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I've found the screen for "configure addons"—just as you depicted—so much thanks for the guidance. The enemy markers aren't yet showing in the scenario. Maybe I need to start a fresh scenario, unless you have any other tips to suggest.
One question - would it have a positive impact on performance if the lifetime of the markers was shortened?
The biggest benefit and tradeoff against AI is that sightings are also marked through vegetation. If these markers disappear after 15-30 seconds, they would have already done their job.
Would that be an option?
(I own an old PC and I am used to play Arma with 20 to 30 fps - so every single fps counts)
One minor suggestion I'd like to put out there depending on how far you want to go with this mod is to replace the simple red dot with something else, such as a NATO symbol (similar to the map markers) showing what type of unit it is, and have an option to toggle it on and off. I'm aware there is a similar mod that does this already, but it only has enemy markers and it is a framerate killer. Would be excellent if the dot reverted to a "?" when a unit becomes invisible or is unknown, similar to the way the Combat Mission games do enemy spotting.
Show Friendly Units
Show Neutral Units
Max Marker Range
Enemy Marker Color
Friendly Marker Color
Neutral Marker Color
Arma isn't exactly the most straight forward game to mod so I don't know for sure if I'll be able to figure it out. But that's my plan at the moment.