Arma 3
Spotted Enemy Markers
52 Comments
can you add button to activate the mod its really annoying that u see red circles everywhere
Iannnzr 31 May @ 11:47pm 
hi, i cannot adjust in the game
Schrebers Sunrise 24 Apr @ 6:15am 
Very useful mod for attack heli pilots! Before this mod it was always stressful for me spotting and reorienting with all those evasive moves and turns one needs to do.
Murmur  [author] 16 Jan @ 6:16pm 
@Kougaku Ren, so the way this works is based off of the target knowledge of the unit you are playing as, there's no way inside this mod to make you aware of all enemies in the mission, however if you used a script or another mod that did, all of them would be marked by this mod.
Artyom Kinzouya 16 Jan @ 6:04pm 
Hello, good mod, quite useful. Although, is there a way to have all enemies marked automatically? like a debug mode or something like that? I currently work as a pilot and finding targets on the ground is difficult for me.
Murmur  [author] 2 May, 2024 @ 11:39am 
Yeah look at the last screenshot
Deston 2 May, 2024 @ 7:28am 
Is there a way to change the color from red to any color.
virtual_rain 1 Apr, 2024 @ 5:12pm 
This is a helpful mod as a noob, but if the marker is just the last known position this is not that helpful. Ideally if ut's not actually associated with a live enemy position, it changes to yellow or some other style so it's obvious what enemies are actively marked, and which are last known positions. Or even have the last known fade out after a short time so you're not making tactical decisions based on enemy positions that may or may not be correct.
Gergin görünüşlü adam 1 Feb, 2024 @ 9:30am 
probably the best sp mod for nubs like me, awesome
Murmur  [author] 21 Sep, 2023 @ 10:16pm 
You need the mod to see the marks, and if you are in a squad there wouldn't be doubled up marks or anything like that. If your character knows about an enemy there will be a mark, doesn't matter if a squadmate spotted them first or if you did. Only one mark per known enemy, no matter what.
Wolfsong The Jester330 21 Sep, 2023 @ 9:43pm 
I'm asking because I do a starsim thing with a bunch of people and I'm blind as a bat, but I also don't wanna break the server or flood their maps to a game breaking point
Wolfsong The Jester330 21 Sep, 2023 @ 8:59pm 
Moreso as if only I had the mod, would my squad see the marks too, or would only I see the marks, but additively with their spots on top of mine?
Murmur  [author] 21 Sep, 2023 @ 9:21am 
@Wolfsong, if I understand your question, the mod is client side, you'll only see marks for targets spotted by other players if they are in your squad, because in Arma 3 all members of a squad share target information. This mod only provides a visual representation of what your character "knows".
Wolfsong The Jester330 20 Sep, 2023 @ 3:26am 
Does this mod work as clientside too, for labeling targets only for you and not others in the server?
Mr Noseybonk 26 Aug, 2023 @ 1:40pm 
Wonderful superuseful mod!
STyx2909 8 Feb, 2023 @ 4:43am 
@Winner Winner Chicken Dinner, check for ETS mod.
strangerfi 22 Jan, 2023 @ 6:43pm 
Another good mod, tried it out and it's great. I especially like the fact that it keeps balance by keeping the red dot on their last known position if they move. Keeps it interesting. Thanks!
Murmur  [author] 9 Jan, 2023 @ 11:42am 
That's possible but it would completely defeat the purpose that I was trying to achieve with this mod.
Deston 9 Jan, 2023 @ 9:31am 
Can you make this in such as way where the marker is on the enemy AI all the time and not last know location.
Murmur  [author] 8 Jan, 2023 @ 12:53pm 
You're welcome!
Revanche 8 Jan, 2023 @ 10:36am 
@Murmur: we're GTG...reboot brought it all together. Thanks for massive SA upgrade (and tech supt).
Murmur  [author] 8 Jan, 2023 @ 10:20am 
There shouldn't be anything special you have to do to make it work. Make sure you have the required mod CBA_A3 active too.
Revanche 8 Jan, 2023 @ 10:07am 
@Murmur: your comments led me down some rabbit trails, found out about how to activate "subscribed" mods, which was very helpful and have been testing iterations of activations.
I've found the screen for "configure addons"—just as you depicted—so much thanks for the guidance. The enemy markers aren't yet showing in the scenario. Maybe I need to start a fresh scenario, unless you have any other tips to suggest.
Murmur  [author] 8 Jan, 2023 @ 8:30am 
@Revanche, there should be a "configure addons" button somewhere towards the bottom of the settings screen.
Revanche 8 Jan, 2023 @ 7:55am 
Murmur, I'm in SP scenarios and I don't see the Game Options screen you display. When I open Game Options, I see General, Difficulty, Colors, Layout...which suggests (to me) that I'm not accessing the Options at the same location your mod is. Arma newb, with apologies.
Multinacho8 3 Jan, 2023 @ 6:44pm 
True - I don't know how easy it would be to implement, but it would be pretty cool.
Murmur  [author] 3 Jan, 2023 @ 5:34pm 
