it's important for the free items in the Leadwerks Workshop to be *really* free, without each author adding additional terms of usage. From the EULA:
By publishing a Workshop item, the Licensee agrees the item may be used to create free or commercial games, screenshots, videos, or other interactive digital content, with no requirement to provide acknowledgement, royalties, or any other gratuity to the Licensee.
ChrisV  [skapare] 15 jun, 2015 @ 10:45 
I totally agree, Gloomshroud! It's ridiculous.
bearheathen 15 jun, 2015 @ 10:14 
That seems a bit ridiculous. It costs nothing to credit you for your work.
ChrisV  [skapare] 15 jun, 2015 @ 6:19 
You''re welcome everyone! I'm glad that my art is appreciated! It's been a while since i last updated this, and i'm sorry for that. The thing is, i made this pack for free to help the community, and i was only asking for credits for my work, which isn't too much, imo. However, it seems now that they want me to remove the demand for credits, or remove the pack. It's outrageous! I was just helping the community by making this pack for free, but it seems credits are too much asked! WTF??
bearheathen 25 feb, 2015 @ 22:24 
Good stuff, thank you for sharing!
R1ghtfulSlug 18 dec, 2014 @ 17:47 
awesome!!!
76561198094767882 2 sep, 2014 @ 7:17 
nice
Arkii 31 aug, 2014 @ 18:34 
Thank you so much :)
davidmford48 18 aug, 2014 @ 15:34 
Thanks alot!
ChrisV  [skapare] 29 jun, 2014 @ 5:56 
Sorry for the delay guys! Installing everything on my new PC.
ChrisV  [skapare] 26 jun, 2014 @ 6:11 
That would be great, shad! Looking forward to what you'll put out of your magic hat! :)
shadmar 25 jun, 2014 @ 13:25 
o www. we might need heathaze shader to go with this. :)
ChrisV  [skapare] 25 jun, 2014 @ 6:12 
@President Igel
What's so funny?
President Igel 24 jun, 2014 @ 2:15 
lol
HELLAS 22 jun, 2014 @ 20:23 
spectacular
Bombombini Gusini 22 jun, 2014 @ 2:22 
great =)
专业小号 21 jun, 2014 @ 5:13 
good
meatballer 21 jun, 2014 @ 4:17 
Awesome
БАРМАЛІЙ 21 jun, 2014 @ 3:02 
kyl
kevine95 20 jun, 2014 @ 15:28 
nice )
ChrisV  [skapare] 20 jun, 2014 @ 14:18 
Much appreciated, guys! You can expect an update pretty soon. Probably this weekend. Working on new terrain textures, skies and models. :)
Lady Youlia 20 jun, 2014 @ 13:54 
Thank you so much for this pack, I wanted some desert/canyon assets for my upcoming Survival Horror. Now, Ramon Vercetti will be able to investigate at Mexico to find some clues.
José Vitor 20 jun, 2014 @ 13:36 
Top
Chip 19 jun, 2014 @ 10:23 
sd
Josh 18 jun, 2014 @ 10:48 
Nice dust effect. If you pull the last alpha value down to 0, the particles will fade out more smoothly.
ChrisV  [skapare] 18 jun, 2014 @ 10:36 
Added a sand dust particle effect, and working on more skyboxes and models to add. ;-)
Josh 15 jun, 2014 @ 23:31 
Looking forward to those. :D
ChrisV  [skapare] 15 jun, 2014 @ 20:01 
Yups, that's correct. Models and additionnal media will follow. ;-)
Need to add collision meshes to them and optimize the models a bit more before uploading them. ;-)
Josh 15 jun, 2014 @ 19:37 
I just see textures and a skybox, no models... :(