Kenshi
Shoddy Firearms Into Interactive World
24 Comments
Mandalf 1 Apr @ 7:28pm 
if you are using this mod: https://gtm.steamproxy.vip/workshop/filedetails/?id=3398360783

then we can help support you with issues. I have not messed much with the saltpeter resources but we can figure it out.

you can post more detailed questions in the bugs thread:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3398360783/597388908982964995/
Hsutes 1 Apr @ 7:20pm 
I am using V3 of interactive world so I guess so I did just find out mods have to be loaded bottom up so maybe it was that I am not sure I am starting a new game to see. @mandalf and @realpikkio thank u!
Mandalf 1 Apr @ 1:50pm 
@ Hsutes are you running OG interactive world or IWK+?
realpikkio  [author] 1 Apr @ 1:44pm 
Hi @Hsutes! My mod doesn't edit the saltpeter object/functionality, it only add its reference to some more biomes than what's coming from Interactive World. I would guess that your problem comes from something else or maybe you just need to run an import. Have you tried to start a new game and see if it works there? If it does then you probably need to do an Import on your main savegame.
Hsutes 31 Mar @ 10:58pm 
I cannot collect saltpeter the little box does not pop up and I am not sure why. Can anyone help? Thanks love the mod!
realpikkio  [author] 12 Jan @ 1:05pm 
yeah I totally understand what you mean and I think most of us went through a similar path while learning how to make mods for Kenshi...:lunar2019crylaughingpig:
Just try to do your best and to create something that you love to use in your own games too. Then the important thing is that you enjoy the process. Good luck!! :lunar2019grinningpig:
Mandalf 12 Jan @ 11:45am 
Believe you me I have lost sleep over some of the design decisions, I'm barely above knuckle draggin in mod skill level. In the end it comes down to this:
1 IW is the grandaddy but Stupendous Man no longer supports it.
2 IWS was the catalyst that allowed me to even being to understand IW
3 I couldn't just merge or copy from those mods without permission, at that time I didn't understand some of the changes IWS had made and I still thought I would get in touch w Tonechild (IWS author) or just fix the mod req error without an additional mod.

It's 4 mods if you include the patch, I know it's a pain to work with, I'm still figuring all this out. Thanks again for your mods and how they add to Kenshi and IW.
Mandalf 12 Jan @ 11:45am 
@ PiKKio
I understand both aspects, tho I was hoping were back into it and we could work on some mods together :) I appreciate you allowing me to utilize your mods in IWK+, they are exactly the direction I would like to take the project. I will provide credit and the utmost respect!
realpikkio  [author] 12 Jan @ 10:57am 
Though if I have to be honest I think you're going a bit out of track with all these patches and mods that modify some things and then other patches that brings them back so that another mod can still work within that new enviornment... I would suggest that instead of building on top of the IW Synergy mod, you create your own overhaul mod that picks what you like about Synergy and what you like about other mods (mine included) and put everything together.

Then you can have a couple of separate patches to introduce particular features like an integration with Shoddy Firearms. But again, I think at that point the best would be to create a new mod, rather than patching mine. You can duplicate and use my mods as a starting point if you want, just add credits in your mod description. ;)
realpikkio  [author] 12 Jan @ 10:57am 
@Mandalf, I am sorry but I haven't played the game since ages and I don't have time to actually work on mods (more than a tweak here and there). :( In particular I don't have time to activate/deactivate new and old mods in order to test yours and mine together.
Mandalf 12 Jan @ 10:28am 
@ REALPIKKIO Hello, let's talk about integration these mods more tightly with IWK+!
realpikkio  [author] 12 Jan @ 10:17am 
A comment from a user has made me curious and I did some research for the real recipe to craft blackpowder. Turns out that it's made with Saltpeter, Sulfur and Charcoal (all available in game with Interactive World). The default recipe from IW is just Saltpeter and Sulfur in equal parts, while in reality the vast majority of the recipe is Saltpeter.

So I've created a simple patch that changes the ingredients for Blackpowder to match the real recipe. For a more realistic and challenging production chain, subscribe to that patch too: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3406249231
Mandalf 8 Jan @ 6:07am 
Hello, I made a patch for this and IWK+, the branch of IW I am supporting. we can talk about tighter integration at some point if you'd like. Thanks!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403123362
realpikkio  [author] 8 Dec, 2024 @ 5:32pm 
Just realised you're the creator of Interactive World!! :lunar2019shockedpig: Then thanks to you for creating it in the first place! So much content in that mod, I enjoyed it a lot and it's been so inspiring for my gameplay and for my mods! :steamhappy:
realpikkio  [author] 8 Dec, 2024 @ 3:12pm 
thank you very much Man! :steamhappy: I'm so happy that you're enjoying my mods and this awesome game! :lunar2019grinningpig: Don't forget to drop a thumb up if you haven't already! :steamthumbsup:
Stupendous Man 8 Dec, 2024 @ 12:12am 
@realpikkio - Just wanted to thank you for your work.
realpikkio  [author] 7 Dec, 2024 @ 6:21am 
Hello @Grimthane! the BlackPowder needs to be produced in the Outdoor Workbench, the one from Interactive World. Then you use the Blackpowder in the Ammo Bench to produce ammos.
My apologies, I do realise now that the description is a bit confusing on this matter, I'll update it now!
Grimthane 5 Dec, 2024 @ 4:28pm 
Hey man, I built an ammo workbench but there's no option to make Black powder. I have all the springs and gun parts but I can't find Black powder anywhere.
realpikkio  [author] 1 Apr, 2024 @ 5:02pm 
I have no idea why the rating of the mod shows just 3 stars... :( I have only positive ratings... Please give a thumb up if you enjoy the mod! :)
realpikkio  [author] 29 Jan, 2024 @ 10:38am 
@Yakub you need first to have Tech Level 3 and use a research bench level 3 to research:
1. "Boom Boom Boom" (from Interactive World) under "Survival" in the tech menu
2. "Flintlock Crafting" under "Smithing" in the tech menu

at that point you can build the "Ammo Bench" and the "Firearms Bench".

then when you've researched "Flintlock crafting 3" and you have unlocked Tech Level 4, you can use a research bench level 4 to research the "Musket Crafting" techs and be able to craft the more advanced weapons (will be available in the Firearms Bench)
Big Head Yakub 27 Jan, 2024 @ 12:50pm 
What tech level/research is necessary to unlock crafting for this mod? Can't seem to find it in any menus.
KirrieD 30 Dec, 2022 @ 12:43pm 
Oki)
realpikkio  [author] 30 Dec, 2022 @ 11:56am 
yes no problem! just put a link to my mod in your credits ;)
KirrieD 25 Nov, 2022 @ 4:30pm 
Hi, will I take your mot to my assembly?)