Portal 2

Portal 2

Lunge
27 Comments
kube  [author] 4 Jan, 2023 @ 12:37pm 
@Nobody No-One :)
Nobody No-One 3 Jan, 2023 @ 6:28pm 
Nice map! Some pretty creative moves involved, some more questionable than others. I found the first room harder than the second, and very clever. Thumbs up.
kube  [author] 18 Jun, 2022 @ 10:09pm 
@a bunch of little spiders yeah I wish I could make the portal placement less hit-or-miss, unfortunately it's a Portal 2 quirk :(
racknae 17 Jun, 2022 @ 9:45pm 
Oh, it's the move from Islands . Kind of frustrating since literally every other time I've tried to shoot at that portal surface from a different angle it failed to place the portal.
racknae 17 Jun, 2022 @ 9:42pm 
Revisiting this map. Don't understand how I'm supposed to exit the second chamber. I've brought the light bridge into the starting room but there doesn't seem to be anything for me to do with it. I tried using it to gain height and fling up onto a roof but it's blocked by an invisible wall. Genuinely do not see where I'm supposed to go from this point.
kube  [author] 3 Apr, 2022 @ 1:23am 
@a bunch of little spiders <3

hint if you want one: you're on the right path re: blocking the lift. just using the light bridge won't help tho
racknae 3 Apr, 2022 @ 1:14am 
Stuck on the first test and genuinely don't know what I'm missing. There seems to be no way to interact with the cube from inside the "airlock" and the only creative solution I was able to come up with blocking the elevator using the light bridge isn't actually a game mechanic.

Gorgeous map, though.
kube  [author] 16 Jan, 2022 @ 12:50am 
@SmashedFinger <3 thx for trying even if you're big dumb
SmashedFinger 15 Jan, 2022 @ 9:11pm 
Expert level stuff. Even after watching the solution video I didn't complete it.
kube  [author] 14 Jan, 2022 @ 7:02pm 
@Sockman <3
Sockman 14 Jan, 2022 @ 6:38pm 
Did it without looking it up - felt a bit like I was cheating at points but overall very good map.
kube  [author] 13 Jan, 2022 @ 9:18pm 
@Aneonen :) Yep, I wish I could've de-janked that carry. There's some reliable carry methods if you really fiddle around with the cube.

@Sockman :B1: (The second solution is made out of a few distinct steps. You won't spoil yourself on the whole puzzle if you watch part of the solution video)
Sockman 13 Jan, 2022 @ 4:48pm 
Really good but too hard for my small brain :(

I figured out the first one after a long while - but I'm completely lost on the second - not even sure I have the right idea. I'll probably come back and try again though.
Aneonen 13 Jan, 2022 @ 1:18pm 
Nice puzzles! Quite liked the first one in particular. Carrying the cube sideways while blocking the laser felt a bit awkward in the second but the final light-bridge swap was cool
kube  [author] 11 Jan, 2022 @ 10:03pm 
@| \_/ () :Gregg:
There's music, it's just reallly subtle and ambient (I'm an ambient musician)
| \_/ () 11 Jan, 2022 @ 12:44pm 
Really good! Now the intended solution of the second puzzle is much clearer. I don't even think I understood what it is when I played the prototype-map. And I like that now there's no cube spawn button in the first one, so there's one more step to its solution. High praise all around!
The visuals are also great, the peer-review-style might be my favorite, so I adored how it all looks. Why no music tough?

Thumbs up!
kube  [author] 11 Jan, 2022 @ 9:07am 
@nerdlingnation Noted, thanks :p2cube:
nerdlingnation 10 Jan, 2022 @ 6:26pm 
I ended up just sorta chucking the cube at them from the lower level. The two ways you suggest are a little sketchy though too, because the player has no knowledge that the floor on that surface is portalable. From across the goo, you have to observe that the floor is portalable while under turret fire, which is a big ask in my opinion.
kube  [author] 10 Jan, 2022 @ 5:47pm 
@nerdlingnation <3 How'd you disable the turrets? There's two 'intended' ways: climbing on the cube to shoot the higher floor, or getting a vantage point from across the goo.
nerdlingnation 10 Jan, 2022 @ 5:44pm 
Creative puzzle. Definitely requires some thinking outside the box. It would be nice if the solution was a bit easier to execute, however. There are only a few moves that are sort of "off limits" which you used, the main one being the way that the turrets are disabled . Good work.
kube  [author] 10 Jan, 2022 @ 4:04pm 
@dcook oh gosh that's an intense skip, I'll keep it for funsies
dcook 10 Jan, 2022 @ 3:23pm 
really not seeing a lot of difference.. other than I broke it and saved some steps.. I carefully placed a turret and used the leg to block the beam :-P lol Still a nice map..
kube  [author] 10 Jan, 2022 @ 2:03pm 
@dcook Thanks for solving :) I just pushed out an update that reduces the ninja-ness somewhat
dcook 10 Jan, 2022 @ 5:03am 
ok, solved,.... but a number of moves seemed to be questionable/ninja.. too a lot of saves & reloads to finish..
dcook 10 Jan, 2022 @ 4:34am 
totally at a loss on the 2nd room.. I can see what the final moves are to get to the exit.. hmmmmm
kube  [author] 9 Jan, 2022 @ 1:58pm 
@hub <3
hub 9 Jan, 2022 @ 10:28am 
:cupup: