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then we can help support you with issues. I have not messed much with the saltpeter resources but we can figure it out.
you can post more detailed questions in the bugs thread:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3398360783/597388908982964995/
Just try to do your best and to create something that you love to use in your own games too. Then the important thing is that you enjoy the process. Good luck!!
1 IW is the grandaddy but Stupendous Man no longer supports it.
2 IWS was the catalyst that allowed me to even being to understand IW
3 I couldn't just merge or copy from those mods without permission, at that time I didn't understand some of the changes IWS had made and I still thought I would get in touch w Tonechild (IWS author) or just fix the mod req error without an additional mod.
It's 4 mods if you include the patch, I know it's a pain to work with, I'm still figuring all this out. Thanks again for your mods and how they add to Kenshi and IW.
I understand both aspects, tho I was hoping were back into it and we could work on some mods together :) I appreciate you allowing me to utilize your mods in IWK+, they are exactly the direction I would like to take the project. I will provide credit and the utmost respect!
Then you can have a couple of separate patches to introduce particular features like an integration with Shoddy Firearms. But again, I think at that point the best would be to create a new mod, rather than patching mine. You can duplicate and use my mods as a starting point if you want, just add credits in your mod description. ;)
So I've created a simple patch that changes the ingredients for Blackpowder to match the real recipe. For a more realistic and challenging production chain, subscribe to that patch too: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3406249231
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403123362
My apologies, I do realise now that the description is a bit confusing on this matter, I'll update it now!
1. "Boom Boom Boom" (from Interactive World) under "Survival" in the tech menu
2. "Flintlock Crafting" under "Smithing" in the tech menu
at that point you can build the "Ammo Bench" and the "Firearms Bench".
then when you've researched "Flintlock crafting 3" and you have unlocked Tech Level 4, you can use a research bench level 4 to research the "Musket Crafting" techs and be able to craft the more advanced weapons (will be available in the Firearms Bench)