Well the markers are only shown on the enemies last known position, so if they run behind vegetation the marker will stop updating until you can see them again so I don't think it's *that* cheaty, but it's not very immersive, I'd agree.
Multinacho8 3 Jan, 2023 @ 5:28pm 
Well, in my case I wouldn't want if for performance reasons per-se, I just think it feels less cheat-y and more immersive that way
Murmur  [author] 3 Jan, 2023 @ 3:24pm 
It's not the marker itself that is the cause of performance issues, it's actually the calculations of figuring out if a unit should have a marker on it. So adding a check for how long the unit's marker has been displayed would worsen performance, because every unit gets checked 60 times per second, so even small calculations add up very fast when there are multiple units involved.
Multinacho8 3 Jan, 2023 @ 3:20pm 
That's actually a pretty brilliant idea. You could add an option to only have enemies "marked" for a configurable amount of time after the AI call out their position.
Cap10_Nade 3 Jan, 2023 @ 1:57pm 
Ok - sorry, I didn't mean to put you in a bad light.
One question - would it have a positive impact on performance if the lifetime of the markers was shortened?
The biggest benefit and tradeoff against AI is that sightings are also marked through vegetation. If these markers disappear after 15-30 seconds, they would have already done their job.
Would that be an option?
(I own an old PC and I am used to play Arma with 20 to 30 fps - so every single fps counts)
Murmur  [author] 3 Jan, 2023 @ 1:01pm 
Glad you like it but there were no promised advancements... I said I'd try to have friendly and neutral markers if I could figure out a way to not negatively affect performance. I could not, so performance was prioritized.
Cap10_Nade 3 Jan, 2023 @ 11:30am 
Good mod even without the promised advancements. Simple and useful. :letsgo:
Texas Red 23 Dec, 2022 @ 5:39pm 
This mod is goated
Multinacho8 14 Sep, 2022 @ 8:13pm 
Thank you for this. Squad Feedback is an excellent mod, but the performance impact is too much. I appreciate a more lightweight solution like this.
Murmur  [author] 16 Jul, 2022 @ 5:08pm 
@HBAOplus, there really isn't a good way to add that with the way the mod works.
HBAOplus 15 Jul, 2022 @ 6:44pm 
Hi,could you please add an option in (cba) addon settings to disable those Enemy Markers generated by human players?
Resquart 28 Jun, 2022 @ 4:03am 
"Arma doesn't need any help with running poorly." EXACTLY...
Murmur  [author] 27 Jun, 2022 @ 3:34pm 
Glad you like it, I tried really hard to make it not hit performance too bad. Arma doesn't need any help with running poorly.
Resquart 27 Jun, 2022 @ 7:04am 
Thank you so much! (ALSO THE MOST PERFORMANCE FRIENDLY ENEMY TAG MOD EVER SEEN!) :Rings: :Crowned: :Currency: :Keys: :income: :steamthis: :steamthumbsup:
The Shadowbroker 14 Jun, 2022 @ 3:27pm 
sent a FR your way murmur:) i kinda wanna see if i could talk you into an idea of combining this with something a few friends and i built
Murmur  [author] 14 Jun, 2022 @ 3:22pm 
Thanks!
The Shadowbroker 14 Jun, 2022 @ 1:22pm 
good job:)
NecronomiKane 22 Feb, 2022 @ 10:09pm 
Seriously, this is the best. It doesn't feel like cheating but it also makes single player/co-op wayyy more fun. This is a brilliant mod. Thank you.
Slay No More 14 Jan, 2022 @ 12:07am 
Nice release.
gege928 11 Jan, 2022 @ 2:53am 
Super ce mod surtout comme chef d'escouade:steamthumbsup: prend ton temps et fait nous mod d'enfer:steamthumbsup:
Murmur  [author] 11 Jan, 2022 @ 2:02am 
I was able to get the settings menu working, but adding markers to anything other than enemies caused too bad of a performance hit. So right now the menu has marker range and color as options. I'll try to optimize some stuff and see if I can get the other markers working eventually.
TheIdiot 10 Jan, 2022 @ 6:25pm 
All those sound useful, I was actually going to ask for a colour option but didn't want to overload you. I've tried modding Arma a bit myself and gave up after a few hours, so props to you for coming this far already.
One minor suggestion I'd like to put out there depending on how far you want to go with this mod is to replace the simple red dot with something else, such as a NATO symbol (similar to the map markers) showing what type of unit it is, and have an option to toggle it on and off. I'm aware there is a similar mod that does this already, but it only has enemy markers and it is a framerate killer. Would be excellent if the dot reverted to a "?" when a unit becomes invisible or is unknown, similar to the way the Combat Mission games do enemy spotting.
Murmur  [author] 10 Jan, 2022 @ 4:28pm 
I am currently looking into adding a settings menu, I think I can figure it out. So far I'd like to have these settings:

Show Friendly Units
Show Neutral Units

Max Marker Range

Enemy Marker Color
Friendly Marker Color
Neutral Marker Color

Arma isn't exactly the most straight forward game to mod so I don't know for sure if I'll be able to figure it out. But that's my plan at the moment.
TheIdiot 10 Jan, 2022 @ 4:03pm 
Alright, thanks for looking at that!