Total War: WARHAMMER II

Total War: WARHAMMER II

"Lore Friendly" Female Dark Elves
61 Comments
Alpharius 23 Jan, 2024 @ 11:04pm 
* pops lips * noice. any chance High Elves can get one too to match?
Jestimac 29 Mar, 2023 @ 8:41am 
As indicated elsewhere, the mod does not load on the Mac version of the game. It seems to load normally on the Windows version.
Jestimac 13 Feb, 2023 @ 1:46am 
Hello. The mod does not seem to load at all. I activate it in the launch menu. Nothing appears in the recruitment screens. I exist the game. Restart it. The Mod has been deactivated. Am I doing something wrong ?
Cpt. Uranhön 26 Jan, 2023 @ 8:36am 
so ridiculous.......
<Worgenki_Go> 2 Oct, 2022 @ 2:40pm 
Hello. This mod will no longer receive updates for part 2? My current PC is not suitable for the third part of the game.
Witcher 23 Sep, 2022 @ 1:28pm 
Yeah? Would be great! Could you transfer some of the models to the Tzarina Katarin troops? Make some hot ice guards? Would be great!
Topaz  [author] 21 Sep, 2022 @ 2:41pm 
UPDATE: Coming to WH3 soon!
Witcher 4 Sep, 2022 @ 6:33pm 
so cool! Thanks
Topaz  [author] 4 Sep, 2022 @ 5:47pm 
It'll be done in time, don't worry
Witcher 4 Sep, 2022 @ 1:58pm 
Ohhh please, would be so great to see all the units in WH3, would you do this for your community and Fans? pls?
Witcher 26 Aug, 2022 @ 1:47pm 
average Rat King enjoyer---so its working better now for you? Thats great!
average 20 Aug, 2022 @ 3:56pm 
Just tried removing corpses, really surprising how bad they are affecting performance
average 20 Aug, 2022 @ 3:27pm 
@Witcher I said I did, no improvement. My machine surely not a beast tho, but I dont remember it laging so badly with TWW2
Witcher 20 Aug, 2022 @ 1:36pm 
@ average Rat King enjoyer .... i playy with a lot of other mods, no problems on my side... these models are high end may be your pc is to weak.... so turn shadows off and gras details and everything you do not realy need, may be it works?
average 20 Aug, 2022 @ 9:05am 
Hey, enjoying the mod so far but there is a very big problem. After installing the mod game lags mercilessly. Anyone had that issue? Changing options does not help and other mods seem to work fine
Witcher 13 Aug, 2022 @ 3:47pm 
I found out what the issue is. You gave them purple belts, please remove the belt from the units and i think the problem is solved... the belts are flickering ...
Witcher 13 Aug, 2022 @ 3:46pm 
Ah i found a graphical bug--- "Crimson Battallion" are creating violett stripes around them when you bring the cam closer to them ...to bad cause the unit are good fun, could you please fix?
Witcher 10 Aug, 2022 @ 4:55pm 
Any plans to transform the "Shades" also? Would be cool, i would prefer the Dark Rider female "armor"for them ;)
Topaz  [author] 7 Aug, 2022 @ 6:22pm 
@Witcher thx! I do plan to port it to WH3 once IME comes out.
Witcher 7 Aug, 2022 @ 1:44pm 
Realy cool, hot mod! THX! This is the reason while i come back from TW3 to TW2. Any plans to port this to TW3 when ME comes out? Good Job....what is the different to your first mod? Only the colour? Whats about fishnet stockings for some of the models?
wang ba dan china hack 7 Jul, 2022 @ 8:53pm 
Bolt-fiends has not been applied yet..? I hope it applies that
Topaz  [author] 7 Jul, 2022 @ 6:00pm 
Much thx!
wang ba dan china hack 7 Jul, 2022 @ 3:35pm 
nic work
Moriarty 6 Jul, 2022 @ 9:15am 
Fantastic ;-) a lot of fun , thanks a lot:-)
Topaz  [author] 5 Jul, 2022 @ 8:44pm 
Corsairs added alongside UI and Voice changes! :marksman:
Moriarty 5 Jul, 2022 @ 10:48am 
ok get it :-)
Topaz  [author] 5 Jul, 2022 @ 10:23am 
@Moriarty yeah I haven't changed Darkshards shields card and I will work on Corsairs soon. Its hard to find specific art that fits well
Moriarty 5 Jul, 2022 @ 9:48am 
Man, very nice, thanks a lot:-) thanks for the unit cards:-) But there are two things: Black Ark Corsairs are men from the game but the unit card is yours for the girls elves and Darkshards are girls but the unit card is vanilla
Topaz  [author] 4 Jul, 2022 @ 8:15pm 
Har Ganeth Executioners and Black Guard Update! Have Fun! :sans:
Robo 14 Jun, 2022 @ 1:07am 
Well done
Chupacabra 26 May, 2022 @ 4:43am 
Yes replacer is soooo much better^^ I got at least 5 mods that adding new female units, but there is just not a single one that replacing them. This mod is awesome!
I hope you be releasing Blackguards and Corsairs, since tier 4 and 5 cities mostly using those as garrisons, so finaly at least one mod will replace garrisons with female units
Moriarty 25 Mar, 2022 @ 4:07pm 
Good, I like it, but you could probably make the rest of the unit cards, but I like the idea of replacing the vanilla ones :steamhappy:
石井雪 27 Feb, 2022 @ 4:20pm 
Would you make a SFO version?
TheJägerMeister 1 Feb, 2022 @ 11:17am 
Instantly crashes when looking at the units :(
Jin 23 Jan, 2022 @ 9:23pm 
That would be great. Thank you!
Topaz  [author] 23 Jan, 2022 @ 10:57am 
@Jin ah I see, that can be arranged however it may take some time
Jin 23 Jan, 2022 @ 2:07am 
Stand alone meaning they made into new units instead of replacing an existing one. Real has a female version Swordmaster of Hoeth and Executioner that can be recruited along side the original version.

I like this mod but would prefer if I can recruit them on the side instead of completely replacing the originals.
Topaz  [author] 22 Jan, 2022 @ 9:08am 
@Jin I will need some clarification. Also thinking about the head model problem I'll set right to work attempting to fix that.
Jin 21 Jan, 2022 @ 8:52pm 
Also noticed something interesting. When you use Real's high elf mod some of their head model gets replaced with high elf head model.
Jin 21 Jan, 2022 @ 8:38pm 
Is there a stand alone version?
Topaz  [author] 17 Jan, 2022 @ 8:14am 
@Shirome Artiste land_units is already done, variants does need to be changed true, but if an individual is using two mods that change the same model, then that blame is on the individual, not me. I am working to resolve compatibility, but that is not my focus
Shirome Artiste 17 Jan, 2022 @ 7:56am 
You copied the land_units_tables, unit_variants_tables and variants_tables wholesale from the base game. Which is a fantastic way to cause mod conflicts for 99% of mods that affect base game values. I really recommend deleting all entries from those lists bar the ones affecting the unit you actually changed.

Because right now this mod puts all units for all factions back to base game values, invalidating EVERY MOD that loads below it that tries to change stuff regarding that - which isn't great if you greatly mod your game.
Topaz  [author] 17 Jan, 2022 @ 3:52am 
@Lain there is still compatibility issues, this mod will eventually get into a better state. In the meantime don't dislike, doing so makes me pretty upsetty spaghetti :papyrus:
Lain 17 Jan, 2022 @ 2:44am 
Conflicts with every single SOP mod even when not playing dark elves
kinda random lol
Lost_in_The_Abyss_1992 15 Jan, 2022 @ 8:16am 
Thank you, glad you liked the suggestions. I wish you good luck and have fun (both with designing and actually playing the mod)
JFK 15 Jan, 2022 @ 7:55am 
@Pablo, ok ! it's a great mod, i really love it <3 !
Topaz  [author] 15 Jan, 2022 @ 7:43am 
@Lost_in_The_Abyss_1992 I like how you think, and replacing legendary lord models is a possibility, but I did not make these models. I could perhaps commision or ask someone to make them. In terms of faction unique uniforms, I have no experience in doing so but I can see what I can do. I love your idea's though!
Lost_in_The_Abyss_1992 15 Jan, 2022 @ 2:16am 
Will Malgus, Lokhir, ....also get a rework or will they remain the same?
Also will there be faction specific details upon the armor and bodies of the soldiers? say round earings and more corsair-like blades upon the blessed dread (pirates), extra scars or trophy bodyparts upon Har ganeth, "strategically placed cuts and tears" in the uniform of the cult of pleasure, ....
Topaz  [author] 14 Jan, 2022 @ 5:51am 
@JFK I understand, just forgot to do that. I'll fix that later.
JFK 14 Jan, 2022 @ 4:47am 
@Pablo not really there are still all the units in each tables, you need to keep only the ones you modified and delete the others. Like you need to keep only the dreadspears, bleakswords, the darkshards and the dreadspears ror in your tables.
Because for example, if you have a mod who modify black arc corsairs and this mod is after your mod in a load order, it will not work because you "modify" the black arc corsairs with this mod because there are in your tables. You force the vanilla corsair to be more precise, so any other mod that modify black arc corsairs who load after your mod will not work.
I'm sorry my english is not the best, but i deleted the useless lines of the first version for my game, i can send you a screenshot or the pack it will be more easier to understand maybe.